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PRØJECT.13

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Messages by PRØJECT.13

    

Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)

 April 10, 2021, 07:52:50 PM View in topic context
 Posted by PRØJECT.13  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 AM
 Board: Projects

Got a few more things to mention feedback-wise. Nothing game-breaking, just suggestions and stuff:

- When using the Level 1 '98 Guillotine variant, the kick will count as two hits instead of one.
- Sadomazo uses the punch impact sound instead of a slashing one, even though it uses the same effect as Drill.
- I think the first two headbutts in EX Bombshell Bada-Bing should lose the explosion effect. It'll make the last hit look more impactful and also thematically works with Phase 3 of Level 1 Drill.
- There should be a blood effect when Yamazaki lands Pit Viper.
- Level 1 Pit Viper is admittedly too good when compared to the MAX counterpart. I know you said you were gonna rework it, but I think the Level 1 should stay where it is while MAX Pit Viper is the one with the poison debuff from XIV.
    

Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)

 April 08, 2021, 04:00:24 AM View in topic context
 Posted by PRØJECT.13  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 AM
 Board: Projects

Wheeew, this is definitely a great thing to see, glad to hear you're still working on Yamazaki. I love the extra flavor and flair added to a lot of his existing moves: How Level 1 Pit Viper crumples the opponent, which opens up for some pure nastiness, the '98 Guillotine, the new Fuck You Kick at the end of Phase 1 MAX Drill, I'm loving every bit of this.

The only bits of feedback I have so far is that the finishing Drill at the end of MAX Drill's secret move does the same amount of hits as Level 1 Drill, and you can't connect Bombshell Bada-Bing after EX Serpent Slash or Level 1 Pit Viper, even though you can do so with both Drill variants.
    

Arachno Man's Maximum Carnage Stages.

 April 07, 2021, 05:27:57 AM View in topic context
 Posted by PRØJECT.13  in Arachno Man's Maximum Carnage Stages. (Started by PRØJECT.13 April 07, 2021, 05:27:57 AM
 Board: Requests

I found the original release thread but the MediaFire links are all dead. Does anyone still happen to have them?
    

Re: Hikaru Otagi

 April 05, 2021, 07:24:09 AM View in topic context
 Posted by PRØJECT.13  in Hikaru Otagi (Started by Infinite Daze April 02, 2021, 07:09:26 PM
 Board: Your Releases, 1.0+

You called the DBS Android 18 palette an alt for Android 17 lol...Also a few more things I just caught:

- When doing Shadow Tornado Fang, if you follow up Ride with Rush, Hikaru just does another Rush.
- The quote on one of his winpose gets cut off when he raises his arm.
- The wall bounce sound effect after Double Dragon is very quiet.
- Blue Sphere Break doesn't have its special finish flash or the camera zoom if the opponent's hit by it once it bounces.
- More of a mild nitpicky suggestion, but I would recommend cutting down the airtime the opponent gets from the initial hit of Splitting Break.
    

Re: Hikaru Otagi

 April 04, 2021, 03:51:57 AM View in topic context
 Posted by PRØJECT.13  in Hikaru Otagi (Started by Infinite Daze April 02, 2021, 07:09:26 PM
 Board: Your Releases, 1.0+

http://imgur.com/a/NP6QchC Made a few palettes for ya, I'd post them normally but I'm on mobile and it's a hassle lol. Also forgot to mention that S.T.A.K uses the heavy punch sound as well, and the weirdness with his run is still there. It's weird because it's not the animation but the run itself doing it.
    

Re: Rowen's PotS/Infinite Edits

 April 03, 2021, 01:06:11 PM View in topic context
 Posted by PRØJECT.13  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Assuming you want moves with those sprites, I'm not too sure since I'm crap with throws and cinematic stuff.

I did, but that's fair on your part. Always work with what you feel most comfortable with, man. I'm excited at the prospect of adding an EX Ryo to my roster.

    

Re: Hikaru Otagi

 April 03, 2021, 12:00:42 AM View in topic context
 Posted by PRØJECT.13  in Hikaru Otagi (Started by Infinite Daze April 02, 2021, 07:09:26 PM
 Board: Your Releases, 1.0+

I've never actually played Chaos Code but Hikaru's pretty dang fun. I already enjoy his gameplay from what little I've dabbled with him just now. Not too much on feedback just yet, but I do have a few things to mention:

- Crouching HP plays the HK hitsound.
- During both versions of Splitting Break: Touch of Curse, where the animation loops has Hikaru kicking four times but only hits three at a time.
- Blue Sphere Break doesn't have any sound playing other than the swinging of Hikaru's leg.
Edit for Additional Feedback: There's some weirdness going on with his run, where he seems to move back a pixel or so when the run loops back around.
- This might have been how it was in source, but you can have multiple Blue Sphere Breaks on screen at once.
- The initial hit of Splitting Break: Touch of Curse does no damage.

Good to see you back at it, and I'm definitely eager to see what else you're gonna offer after DIO. Good stuff as always.
    

Re: Edited Stages

 March 01, 2021, 02:25:43 AM View in topic context
 Posted by PRØJECT.13  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 PM
 Board: Edits & Addons 1.0+

Sorry about the hella bump but if anyone's interested, Street-Night2014 was updated September 1st.

It's been a good bit since then, but maybe this is a sign that maybe Shiyo's still working on stuff? Here's hoping.
    

Re: KoF XV

 February 23, 2021, 05:41:12 AM View in topic context
 Posted by PRØJECT.13  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Even people at SNK are mad at Chizuru for killing Joe/Iori/Kyo. Team What Could've Been :V

Real talk though, that is kind of fair. Compared to everyone else who's been redesigned, Chizuru does seem to have the least amount of changes to her own outfit. Those little blurb things have always been specifically talking about the characters new looks and stuff and with Chizuru not being too terribly different, it kind of makes sense.
    

Re: All Chars Update(2018 & Beyond)

 February 20, 2021, 09:43:44 PM View in topic context
 Posted by PRØJECT.13  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

I might have an idea of what's going on. Remember the method you told me about nulling the Negative Edge code from the CMD File? I just tested KFB before and after doing that and it worked fine before, but not after. I also noticed that the same thing happens with Kung Fu Upper, as well.
    

Re: All Chars Update(2018 & Beyond)

 February 20, 2021, 07:54:58 PM View in topic context
 Posted by PRØJECT.13  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

he doesn't have his ryuu zanshou?

Late reply, but Ryuu Zanshou is only part of Rowen's edit's moveset.

Also late feedback type thing, but relating to Kung Fu Man. Medium Kung Fu Blow just doesn't exist lol. Inputting QCB and medium punch causes KFM to just do his standard MP.
    

Re: Street Fighter V

 February 12, 2021, 12:21:19 AM View in topic context
 Posted by PRØJECT.13  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 PM
 Board: Fighting Games

a guy that likes twelve and all


Yo, there's actually someone else? My brethren. Also yeah, Eleven is basically a glorified random select.



Nothing special or unique to it other than the solid color and hollow eyes, and the rippled voice when it speaks. You don't get to choose a V-Skill or V-Trigger for it and it seems like Eleven only comes in two colors: Vanilla and Strawberry-Banana. As one of the twelve :P fans of Twelve, I'm just a bit past disappointed about this lol
    

Re: KoF XV

 February 11, 2021, 10:47:28 AM View in topic context
 Posted by PRØJECT.13  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I may need to look back at the Hero team trailers, but I so do not recall teams having more than one theme.

Shun'ei, Meitenkun and Benimaru all do have different themes in their trailers: Shun'ei using what seems to be the main theme for XV, I have no idea what Meitenkun's theme is from and Benimaru used the actual team theme in his trailer.

As was mentioned before, Iori's trailer theme is actually from XIV, not just the original it's based off of, but the remix was at least released when XIV was out, as well. Joe's trailer theme actually comes from Fatal Fury 2, so there's some wayback for ya =P If SNK didn't just abandon this pattern of revealing team members one after another and Joe and Iori really are a team, whatever their actual team theme is going to be will be revealed next week when their partner is also revealed. God, who the hell is that gonna be?
    

Re: What R U listening to right now?

 February 10, 2021, 06:33:06 AM View in topic context
 Posted by PRØJECT.13  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 PM
 Board: Entertainment

[MASHUP] Devil Within Stage 1 Theme x Get Busy
    

Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits

 February 04, 2021, 05:07:23 AM View in topic context
 Posted by PRØJECT.13  in Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

If I can make a suggestion, any chance you could tackle C. Viper by NDSilva? She's already fairly solid but needs a few extra tweaks to be perfect, imo. She also has the sprites for Burning Dance/Viper Full Throttle in her SFF, but they're unfortunately completely unused.
    

Re: KoF XV

 February 04, 2021, 05:01:55 AM View in topic context
 Posted by PRØJECT.13  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Iori Yagami Trailer
[youtube]https://youtu.be/XeAg8B2Vyeg[/youtube]

Wow, I can't believe they just showed the best CLIMAX in the game already. Bold move, SNK.

Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 February 04, 2021, 01:50:47 AM View in topic context
 Posted by PRØJECT.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

https://streamable.com/dpijhe
https://streamable.com/mp662j
Combos with tighter execution windows are more frustrating to practice, but always the most satisfying to finally pull off.

Characters: Haohmaru, Rasetsumaru by KarmaCharmeleon
Stage: Kagami-B by KAINE
Music: Blazblue: Centralfiction - MUST DIE
Lifebars: XIV-Inspired by Devon
    

Re: KoF XV

 January 30, 2021, 09:57:38 PM View in topic context
 Posted by PRØJECT.13  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Main non-antagonist character I wanna see return is Shen, full stop. Give us back the concept of characters who join a fighting tournament for the sole purpose of fighting: No deep inner plot, no trying to conquer their inner demons, no journey to quell a sleeping evil, just someone who hears about a tournament and just goes "Imma do that." lol

As far as completely new characters/characters that haven't made a playable appearance in a KOF game just yet, Laurence Blood is definitely up there for me. Also wanna see them do something with Syo Kirishima, honestly.. I also kinda wanna know more about Gustav Munchausen and just how he managed to find out about Goenitz and Orochi in general, but I severely doubt they'd do anything with him after his initial appearance, he just seemed to lose and just bounce lol. I know those last two are more MUGEN characters at this point more than anything lol but still.
    

Re: DC NIGHTWING RELEASED

 January 28, 2021, 02:26:49 AM View in topic context
 Posted by PRØJECT.13  in DC NIGHTWING RELEASED (Started by O Ilusionista December 30, 2020, 12:58:39 AM
 Board: Your Releases, 1.0+

Not to skirt on the edge of a necrobump, but the link to the site is down. Do you know when it might be fixed?
    

Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink

 January 27, 2021, 10:09:42 PM View in topic context
 Posted by PRØJECT.13  in Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink (Started by RagingRowen September 22, 2020, 12:27:39 PM
 Board: Your Releases, 1.0+