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Messages by oscar123

    

NEW CHARS HD NARUTO

 January 18, 2021, 08:25:57 PM View in topic context
 Posted by oscar123  in NEW CHARS HD NARUTO (Started by oscar123 January 18, 2021, 08:25:57 PM
 Board: Off-Topic Help

HIGHT RESOLUTION CHARS

    

Re: goku ultra instinct fighter z beta

 December 27, 2020, 01:42:08 PM View in topic context
 Posted by oscar123  in goku ultra instinct fighter z beta (Started by oscar123 December 27, 2020, 11:43:03 AM
 Board: Your Releases, 1.0+

    

goku ultra instinct fighter z beta

 December 27, 2020, 11:43:03 AM View in topic context
 Posted by oscar123  in goku ultra instinct fighter z beta (Started by oscar123 December 27, 2020, 11:43:03 AM
 Board: Your Releases, 1.0+

new character of dbz fighter z. this one is still in beta phase and needs multiple improvements((YOU WILL SURE YOU WILL SEE SOME MAGIC ERRORS OR LACK OF SMALL ANIMATIONS IN INTROS, WHICH I WOULD BE THANKFUL FOR SOMEONE TO FIX). you already know that you can reduce weight or improve it whoever you want (new magic, fx improvements, programming) .ect. just then put it here and upload it.
Due to lack of time I will not be able for now. I hope you enjoy
have a happy year
link:
https://www.4shared.com/rar/8lSBYkbkiq/GOKU_UI_FZ.html

optional: sound latin( thanks to  ElTigre1986  : https://www.mediafire.com/file/f8sb9v21jawi98r/Goku.snd/file
https://www.youtube.com/watch?v=yG3xhwD6eNA&t=140s

UPDATE SOUND fx:
hit and attack sounds update.

simply put inside the chars folder your hits are now more impactful and fx

https://www.4shared.com/file/i9Vm9e9Sea/Goku.html?









more chars fz in my site:
https://mugenguild.com/forum/topics/dbz-fighter-z-chars-proyect-and-new-dbz-kakarotto-screenpack-188599.0.html











    

does anyone have this scrempack?

 December 27, 2020, 10:25:35 AM View in topic context
 Posted by oscar123  in does anyone have this scrempack? (Started by oscar123 December 27, 2020, 10:25:35 AM
 Board: Requests

Hello, I've told you that the old scrempack of dbz de balthazar had the option of magic shock but I take them off because sometimes they gave problems, someone still has one of these screempack?
    

Re: DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK

 December 26, 2020, 03:35:07 PM View in topic context
 Posted by oscar123  in DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects

Your Goku looks super amazing! Can you add original gfx for hits and more? The effects that you use are small comparated with the original game. Thank you very much and waiting your release!
I can't, it can only be extracted from what is played directly. Besides, my programming level is not very high. Of course, as I always say that once it is downloaded, other people can reduce its size or add new things or improvements.

here in download or wherever they want



    

Re: DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK

 December 25, 2020, 01:37:53 AM View in topic context
 Posted by oscar123  in DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects










    

WHO CAN CREATE THIS KIND OF MAGIC?

 December 23, 2020, 09:57:11 PM View in topic context
 Posted by oscar123  in WHO CAN CREATE THIS KIND OF MAGIC? (Started by oscar123 December 23, 2020, 09:57:11 PM
 Board: M.U.G.E.N Development Help

I HAVE SEEN A SERIOUS VERY GOOD METHOD TO BE ABLE TO CREATE MAGIC SHOCK THAT WILL WORK FOR MOST OF THE CHARACTERS. THE METHOD WOULD BE LIKE THE ONE USED FOR THE TAG SYSTEM (A PROGRAM THAT ADDS OPTIONS TO ALL CHARS, BUT IT WOULD BE CREATING AND ADDING THE
OPTION TO SHOCK MAGIC WITH A FEW KEYS THAT ARE JUST NOT USED.SERIAN SPRITES OF BASIC MAGIC AND THAT AFTER EVERYONE IN THE CHARACTER WILL CHANGE THEM FOR THE ONE THAT WILL BE INTERESTED IN IF SOMEONE COULD CREATE THIS TYPE OF MAGIC WOULD LOOK VERY WELL, SO MANY ANIMALS
    

emulator pc for this game dbz?

 December 22, 2020, 10:40:46 PM View in topic context
 Posted by oscar123  in  emulator pc for this game dbz? (Started by oscar123 December 22, 2020, 10:40:46 PM
 Board: Gaming

i see this game of  arcade dbz.have some emulator for pc?

    

Re: DBZ fighter z CHARS PROYECT

 December 06, 2020, 11:37:35 AM View in topic context
 Posted by oscar123  in DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects

Que bueno que estés de regreso Oscar!
Thank you. I'd like to comment on another good news, it's still early but I'm creating a mugen story mode with the latest in chars fz and others, it's best to have a good animated mode, with novelties that you didn't have before, for example the stages will be interactive (you can destroy the scenarios or part as you fight, even in some stages if you don't destroy some things on the stage or allow them to destroy them let you pass or not to the next mission. ,open a part of the story mode that vegetates is recovered on the freeza ship and it destroys a part of it to get out, because the same thing will happen in the game, if you don't destroy it you'll lose, interactions of fights with videos at once (it's hard to say but you'd better see it).open up destruction of mountains or katamis in the fights,  or for example if you are in namek destroyed the same scenario can damage you(lava,meteorites,ectrr)        ectrr.it's really a titanic project but I'm very excited because the experiments are giving me very good results, there will also be in the story mode go with the kindon cloud flying and fighting for heaven and earth, ectrrr. the only bad thing is that all the chars fz I'm making will go out with the mugen history kakarotto, and I won't throw them as asta ahora.si you want to help in the creation would appreciate me you will pass me here sprites of rocks, mountains, katamis, objects of dbz (cars, ships, ectrr), but that have destruction,(I know, if you're new if you hit them slowly).against before I have them before I get them up, I'll soon upload as usual images of the screempack. (surely this screempack will be very shocking).

the screempack is being a mix between dbz kakarotto and fz, and almost everyone was animated


some game play history mode




español:
gracias. me gustaria comentar otra buena noticia.aun es pronto pero estoy creando un mugen story mode con lo ultimo en chars fz y otros.lo mejor es que poseera un buen modo animado,con novedades que antes no an tenido,por ejemplo las stages seran interactivas(podras destruir los escenarios o parte conforme luchas,he incluso en algunas stages si no destruyes algunas cosas del escenario o permites que las destruyan dejara que pases o no a la siguiente mision.un ejemplo,abra una parte del modo historia que vegeta es recuperado en la nave de freezer y este destruye una parte de esta para salir.pues pasara lo mismo en el juego,si no la destruyes perderas.interacciones de luchas con videos a la vez(es complicado de decir,pero mejor lo vereis).abra destruccion de montañas o katamis en las luchas,ectrr.realmente es un proyecto titanico pero estoy muy entusiasmado pues me estan dando muy buenos resultados los experimentos.tambien habra  en el modo historia ir con la nube kindon volando y luchando por el cielo y tierra.ectrrr.lo unico malo esque todos los chars fz que estoy haciendo saldran con el mugen history kakarotto,y no los lanzare como asta ahora.si quereis ayudar en la creacion agradeceria me pasarais por aqui sprites  de rocas,montañas,katamis,objetos de dbz(coches,naves,ectrr),pero que posean destruccion,(osea,que de estar nuevos si los golpeas se rompan poco a poco).contra antes los tenga  antes lo subire.en breve subire como siempre imagenes del screempack.(de seguro este screempack sera muy impactante).
el screemapck ser casi todo animado y como en la foto de arriba sera una mezcla entre el dbz kakarotto y el fz
    

Re: PRECISE THIS TYPE SPRITES

 December 04, 2020, 11:42:07 PM View in topic context
 Posted by oscar123  in PRECISE THIS TYPE SPRITES (Started by oscar123 December 04, 2020, 08:58:24 PM
 Board: M.U.G.E.N Discussion

    

PRECISE THIS TYPE SPRITES

 December 04, 2020, 08:58:24 PM View in topic context
 Posted by oscar123  in PRECISE THIS TYPE SPRITES (Started by oscar123 December 04, 2020, 08:58:24 PM
 Board: M.U.G.E.N Discussion

PRECISE OF DBZ SPRITES. THEY MUST BE OF THE TYPE THAT THEY DESTROY. (WHEN RECEIVING DAMAGE THEY DESTROY) MOUNTAINS, ROCKS, , HOUSES, ECTRRR), BUT WHEN THEY RECEIVE DAMAGE, THEY SEE HOW THEY DESTROY. DBZ,CDZ OR NARUTO.
E FOUND A WAY TO CREATE INTERACTIVE STAGES THAT DESTROY) (ONLY IN STORY MODE AND IT'S SUPER EASY), BUT PRECISE FROM SPRITES OF THIS TYPE.

IF THEY ARE BIG BETTER

for example, in a namek scenario you want us to destroy namek houses or mountains when we fight?,I just need sprites from some namek or mountain house that has its breaking sprites (about 12-20-30(YOUDECIDE) or so broken again)

you can put on stage that you want the destruction you want.cretate is super mega easy,only need the sprites and pulse in menu arcade 3 keys.

this is a mode history fight.you can change the sprites for rock,animals,house,ectrr.tipe stage


m
    

how do I put it?

 December 03, 2020, 08:35:41 PM View in topic context
 Posted by oscar123  in how do I put it? (Started by oscar123 December 03, 2020, 08:35:41 PM
 Board: M.U.G.E.N Configuration Help

AS YOU PUT IN ARCADE MODE SO THAT WHEN FIGHTING 1 VS 2, THE TWO ENEMY CHARACTERS PUT ME WHATEVER THEY ARE?. I WANT IN THE MODE TO ALWAYS SHINE AGAINST 2 ENEMIES, I CAN PUT FIXED WHICH AN OF THESE, BUT I DON'T KNOW WHAT I HAVE TO PUT
    

Re: create interactive stage in this way??

 December 02, 2020, 10:20:03 PM View in topic context
 Posted by oscar123  in create interactive stage in this way?? (Started by oscar123 November 29, 2020, 04:56:00 PM
 Board: Off-Topic Help

because I have thought of a method that if being biable would be very good, until now if we want to create an interactive stage we have to program the scenarios and chars.my question would be this, there is some way that, for example, when fighting one on the mugen will automatically load another chars (as an enemy of both or if any, receive damage from both)??. it would simply be to put that chars as a character that did not move and serve as a destructible scenario, it would not look like a chars, but for example some rocks that when hit them broke, or electrician ball balls, or sticks, ectrr.ctr.. that character would be say the destructible stage, of course it can do this that and commented on antes.de can be done it would be very easy to add destructible effects to the stage, in case of being type cdz, colunnas, or torches, or dbz robots or fire. objects could be modified very easily as it would be based on a chars

no,i think is very easy this mode i say
to be clearer, it would be simply to put in a fight of 1 vs 1 or 2, the choice that is in the mugen of for example you liae to give sticks only to a wood and you break it, or you kill many enemies that come out at once, or as in the streed fighter you hit the punching bag ,it has a name but I don't remember, I think it would be as easy as that, just to put as character 2 that option and that when you fight against another when you hit that wood or bag (quiet, even if it was another enemy), it would break little by little, really if you understand what I mean it would be very easy to do (it's worth me not knowing how to put that option as an enemy in normal plaster), and in the mucus so that it always came out would be to simply delete the option of one vs one and leave the 2vs 1 or 2, so you'd always choose that character as an interactive scenario (you'd already trade the wooden sprites or boxing bag for other rock ones, fire, ectrr, I just need someone to just adapt one of those destructible bags to like it's a normal chars, I'd otherwise loy it and you'd see that pimp's left, it would give a great life to the mugen.no you have to program anything ,just put that option as an enemy, and I don't think it's hard


     Posted: December 03, 2020, 12:25:20 AM
yes, of course you can, it's already done, you just put 2 vs 2 or 2 vs 1, and one of them is the bonus, just to be a still, destructible bonus, example:(this is bonus iceflorr)

here I fight ken, and the bonus damages both
now it's just changing sprites for others that stick on stage and a fixed bonus
    

help to reduce weight of these sprites

 November 30, 2020, 07:41:46 PM View in topic context
 Posted by oscar123  in help to reduce weight of these sprites (Started by oscar123 November 30, 2020, 07:41:46 PM
 Board: M.U.G.E.N Configuration Help

I need help to be able to reduce the weight of these sprites, each weighing about 400 ks( 1 sprite), and in total the chars would weigh about 6 gb. I need some program or format that allows me to reduce these sprites to no more than 100 ks(1 sprite). I have  the Paint Shop Pro 7 but no option allows me to reduce them, .
Example:
https://www.4shared.com/rar/cHaSN7aziq/1_online.html?
    

create interactive stage in this way??

 November 29, 2020, 04:56:00 PM View in topic context
 Posted by oscar123  in create interactive stage in this way?? (Started by oscar123 November 29, 2020, 04:56:00 PM
 Board: Off-Topic Help

because I have thought of a method that if being biable would be very good, until now if we want to create an interactive stage we have to program the scenarios and chars.my question would be this, there is some way that, for example, when fighting one on the mugen will automatically load another chars (as an enemy of both or if any, receive damage from both)??. it would simply be to put that chars as a character that did not move and serve as a destructible scenario, it would not look like a chars, but for example some rocks that when hit them broke, or electrician ball balls, or sticks, ectrr.ctr.. that character would be say the destructible stage, of course it can do this that and commented on antes.de can be done it would be very easy to add destructible effects to the stage, in case of being type cdz, colunnas, or torches, or dbz robots or fire. objects could be modified very easily as it would be based on a chars
    

Re: DBZ fighter z CHARS PROYECT

 November 25, 2020, 11:00:49 PM View in topic context
 Posted by oscar123  in DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects

.



!!!!!!!!!!!!!!!!!!!!!NEXT CHARS!!!!!!!!!!!!!!!!!!!!!!!!!

.





    

Re: DBZ fighter z CHARS PROYECT

 November 24, 2020, 10:17:59 PM View in topic context
 Posted by oscar123  in DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects



    

Re: [SPANISH ONLY] Español solamente V2

 July 12, 2020, 06:38:36 PM View in topic context
 Posted by oscar123  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

a alguien mas le ocurre lo que a mi?he comprado el last of us 2 y el final fantasy vii remake.los juegos están bien y entretenidos,pero por ejemplo coji el tomb raider  de pc con el mod de ellie(la chica de last of us) y como que me a gustado mas en casi todo.efectos luminosos,accion,camaras,ironicamente se supone el de play es lo ultimo en esto,pero como que lo veo mucho mejor con el mods de pc de otro juego,vamos,que estoy mas enganchado al mod que al original de play,lo mismo a pasado con un mod que an sacado de sasuke en el sekiro(se a reducido la dificultad,se an añadido todas sus magias y efectos,voces,ectrr),el juego con este mod es a mi parecer y con creces el mejor de naruto ahora mismo.menudas luchas y magias.ironico me este viciando mas a las modificaciones que a los originales.
    

Re: DBZ fighter z CHARS PROYECT

 July 10, 2020, 03:55:16 PM View in topic context
 Posted by oscar123  in DBZ fighter z CHARS PROYECT AND NEW DBZ KAKAROTTO SCREENPACK (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects

a long time after my last release. I have good news. I have finished 5 new characters (cell, broly, yancha and 2 secrets). I plan to launch them throughout this month in a pack with updates and news from the old ones. I do not put images To have you in tension, for example, well, I'll leave one of goku updated (new sprites in ssj pose (they are better than the original animated ones)), new anime kaioken, ectrr)


new Sprite goku ssj(more type anime animated)
    

Re: Stages Interactive

 July 10, 2020, 03:12:53 PM View in topic context
 Posted by oscar123  in Stages Interactive  (Started by Nimpos July 09, 2020, 10:25:16 AM
 Board: Projects

Good,but this is only for this char,need a real stage interactive for can use in  all charácter.i see some stages can run in all charácter but only in positions change of chars(more up o down,in the stage)