YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
rukifellth is Offline
Contact rukifellth:

rukifellth

Contributor

Messages by rukifellth

    

Re: ALL YOUR BASE ARE BELONG TO US!!

 October 12, 2017, 07:38:07 AM View in topic context
 Posted by rukifellth  in ALL YOUR BASE ARE BELONG TO US!! (Started by Ryon October 07, 2017, 03:47:55 PM
 Board: Your Releases, 1.0+

Love The idé of a SHMUP full game.
I CAN imaginära it being a boss rush kind of game pitting classic ships against other ships aswell as various Bosses.

Hm,  Imagine a modern version of Space Manbow or a playable Moai and Big Core...
    

Re: Ness WIP

 July 19, 2015, 08:22:46 PM View in topic context
 Posted by rukifellth  in Ness WIP (Started by PineappleProducer December 26, 2010, 09:51:29 PM
 Board: Projects

I think his basic psychic abilites used on basic attacks are supposed to be a limited form of Rockin, since he shouts when doing them, pretty nifty since in Japan, Rockin was called Kiai which basically means shouting.

Likewise, a lot of Lucas' basic attacks has the same shape as PK Love.

Btw, food for thought, an Earthbound/Mother series Smash Bros...
    

Re: Bowser: SNES Re-imagining

 March 11, 2015, 12:17:33 AM View in topic context
 Posted by rukifellth  in Bowser: SNES Re-imagining (Started by Алексей March 10, 2015, 03:11:16 AM
 Board: Your Releases, 1.0+

I know one change I'd like to see is for him to have some more super armor, as he is now, he's stunned by EVERY hit, making him stuck in an infinite hell of getting smacked around.
    

Re: HINA ver0.31β updated by oyaji 2014/4/12

 February 28, 2015, 12:44:54 AM View in topic context
 Posted by rukifellth  in HINA ver0.31β updated by oyaji 2014/4/12 (Started by pophigof April 11, 2014, 03:29:52 AM
 Board: Found Releases

    

Re: Kirby's Dreamland 3 HyperZone Stage!

 February 04, 2015, 10:54:32 PM View in topic context
 Posted by rukifellth  in Kirby's Dreamland 3 HyperZone Stage! (Started by rukifellth February 03, 2015, 01:06:38 AM
 Board: Your Releases, older Mugen

    

Kirby's Dreamland 3 HyperZone Stage!

 February 03, 2015, 01:06:38 AM View in topic context
 Posted by rukifellth  in Kirby's Dreamland 3 HyperZone Stage! (Started by rukifellth February 03, 2015, 01:06:38 AM
 Board: Your Releases, older Mugen

    

Palettes and slightly new SFF for Waniwani's Darkmatter!

 February 03, 2015, 01:03:10 AM View in topic context
 Posted by rukifellth  in Palettes and slightly new SFF for Waniwani's Darkmatter! (Started by rukifellth February 03, 2015, 01:03:10 AM
 Board: Edits & Add-ons

Okey, with Waniwani releasing Kirby's archvillain, Darkmatter, I decided to make a bunch of palettes based on his various forms within the Kirby series, the new SFF is in the folder because I had to add one more colour for the eye shine since some palettes give him a red or purple eye, and the shine would share that colour otherwise.


The Palettes are as follows:

Waniwani's default Darkmatter colour, but with the fixed eyeshine. (Dark Matter)
A slightly improved version of the Kirby's Dreamland 2 artwork (Dark Castle)
His Kirby 64 appearence. (Dark Star)
His kind counterpart, Gooey. (Gooey)
His Dark Nebula/Dark Zero incarnation from Kirby SqeakSquad/MouseAttack. (Dark Nebula)
His hivemind, Zero. (Zero)
And finally, the collective of Darkmatter called the Hyper Zone. (Hyper Zone)

With that, enjoy:
https://www.mediafire.com/?1uc13top257ff13
    

Re: Kirby series Dark Matter by "‚í‚É‚í‚É"

 February 01, 2015, 07:30:28 PM View in topic context
 Posted by rukifellth  in Kirby series Dark Matter by Waniwani (Started by rukifellth February 01, 2015, 06:37:06 PM
 Board: Found Releases

    

Kirby series Dark Matter by Waniwani

 February 01, 2015, 06:37:06 PM View in topic context
 Posted by rukifellth  in Kirby series Dark Matter by Waniwani (Started by rukifellth February 01, 2015, 06:37:06 PM
 Board: Found Releases

Alright, Waniwani made a proper fighter out of Dark Matter from the Kirby series.



He has a quite a few moves which reference several incarnations of the famed villain, from his Knight form, to Zero and even a bit of Miracle Matter! Looks VERY promising. :)

http://shinwakuseee.blog90.fc2.com/
Click on the icon that looks like Darkmatter...

Ok, I've tested him out.

Notice, his LEVEL 3s can only be activated when low on health.
    

The Amazing Bravoman, made by Borewood!

 January 27, 2015, 02:30:40 PM View in topic context
 Posted by rukifellth  in The Amazing Bravoman, made by Borewood! (Started by rukifellth January 27, 2015, 02:30:40 PM
 Board: Found Releases 1.0+

    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 08, 2015, 11:49:40 PM View in topic context
 Posted by rukifellth  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

    

Re: Most Innovative Creations

 October 14, 2014, 12:04:57 AM View in topic context
 Posted by rukifellth  in Most Innovative Creations  (Started by Generic Main Character October 12, 2014, 08:09:02 AM
 Board: M.U.G.E.N Discussion

Any well made character that is a character that has not appeared or been playable in a fighting because usually they have original sptes and tons unique moves and ideas.
For example all the playable Madoka Magica characters (Witch monster Charlotte especially), the recently made Bubblun and MVC1 Striker characters and that villian Ventre and his Poullet minions from SkyGunner, Klonoa and more.
The most recent surprice must have been oyaji's Hina/Hibachi, the infamous final boss from the bullethell series Dodonpachi.
Judging from the screenshot, I was expecting either pretty idle sprite with no gameplay at all, or literelly bullethell.

What I got was an imaginative and innovative character who can represent the Dodonpachi series and it's gameplay and STILL be a balanced and fun to use character, just because SO much thought was put into it with innovative mechanics and gimmicks that adds a lot of strategy wgile still adding many references to classic Dodonpachi elements such as the helpers being based on the different player ships and even changes the characters own playstyle based on the helper you chose.
Still a BETA, but damn is it well done.

Also, unique characters that are well thought out and imaginative like, Raine (not Bloodrayne one), Aner, Mery White etc.
Favourite OC would have to be robo's Pill who has lots of imagination and unique ideas without even explaining who or what she is, not to mention the Professor Layton like visual style the character has, and amazingly, she manages to avoid the pit that is needless fanservice. Total favourite. :D

When it comes to full games it would be Famicom Fighters, at first the NES centric controls for a complex fighting game had me worried, and the screenshots gave little appeal to me since I've seen much retro style characters before, but when you try it out, it is GOLD!
It's even the only project that has been so jaw dropping that I decided to help out with the project. :D
    

Re: Famicom Fighters (Progress Thread)

 September 09, 2014, 12:28:38 AM View in topic context
 Posted by rukifellth  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 PM
 Board: Famicom Fighters

So how's it going with the computer fix Pepe?
    

Re: Famicom Fighters (Progress Thread)

 August 30, 2014, 10:50:32 PM View in topic context
 Posted by rukifellth  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 PM
 Board: Famicom Fighters

No problem, just wanted to tell you. XD
    

Re: Famicom Fighters (Progress Thread)

 August 30, 2014, 09:21:49 PM View in topic context
 Posted by rukifellth  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 PM
 Board: Famicom Fighters

By the way Pepe, did you get my PM?
    

Re: M.U.G.E.N Screenshots V3

 August 30, 2014, 01:29:57 AM View in topic context
 Posted by rukifellth  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

...Until they begin to take out their very sharp tools (seriously, one has an imaginery knife and the other uses a sword. :S)
    

Re: Duck Hunt Dog (Smash Bros Version)

 August 29, 2014, 10:45:45 PM View in topic context
 Posted by rukifellth  in DUCK HUNT DOG (NEW VIDEO UPDATE)  (Started by DJ_HANNIBALROYCE August 29, 2014, 03:15:55 AM
 Board: Projects

I think he needs a different idle stance, his current one is too stale and sideviewed to look good, also his jump has an odd transition and looks weird, perhaps you could reuse it as a Shoryuken like Special move?
    

Re: Madotsuki Unleashes Her Dreams!

 August 29, 2014, 10:43:04 PM View in topic context
 Posted by rukifellth  in Madotsuki Unleashes Her Dreams! (Started by RoySquadRocks August 29, 2014, 09:40:11 PM
 Board: Projects

Hmm, a bit to many attacks using flashing screen effects, Imagine the danger if you were epeleptic. :S

There is also a huge abundance of headbutt tackling moves, with the huge repertoire and variety of forms she can take, there is so much more you can do with her, like the Oni form could cause a bolt of thunder to crash down on her and hurting anyone near, or using the Hand head form to grab and throw enemies, or the Trafficlight form could be a counter that STOPs the opponent if they attack.

So much potential to take into consideration, but excellent start so far...
    

Re: Famicom Fighters (Progress Thread)

 August 22, 2014, 02:53:12 AM View in topic context
 Posted by rukifellth  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 PM
 Board: Famicom Fighters

Hi I'm back from Summer.

I've been working on animating Famicom (Famiko?) and am almost done with all her basics.



As you can see, they're not super smooth in animation like yours, but I've been trying to be imaginative with her repertoire of basics moves, basing them on many different NES games (she is a representative of the console after all)

Hope you like it so far. :)

Also, I have figured out who her strikers would be:

GloveBaller: The flying metal glove from Super Gloveball the Power Glove game. He throws a ball that bounces around the screen.

Duck Hunt Dog or Hogan's Alley Thug: Representing the Zapper, the dog would leap towards the opponent and knock them down, while the Thug would slowly approach before facing forward, attacking the full screen with a shot (but the opponent has plenty of time to retaliate before he strikes)

ROB the Robot: Representing... himself, he could probably cause pillars fall down from the ceiling like in Gyromite.
    

Re: DC Raven Up

 August 22, 2014, 01:05:16 AM View in topic context
 Posted by rukifellth  in DC Raven Up (Started by chuchoryu August 02, 2014, 10:33:06 PM
 Board: Your Releases, older Mugen

Eh, personally I liked the last one better, but whatever.

Have you planned on colour seperating her animations? That way people could make palettes based on many other of her incarnations