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Basara Bogard

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Messages by Basara Bogard

    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 20, 2025, 04:24:31 pm View in topic context
 Posted by Basara Bogard  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

All the possible Iori chars that have the attacks you say probably are part of KOFM projects or part of closed projects from them. You'll have to check the stuff Yagoshi posts in Found Releases to see which Iori could have them (but all probably are KOFM-only compatible), unless you want the sprites only, then you can get the sprites from their SFF

EDIT: Oh, I just saw you posted in CvS style, sorry. In that case, try to look KarmaCharmeleon's Iori, maybe that one could have some new moves
    

Re: What actually triggers the Demon/Animal transformations from SVC Chaos Chars?

 March 20, 2025, 03:39:51 pm View in topic context

It depends of 2 things to make this possible in MUGEN:
- The character that converts the opponent into something has to get in the code that can turn the opponent in that specific state. In this case Athena/Arremer has to get the 5960/5965
- The objetive character has to get that anim in the AIR. I mean, not necessary has to get it in SFF (in this case when he converts into an animal or a demon, it has to) but obligatorily has to get that specific anim in the AIR.

Let me explain you easily with this:

5305 -> Pre-Claytality pose
A state based on what I did with Earthworm Jim and later with Blue Suede Goo, it's a simple anim you can add in your character to make him/her compatible with the pre-Claytality state (for normal chars, it goes to 5300/dizzy state BTW). Only 2 sprites getting down with time 5-6 and the last one on its knees with time -1, all of them with clsn2. If it's a KOF/CVS char, you can use part of the cheap KO sprites to make the anim, but always you can improvise as I did with BSG.
PS: It was originally the 5301 but it clashed with the dizzy sparks anim, so I changed to 5305 instead. But there're some exceptions like Kong's Pocket Fighter chars that have the dizzy sparks on 5305. If there're more chars to use 5305 as dizzy sparks, maybe change it to 5310.
I made this for my ClayFighter chars, but anyone who can add it to their chars is welcome to use it. I got various chars with this added to the SFF, but also there're chars from the first 2 ClayFighter games for SNES I added it by reusing other sprites. But the idea is the opponent has this anim in their AIR to make it work, and as I said there, if it's a CVS/KOF char, you can also make the 5305 anim by using some of cheap KO sprites, but in your case, if the SFF has an animal or a demon previously, you can modify the AIR to get the state work ;)
    

Re: bot report 2016 - skynet's invasion has begun

 March 19, 2025, 01:03:01 pm View in topic context
 Posted by Basara Bogard  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 pm
 Board: Feedback

    

Re: Character of the Month: February 2025 Voting

 March 18, 2025, 05:34:00 pm View in topic context
 Posted by Basara Bogard  in Character of the Month: February 2025 Voting (Started by Lyrica March 18, 2025, 01:52:19 pm
 Board: M.U.G.E.N Discussion

This time I voted for SNK characters (Terry and Earthquake), good luck to everyone :D
    

Re: Terry Real Bout 1 sprite sheet, where to find it?

 March 18, 2025, 05:32:04 pm View in topic context
 Posted by Basara Bogard  in Terry Real Bout 1 sprite sheet, where to find it? (Started by Zero800 March 06, 2025, 06:01:43 pm
 Board: Development Resources

There's no ripped spritesheet of RB1/FF3 Terry yet, so you've 3 options:
-Rip it by yourself, technically Neo Geo is one of the easiest consoles to be ripped with any emulator (I recommend Kawaks IMO)
-Use RBS sprites of Terry (ripped here) and use a FF3/RB1 palette on it
-Take some of FF3/RB1 Terry made for MUGEN and use their sprites or SFF and make your own version, it was recreated by Star Platinum and Sekirei in FF3 version, and Mouser in RB1 version. DON'T FORGET TO GET THEM CREDIT in case you want to use this option
    

Re: Wassup broz? Any AI stuff in progress?

 March 15, 2025, 02:56:30 am View in topic context
 Posted by Basara Bogard  in Wassup broz? Any AI stuff in progress? (Started by electrocaid March 14, 2025, 11:25:39 pm
 Board: M.U.G.E.N Discussion

Good to see you back, bro :8):

I've working with a couple of AI tools that served me for MUGEN. I mostly use TinyWow, a multi-use tools that works with image, audio and video to make whatever you want. Some of the tools I used are to upscale images (in the case of Klaymen to get bigger sprites from Skullmonkeys to the size of The Neverhood) and to remove objects from photos, which I used for ClayFighter III beta images to remove elements to be usable to make stages.
Also I use FakeYou to simul voices with AI with text or voice, which I used it for ClayFighter again, making the LA voice of Homer Simpson (Humberto Velez) into the voice of HoboCop with english dialogs

There're other creators like POTS who make stages based on AI-generated images, there's an interesting thread about that here, take a look ;)
    

Re: air.fall not working?

 March 11, 2025, 01:32:15 am View in topic context
 Posted by Basara Bogard  in air.fall not working? (Started by Master0fFaster March 04, 2025, 12:14:52 am
 Board: M.U.G.E.N Development Help

If possible I'd like to make it so the opponent doesn't get knocked down from it, but I need that juggle.
That's the problem, air.fall is to knock out the opponent if is in the air, so if you got it activated then I doubt you can connect anything.
The solution probably has to delete that line in HitDef or put air.fall = 0 to get the opponent not to be knocked out with the move and so make the juggling with your combo
    

Re: Snowy's New, Definitive Request Thread

 March 11, 2025, 01:21:58 am View in topic context
 Posted by Basara Bogard  in Snowy's New, Definitive Request Thread (Started by snowy997 March 10, 2025, 08:44:52 pm
 Board: Requests

Borewood's OneDrive still works, the problem you may get is with OneDrive in general: to get free access to all OD sites you've to log in with a Microsoft account (with a mail in Outlook (ex-Hotmail)). Kinnikuman and Yuko are in 1500 Series folder
    

Re: Character of the Month: February 2025 Nominations

 March 09, 2025, 03:05:49 am View in topic context
 Posted by Basara Bogard  in Character of the Month: February 2025 Nominations (Started by Lyrica March 02, 2025, 04:22:12 am
 Board: Contributions of the Month

Small oversight: Diskun and Ryou have 2 and 3 votes, not 1 and 2, respectively,.
Don't worry, I can fix that ;D

NOMINEES
Terry by KarmaCharmeleon
Kagura Mutsuki by TornilloOxidado
Hugo by Koop
R&H&deM by nexus mado
Earthquake by adamskie
Tia Langray by Manson Rees
T-1000 by Ryou Win
Ryou by olt-EDEN
Yungmie by Manson Rees
Noel by Manny Lingle

CANDIDATES
Yumetaro by DeluxeGamer705 - 1
Relek by DeluxeGamer705 - 1
Sid the Sloth by KemLitwy159 - 1
Diskun by DeluxeGamer705 - 2
DeMille by DeluxeGamer705 - 1
Angry German Kid by Witherower - 1
Orie Ballardiae by Vinnie - 2
Proto Man by Argetlam - 1
FLLFLL by TSUKI - 1
SB Kusanagi by Ex1 - 1
Hidarisyuu Youzi (Gin No Syokeisya) by KQianda - 1
Seth by Vinnie - 1

10/20 ready!
    

Re: Street Master: The MUGEN Game

 March 06, 2025, 06:23:38 pm View in topic context
 Posted by Basara Bogard  in Street Master: The MUGEN Game (Started by Basara Bogard January 20, 2025, 04:38:50 pm
 Board: Idea Engineering

Hi people, I just made Ninja and all the stages from Street Master... time to think how I want to make the screenpack, probably I'll post you some ideas made in Paint Shop Pro soon ;)
    

Re: Basara's WIP thread (There's not just CF this 2025)

 March 06, 2025, 06:20:24 pm View in topic context
 Posted by Basara Bogard  in Basara's WIP thread (There's not just CF this 2025) (Started by Basara Bogard October 12, 2010, 08:33:06 pm
 Board: Projects

Well, I'm back this 2025 with not necessarily from ClayFighter. Saying this, I just released Ninja from Street Master and the Stage Pack from that game, one step closer of my wanted new fullgame.

I was thinking to finish and release some of my ye-olde WIPs, various of them I never talked about and some are part of my WIP page in my site, that will be seen during these weeks, but I want to release a lot of stuff in this month, so I hope to do it ;) soon more news that aren't just for ClayFighter, stay tuned ;D
    

Re: Street Master: The Stage Pack

 March 06, 2025, 04:41:06 pm View in topic context
 Posted by Basara Bogard  in Street Master: The Stage Pack (Started by Basara Bogard March 06, 2025, 03:51:39 pm
 Board: Your Releases, 1.0+

It's fixed now ;) thanks!! I'm glad you enjoyed my stages ;D
    

Street Master: The Stage Pack

 March 06, 2025, 03:51:39 pm View in topic context
 Posted by Basara Bogard  in Street Master: The Stage Pack (Started by Basara Bogard March 06, 2025, 03:51:39 pm
 Board: Your Releases, 1.0+


I just released Ninja from this game series, but in order to bring you something more to your MUGEN, I made the 5 stages from this bootleg version of SFI for MSX to get more 8-bits stuff to play in your MUGEN. One step closer to make my Street Master fullgame very soon, I'll be working on lifebars and screenpack eventually, but by now, enjoy with this pixelated pack for your retro chars... or for my SM chars, of course ;)

Get them here!!
Stages -> Stage Packs
(M1.0+ only, don't work on WinMugen, sorry retro guys...)
    

Geki--I mean, Ninja from Street Master has been released!!

 March 06, 2025, 03:44:51 pm View in topic context
 Posted by Basara Bogard  in Geki--I mean, Ninja from Street Master has been released!! (Started by Basara Bogard March 06, 2025, 03:44:51 pm
 Board: Your Releases, older Mugen


Yeah, I still make more stuff than just ClayFighter, so here it is a new fighter from Street Master, now with the fourth of the 6 chars of the game, Ninja. Since he has not much moves, I based on Falchion22's rendition of SFI Geki to make something like that and I think I got something simplier and fun, so here you go, another one for the collection, I hope to start with Gen and Bison (the boxer) to get you the 6 chars from this bootleg game ;)

Spoiler: And here're the screenshots (click to see content)

One step closer to my next fullgame... and stay tuned, there's another release you should see in the forum ;)

Ah ha ha ha ha ha!
Chars -> Classics -> Street Master Series
    

Re: Poli's Request Thread: Ken by Nexus Games

 March 05, 2025, 05:26:16 am View in topic context
 Posted by Basara Bogard  in Poli's Request Thread: Ken by Nexus Games (Started by SquidlyPoli1 September 24, 2024, 09:29:45 pm
 Board: Requests

    

Re: DP Input Inconsistency

 March 04, 2025, 04:51:37 am View in topic context
 Posted by Basara Bogard  in DP Input Inconsistency  (Started by Master0fFaster February 23, 2025, 10:31:09 pm
 Board: M.U.G.E.N Development Help

You also need to look at your buffer times. 623 and 236, idk what moves those would be. is one backwards and one's forwards?
The number keyboard, 623 is DP and 236 is QCF

This is my first time, and I don't have much experience working on MUGEN stuff, so I am genuinely lost
Don't worry, it's normal. One thing you can add is ~ behind the command (~F, D, DF in this case) so the system can take better the command. Also, the order of the commands it refers you should put it higher than the others. I mean, in the case of the specials section, the DP move you've to leave it in the upper part so the system can recognize it easily, here's an example:
Spoiler: From my Earthworm Jim (click to see content)
I hope this helps ;)
    

Re: ClayFighter comes to MUGEN!! (Starting 2025 with everything!!)

 March 04, 2025, 03:03:51 am View in topic context
 Posted by Basara Bogard  in ClayFighter comes to MUGEN!! (Starting 2025 with everything!!) (Started by Basara Bogard April 16, 2010, 04:25:09 pm
 Board: Projects

OK, it wasn't faster than I thought XD

Yeah, I couldn't finish him for February, but he's almost ready:
- Added all his sprites, so I could add the FX and his big portrait, and that mean he's on final stages
- Making the combo system, mostly the linkers and finishers... and later to the Insane Combos
- Seeing which will be his Claytalities, got some ideas... he'll probably have 4 of them
- Has intros vs. Blob from every version and I got his winquotes (2 from CF2 and some other originals)

So yeah, definitively Slyck will be released during March... and also I've to finish T-Hoppy adding the rest of his Insane Combos and Claytalities, and maybe I can finish some other chars that need Claytalities left like Taffy and Sumo Santa :bjugoi:

With this... I was thinking of make my own 63 1/3 Blob instead of using SneezeTHPS' one (I still got the modified version I edited for Infinite Clayfare) now that I got some experience with Slyck and CF1 Blob, maybe I can work on it after completing a couple of CF WIPs I got like Lady Liberty and both versions of Ickybod Clay, let's see during these months ;)
    

Re: Character of the YEAR: 2024

 March 04, 2025, 02:47:39 am View in topic context
 Posted by Basara Bogard  in Character of the YEAR: 2024 (Started by Lyrica February 12, 2025, 02:11:40 pm
 Board: Contributions of the Month

Me and Rabano right now:

What a great reference, loved it ;D
More than well deserved, congrats to you 2 for Akira, as a Rival Schools fan I feel more than satisfied with the prize. Thanks for giving us this character for MUGEN!!
    

Re: Character of the Month: February 2025 Nominations

 March 04, 2025, 02:31:41 am View in topic context
 Posted by Basara Bogard  in Character of the Month: February 2025 Nominations (Started by Lyrica March 02, 2025, 04:22:12 am
 Board: Contributions of the Month

I was about to nominate my Slyck, but I couldn't finish it in time XD but, there's a lot of great candidates this month, so now I'll vote only instead of give new ones

Earthquake by adamskie - 3
Tia Langray by Manson Rees - 3
Yungmie by Manson Rees - 2
Proto Man by Argetlam - 1

And that's all by now, maybe I can vote my last shot when another char is found ;D

EDIT: Forget what I said, found the 4th one ;)
    

Re: Character of the Month: January 2025 Voting

 February 24, 2025, 04:50:55 pm View in topic context
 Posted by Basara Bogard  in Character of the Month: January 2025 Voting (Started by Lyrica February 24, 2025, 02:11:30 pm
 Board: Contributions of the Month