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Messages by SumirekoUsami - Outsider Spectacle

    

Re: M.U.G.E.N Screenshots V3

 November 22, 2021, 03:01:49 AM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion


shot trading
    

Re: Indiana Jones

 October 28, 2021, 02:41:17 PM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in Indiana Jones (Started by CpnCrossfader September 10, 2021, 07:22:14 PM
 Board: Your Releases, 1.0+

Your response to Laharl was quite a bit aggressive despite it made clear that he DID read my feedback, your reply to my feedback was pretty much you threatening to quit posting, basically asking for attention, this is a douchebag move that you will obviously won't do, you're not going to quit.

I'm not roasting your work, I WANT you to get better, but seeing responses like this isn't making me happy in the least, due to you ignoring feedback.
    

Re: Indiana Jones

 October 28, 2021, 01:29:34 AM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in Indiana Jones (Started by CpnCrossfader September 10, 2021, 07:22:14 PM
 Board: Your Releases, 1.0+

I WAS trying to give you geniune feedback, but what was given back was a very hostile statement, and honestly? I think you're full of it, I think you're just trying to get attention, Feedback is meant to IMPROVE works, not make you depressed. If you're going to get so hostile, and pissy over genuine criticism and feedback, maybe character making shouldn't be your hobby.
    

Inuyasha - Meta-Gouki Edit

 October 27, 2021, 06:19:07 PM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in Inuyasha - Meta-Gouki Edit (Started by SumirekoUsami - Outsider Spectacle October 27, 2021, 06:19:07 PM
 Board: Edits & Add-ons

Hey uh.. first time with posting work here, I'm mostly on Free For All.
This is an edit of Meta-Gouki's Inuyasha, mostly my goal was to improve on certain aspects, and make him more of a formidable opponent.
I'm not really sure on what else to say so..
I'll just leave the the entire list of changes right here, apologies if too long.

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-Inuyasha can now combo between all of his Standing, Crouching, and Air Attacks.
-New hit animations implemented, this is for more compatibility for 1.0/1.1 era characters, as some force older chars to use the new hit anims, which they don't have, thus making them invisible.
-Midnight Bliss Compatability, using Midnight Bliss on Inuyasha, deforms him to Pure Human, thus rendering him powerless.
-Special Kagome Intro, following the Anime, and Manga, Inuyasha promises to protect Kagome at all costs, If you try to have him fight Kagome, he will K.O. himself instead at Round Start.
-Helper Debug Fix, the Super/Hyper Anim Helper was missing an anim, this has been fixed.
-New Air Attack, Inuyasha will swipe his sword upward in the air, if hit, the opponent will fall to the ground.
-Sound Swaps and Addons, Some attacks didn't sound very powerful at all, so their sounds were swapped out.
-New Palettes and Icon, the Icon is an edited 25x25 Crop of Inuyasha's Team Select Sprite from the PS1 Source Game - Inuyasha: A Feudal Fairy Tale - in Group 8999, you'll find Older Icons, as well as the one originally used
on top of that, he has several new color sets, as well as the default now being more saturated, to be more like the Anime. (original is still present, being named InuyashaPS1.act)
-Added Compatability for a few lifebars, such as Melty Blood, Alpha Storm, Miku, Vortex, Touhou 7.5, Touhou 10.5, Touhou 12.3
-the Stats for Life were changed to 1150
-and Stats for Defence were changed to 110
-Almost all Animations now labeled.
-Some Hitbox tweaking, some seemed a bit too close.
-Grab now uses an Explod to make a Hitspark when Inuyasha punches his target
-All Self-KO coding as been moved to statedef-2.cns, as it is a much better method.
-When using Palette 12, Inuyasha has a Life, and Power Boost, he's still beatable, but it will take a lot of time up
-Disabled HIT_BOUNCE, and HIT_LIEDOWN's PlaySnd, and MakeGameAnim States, this is done to avoid clashing with Inuyasha's custom HIT_BOUNCE/HIT_LIEDOWN's States
-Labled all of the Palettes, this is done due to several new palettes being made by me, so I didn't want it to just be inuyashax.act - x being the number
-Cleaned up a few sprites
-A new Air Light Punch Attack, now giving Inuyasha the ability to combo through 4 Air Attacks, but on a very short time frame.
-Added Failsafe Animations for Electricution, Burnt, and Frozen - This is for Characters that might force him into Animations that wouldn't exist, thus turning him invisible.
-Recreated Inuyasha's Alt Palette from the PS1 Source Game, it is named InuyashaPS1Alt.act
-Inuyasha's Tessaiga Transformation Animations have been added, with the first one being an Explod over the Tessaiga
-Added SIT Animations
-Added a few Midnight Bliss Sprites
-Added tons of Winquotes for 1.0/1.1b - he still works with WinMUGEN
-Animation Hitboxes all tweaked to be the same style
-Cleaned up the Portrait a bit
-Projectile Guard Sparks repositioned forward as they were too far back
-New Hyper
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Hijin Ketsou Triple - D, B, D, B, y - 1000 Power
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-All Files now assorted into seperate folders.
-Character Folder is now named "InuyashaGouki", this is to give him a distinct name from all other Inuyashas.
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Update - 4,1,2021
-Tweaked Hitboxes for Walking
-Four Voiceclips Added, meant for Continue Screen
-New Sprites added, for a New Lose Animation.
-New Lose Animation
-New Continue Animation
-New Hyper
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Sankon Tetsou Max - D, F, D, F, y - 1000 Power
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-Dizzy Sprites removed, the Rip used was discovered to be messy, due to this, Dizzy has been removed for cleanup reasons.
------------------------------------------------------------------------------------------------------------------------------------------------------------


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Update - 4,11,2021
-New Hit Sounds
-More Tessaiga Transformation Frames
-Improved Lose Game/Draw Game Animations
-Improved Guarding Hitboxes
-Cleaned up State Naming (all Statedefs now have Proper naming)
-Changed PlaySnd Trigger for Attack 320 (Crouch Light Slash) Swoosh now plays at Time 9
-Several New Palettes
-Decreased Defence, and Life back to Standard Values
-All Basic Tessaiga Attacks have been sped up slightly to better the flow
-Tweaked a few hitboxes
-New Hyper
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Hijin Ketsou Triple (Air) - D, B, D, B, y - 1000 Power
------------------------------------------------------------------------------------------------------------------------------------------------------------
-Can Only be done in the Air (if not obvious enough)
------------------------------------------------------------------------------------------------------------------------------------------------------------


------------------------------------------------------------------------------------------------------------------------------------------------------------
Update - 4,21,2021
-Hyper Level 3 Sound Added (Finally)
-All Hyper/Superpause Times have been lowered to 96.
-Kongosoha has been upgraded to Hyper Level 2, and will now use 2000 Power as a Result.
-New Sprites made for the Kenatsu Hyper
-New Animations made for the Kenatsu Hyper
-New Midnight Bliss Sprite
-Animation, and State Numbers for Light, and Medium Air Punch, have been swapped (Light = 400 | Medium = 405)
-All Standing Attacks, and Grab have been tweaked to play way smoother.
-Landing Sound now plays for Sankon Tetsou
-Grab Bind Pos is now: 42, -23
-All three Hyper Helper States, have now been moved to hypers.cns
-Cleaned up a bunch of Sprites
-Fixed Self-K.O. Loophole - Inuyasha's Control is revoked entirely now.
-Repositioned the Tessaiga for Inuyasha's Grab Sprites
-Grab now uses Playerpush = 0
-New Hyper
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Tessaiga Slash - Kenatsu Hyper - D, F, D, F, x - 1000 Power
------------------------------------------------------------------------------------------------------------------------------------------------------------


------------------------------------------------------------------------------------------------------------------------------------------------------------
Update - 5,2,2021 - This one is the smallest.
-Added new Grab Sprites
-Changed Grab Animation

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Update - 5,15,2021
-Realigned Kaze No Kizu, left foot now stays in the same position.
-All clips are now 44100, being freshly recorded from the PS1 Game, and then cropped.
-Win State 182 is now using the original line once again! (which was "Is that all you got?!")
-Lots of clips are now replaced with higher quality versions
-All Unused Clips Removed
-Few More Sprites Realigned
-More Palettes Added
-Four Special Palettes added.
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(PS1/Anime)DXModeNoneNS - NS = Normal Skin
(PS1/Anime)DXModeNone - Full Recreation of Inuyasha being used in WinMUGEN when the DXmode is set to None.
------------------------------------------------------------------------------------------------------------------------------------------------------------
-Inuyasha now has Special Win clips for his friends. (and enemies)
-All SFX related to Inuyasha's Main Attacks are now in Group 9.


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Update - 8,24,2021
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-Added a new palette.
-the Supers that deal more damage now take more time to execute, and no longer have the same frametimes
-A few new anims for the supers
-new Portrait for 9000,999
-fixed winquote error
-added swoosh for all Tessaiga Supers/Hypers


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Update - 10,22,2021
------------------------------------------------------------------------------------------------------------------------------------------------------------
-English Dub voicepack, done by Laharl added, english cns files also created.
-English cns files
-fixed taunt, I can't believe I never saw it cut off for that long... dang
-cleaned up sff
-cleaned up grab animation
-added air grab
-readded the new dizzy animation, clean rip found with the the help of Laharl.
-added Parry Animation support for Alexei Roschak's Miroku and Sango
-sped up a few animations, as they were a bit slow
-changed some of the Lifebar Portraits
-added StopSnd state that's hooked to the Hitstates, to cancel out voice clips
-fixed a bug leftover from the unedited Inuyasha where the Air Dash would allow Inuyasha to go below ground
-fixed all leftover color inconsistency issues with sprites


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Update - 11,8,2021
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-Hijin Kesso Triple, and Sankon Tetsou Hypers can no longer be comboed into, as it did way too much damage.
-Damage values for Sankon Tetsou and Kenatsu Hyper swapped, to be more accurate with Manga and Anime.
-Added Frozen Sprite, as well as animations
-Lowered Damage for Hijin Kesso Triple
-Added Air Back Dash (States for it already existed in earlier versions of the edit, but it was broken, now it's functional.)
-Replaced Crouch Stab with a Crouch Slash (at the moment is unused, and sprites might get revised later.)
-Smoothed out the Hit Animations
-Added Electrocution Sprites, as well as the animation (done in Eternal Fighter Zero style, so no skeleton)


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Update - 11,19,2021
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-Smoothed out the Hit Anims a slight bit more
-Added missing Jump Land Frames (the Unedited Inuyasha reused crouching sprites.)
-Added Idle State if you do nothing for exactly 1,500 seconds.
-Redid existing hitboxes for Attacks (the Hitbox for his head was a bit too small)
-Added compatability with Eternal Fighter Zero - UNKNOWN's Barrel
-Added in missing turn sprite to turn animation

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Update - 11,21,2021
------------------------------------------------------------------------------------------------------------------------------------------------------------
-Smoothed out Backlash Wave Anim
-Backlash Wave state now ends once the opponent is getting up from being knocked down.
-Organized the snd file
-Intro, and Win, now use multiple clips rather than the same one constantly.

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Update - 12,8,2021 - I wanted to wait till' Character of the Month was over
------------------------------------------------------------------------------------------------------------------------------------------------------------
-Lengethed the Second State for Sankon Tetsou Hyper (meaning he can't do a 2 hit combo right after to deal 330 Damage)
-Added in missing frame for Air Jump Anims
-Refined a few hitboxes for general anims
-Cleaned up a few sprites
-Hijin Ketsou Triple now has raised hit time, and now takes more time to exit
-Fixed an issue where certain Hypers would give Inuyasha power
-A cling now plays out when Wind Scar is used
-Wind Scar Projectile is now activated at AnimElem 10, instead of 9, meaning it's activated when Tessaiga hits the ground now
-Wind Scar Anims are a tad bit faster to compensate for this change

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Update - 12,30,2021
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-Inuyasha's Jump Height has been raised to -8.9
-Width has been set to his own proportions and not Kung Fu Man's.
-Ground Slam sound/explode are now tied to the common1.cns, meaning they won't play again if hit when downed.
-Increased Inuyasha's movement speeds.

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 -Special Thanks to Rumiko Takahashi, for making Inuyasha | Viz Media, Sunrise, for the Anime | Bandi/Dimps for Inuyasha's Sprites | Kappei Yamaguchi, for voicing Inuyasha, Richard Cox for dubbing Inuyasha's lines
Laharl for making the English Voicepack and cns files

That's about it for the changes, not much else to really say other than, I hope you enjoy it.



https://www.mediafire.com/file/zcvhz4wzx7bxq0b/InuyashaGouki.zip/file


    

Re: Indiana Jones

 October 27, 2021, 06:08:07 AM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in Indiana Jones (Started by CpnCrossfader September 10, 2021, 07:22:14 PM
 Board: Your Releases, 1.0+

Indiana Jones isn't very good, I would honestly say he's just really messy.

First off, the sprite work is a mess, it's just Trevor but with Indiana's head slapped on, the palette work is also awful, the shading is completely screwed up.
Second, the intros for P2 are still a bit broken, as the camera is never centered at Round start, this isn't very good at all.
Third, no sounds for attacking, the silence being broken by a hitsound isn't pleasant at all, and it seems that sounds are missing everywhere, why does the Staff of Ra use a swoosh sound for hit??
Fourth, the hitboxing, it's a disaster, especially with the Stand hard kick, the entire body is hitboxed!! Many animations are missing boxes, legs, arms, head, hell some attacks ended up missing due to gaps in the boxes, since the legs are not connected to the torso!
Fifth, broken grab, if you grab someone from the left side, they are behind Indiana Jones, so he's punching thin air, but when grabbing from the right, their position is fixated in front of Indiana Jones.
Six, Prop Boulder, if you watched Indiana Jones, you'd clearly know that BOULDERS DO NOT BOUNCE, THEY ARE ALSO VERY VERY LOUD!!! It's a fake boulder, pretty much.
Seven, Spike. Why does it still hurt after being stuck out for several seconds?! Touching the side makes the target just fly onto their back and take damage
Eight, awful transparency, specifically the gun, for a frame, the bullet fire effect is completely screwed up, with an orange background and completely scrambled colors.
Nine, awkward rope swing. It honestly feels like I'm playing a DOS Game when I swing on the rope, it's so clunky and very rough, you should've tried looking at Spiderman for how to do it.
Ten, lack of cropping. Every single sprite here is uncropped, taking up valuable space as a result, it's not hard to do, Fighter Factory allows you to do it with 2 clicks!


    

Re: Mickey O'Neil

 October 27, 2021, 03:29:28 AM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

It's very clear that you don't want to accept the criticism that DarkFlare laid out for you, it's meant to improve your works.

and honestly if you're going to keep turning it down, you'll never improve.
    

Re: Mickey O'Neil

 October 21, 2021, 01:16:00 AM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in Mickey O'Neil (Started by CpnCrossfader October 20, 2021, 02:22:08 PM
 Board: Your Releases, 1.0+

While I never gave feed back on previous works (mostly because I forgot about my MFG Account for some time.) I've tested all your works since you released the The Mandalorian

You've certainly improved but there's still ways to go honestly, and trying him I found a bunch of issues

-Blatant Terry edits, it's very clear you took Terry's body then edited Mickey on top.
-filler, lots of it, barely any of the content is actually used, and a majority of it is just Terry's sprites.
-horrible hitboxing, a lot of animations have the hitbox EXTEND PAST him, meaning if people touch him from behind they also get hurt.
-complete silence aside from speaking
-only 312 sprites are actually used
-Horrible portrait, it's nowhere near the correct size, and is too small
-no sprite cropping

I don't understand why there's 10 entire cns files that are not used at all.
the AI doesn't seem well coded at all either, and tends to break out of hitstates during a combo, meaning he will be able to dodge.
    

Re: Ashley (Remastered) Released!

 July 13, 2020, 07:55:51 PM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in Ashley (Remastered) Released! (Started by DS12 Productions July 11, 2020, 07:02:42 PM
 Board: Your Releases, 1.0+

    

Re: M.U.G.E.N Screenshots V3

 July 11, 2020, 07:54:00 AM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Dragon Punching
    

Re: M.U.G.E.N Screenshots V3

 July 03, 2020, 03:51:17 AM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Have cursed
    

Re: ANITA MVC 2020 by Mazemerald

 June 07, 2020, 05:17:19 AM View in topic context
 Posted by SumirekoUsami - Outsider Spectacle  in ANITA MVC 2020 by Mazemerald (Started by Mazemerald. June 02, 2020, 10:30:47 AM
 Board: Your Releases, 1.0+

I think this didn't have enough testing, honestly.

-No Dash sfx
-really weirdly positioned sprites
-taunt isn't positioned properly
-lie down state doesn't have a sound, resulting in some dramatic effects playing with pure silence. (yes this is possible.)
-Spamming jump results in no land sfx playing at all.
-After an air attack ends, the jump effects will appear again despite being in the air already

https://cdn.discordapp.com/attachments/247826131317686273/719023561037054003/unknown.png

-Anita can get stuck in an invalid state from 5020, this occured as I spammed left + a, which is also an infinite, this also seemed to happen once her health was extremely low.

https://cdn.discordapp.com/attachments/247826131317686273/719024202501455902/unknown.png

Why aren't a Normal Icon, and Portrait used? It's a standalone character and not part of a Full Game.

-hitsparks seem overly big

the CLSN size for the Air Attacks is absolutely absurd, it looks like you're being hit by thin-air a lot of the times.