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ELECTR0

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Messages by ELECTR0

    

Re: Classic VS (Update 6)

 February 03, 2025, 04:38:52 am View in topic context
 Posted by ELECTR0  in Classic VS (Update 6) (Started by ELECTR0 January 31, 2025, 09:30:11 pm
 Board: Your Releases, 1.0+

Your right on your observation, but that's the way I wanted the characters launchers to work. I didn't want every character to have the launcher on the same command or every character to have the same level of combo potential. So yes, some characters can do long strings into the launcher while others just need to go for the launcher on the first command. As for Mai's Fan Hyper I will fix that. In the meantime you can fix it yourself  by going to state 3201 and changing the projectiles projpriority = 4 to projpriority = 5.
    

Classic VS (Update 6)

 January 31, 2025, 09:30:11 pm View in topic context
 Posted by ELECTR0  in Classic VS (Update 6) (Started by ELECTR0 January 31, 2025, 09:30:11 pm
 Board: Your Releases, 1.0+

Classic VS has been updated to version 6. Below is a list of key features. Enjoy!!

Link : https://electroslair.blogspot.com/

New characters :

Balrog
Mai Shiranui (Fatal Fury 2)
Mai Shiranui (Fatal Fury 3)

Updated characters :

Captain Kidd
Superman (DLC)

New stages :

Slam Masters LA Ring
Slam Masters LA Outside Ring
Eastside Park 1 (Made by M.M.R.)
Eastside Park 2 (Made by M.M.R.)
Raft Mai Stage Fatal Fury 2
Port Town
Golden Nugget

    

Re: Ultimate Balrog + stage

 December 18, 2024, 09:47:07 am View in topic context
 Posted by ELECTR0  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

Small update to fix his Turn Punch attack being repeated after using it.
    

Re: Ultimate Balrog + stage

 October 19, 2024, 05:11:18 pm View in topic context
 Posted by ELECTR0  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

@Vegaz_Parrelli Lol I know what you mean.

@Noside @Manson Rees Fair enough. The Classic VS update should be ready by early December.

@kyoman Thanks I hope I did him justice with the move set.

@Staubhold Thanks Staubhold I hope you enjoy him.

    

Ultimate Balrog + stage

 October 17, 2024, 11:42:23 am View in topic context
 Posted by ELECTR0  in Ultimate Balrog + stage (Started by ELECTR0 October 17, 2024, 11:42:23 am
 Board: Your Releases, 1.0+

My version of Balrog. Hit start during a match to see the move list. I have also made a stage and ending to go along with him. Enjoy!!

Link : https://electroslair.blogspot.com/

    

Re: Classic VS : Balrog

 October 08, 2024, 10:40:37 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

While making Balrog's stage I got an idea to throw opponents into the Casino signs to get electrocuted. At first I didn't think I was going to be able to pull off this feature and almost gave up because I was having trouble figuring out how both players Helpers should respond once someone hit a sign, but I think I got it figured out now. Don't expect all the characters to be able to do this in the next update. Just the finished characters like Ryu, Sagat, Zangief, etc.. will be able to do it. I'll try add this feature to  as many characters as I can before the December update.

    

Re: Classic VS : Balrog

 October 02, 2024, 08:46:38 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Added the Port Town stage to the game. It has a stage finisher which I'm showing off in the video were you knock the opponent off the platform and fall through the Street Fighter 2 arcade intro. Balrog has a new ariel special were he spins in the air and lands on the ground to do a punch. While he is spinning in the air he can't be hit by normal or special projectiles. I don't think he connects the move in the video, but he does it a few times so you can see what it looks like. This will be the last video of Balrog. He should be released in a few weeks.

    

Re: Classic VS : Balrog

 September 26, 2024, 05:47:45 am View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

I have finished Balrog's moves and smart palette so it's time to show him off. He now has 4 hyper moves. Two hyper moves are punch attacks on ground. The air hyper attack has 2 variations. One variation sends the opponent flying into the air and then punches them again before they land. The other sends the opponent to the ground and you just punch them again. The last hyper is a throw. I plan to add some variations to this throw before release.

    

Re: Classic VS : Balrog

 September 17, 2024, 10:49:09 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

The next character coming to the game is Balrog. I'm still working on his smart palette and code so I'm not showing off any gameplay today, but here is a look at the smart palette so you can see some costume options. I have also finished an electric deathmatch stage from World Heroes with interactive code which will be in the next update.

Stars and Bars

Apollo Creed

Mike Tyson Red Overall

    

Ultimate Mai Shiranui (FF2 & FF3)

 September 11, 2024, 11:14:32 am View in topic context
 Posted by ELECTR0  in Ultimate Mai Shiranui (FF2 & FF3) (Started by ELECTR0 September 11, 2024, 11:14:32 am
 Board: Your Releases, 1.0+

    

Re: Classic VS : Mai

 September 06, 2024, 08:40:03 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

It will also work in Mugen 1.0 because it can read the stagevar(info.name) trigger. So all you do is add a changestate at the top of your 190 intro state. Here is an example :

Spoiler, click to toggle visibilty

This will cover both team sides players 1-4. Next you just code the intros like you normally would any other intro, but give yourself enough time for both events to play out. For example in the Slam Masters intros both players intros are playing at the same time for 1000 ticks. Player 1 sprites all play in the first 500 ticks and then delete. The next 500 ticks are for player 2 sprites to play. I usually put the extra stage intro sprites into my screenpacks FightFX file, but you can also put the extra sprites into your characters. Here is an example of the intro code for all players.

Spoiler, click to toggle visibilty

As you can see it's not complicated but it will take a very long time to set all this up, so it's probably best done in a smaller full game like I'm doing.
    

Re: Classic VS : Mai

 September 06, 2024, 06:52:46 am View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Previewing both versions of Mai (FF3 and FF2). They are basically the same except for a few differences. The FF2 version of Mai doesn't have the twirling fan attacks, so instead she has an upwards flaming kick. In the FF3 version of Mai I changed the way the Hyper Fan attack works since the last preview video. Instead the move now mimics Mai's Super from the game Fatal Fury Wild Ambition were she plants a bomb on the opponent.

    

Re: Classic VS : Mai

 September 02, 2024, 07:19:51 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

People seemed to really enjoy the wrestling intros so here is the rest of the roster except for Mai and Johnny Maximum. I also updated some of the intros from the last video, but didn't include them in this video to cut down on the length.

    

Re: Classic VS : Mai

 August 30, 2024, 06:42:16 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Haha! Nice, I agree. That is really cool. Looks very authentic as if they were all really in Slam Masters. Is this Mugen or Ikemen? I'm assuming the latter? Especially with the Thailand bell throw interaction.(Which is also really cool btw :))

It's Mugen in all of the videos, but I also have an Ikemen version of the game. The Ikemen version doesn't have simultanious mode but it does have tag mode.
    

Re: Classic VS : Mai

 August 29, 2024, 10:47:56 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

While adding some Slam Masters stages to the game I decided to add special intros for each character. They even have an alternate intro when playing simultaneous mode if they are player 3 or 4. Each intro has unique music based on who is player 1 and 2.

@NoSide Thanks!

    

Re: Classic VS : Mai

 August 27, 2024, 08:49:35 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

In the next update of the game some characters throws will be replaced with a bell throw when playing on M. Bison's Thailand stage.

@Macaulyn97 I am slowly working on his sprites. Full character sheets take me a long time unfortunately.

@Noside I'm also working on Fatal Fury 2 Mai. Much like I did with Ryu street fighter 1, FF2 Mai will be a sprite swap with a couple of slightly altered moves. For example she won't have the fan spinning moves. In it's place is a flaming upward kick.

    

Re: Classic VS : Mai

 August 26, 2024, 04:11:56 pm View in topic context
 Posted by ELECTR0  in Classic VS : Balrog (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Next up is Mai Shiranui. I've added some moves from the king of fighters series, but haven't finished editing the sprites to better match the fatal fury sprites.

    

Re: Classic VS (Update 5)

 August 18, 2024, 03:56:20 pm View in topic context
 Posted by ELECTR0  in Classic VS (Update 5) (Started by ELECTR0 August 15, 2024, 02:19:32 pm
 Board: Your Releases, 1.0+

Thanks for your enthusiasm. Your right Superman doesn't belong and that's why he's DLC. A Darkstalker could show up as DLC or really anyone could show up as DLC. So there is hope.
    

Re: Classic VS (Update 5)

 August 17, 2024, 02:22:17 pm View in topic context
 Posted by ELECTR0  in Classic VS (Update 5) (Started by ELECTR0 August 15, 2024, 02:19:32 pm
 Board: Your Releases, 1.0+

I think visually Darkstalkers fits better with Street Fighter Alpha and Real Bout Fatal Fury styled sprites more than they fit with the older looking characters in my game. I love Darkstalkers and Mortal Kombat as well but unfortunately thier not going to be in the game.
    

Re: Street Fighter 1 Ultimate Ryu

 August 16, 2024, 02:18:36 pm View in topic context
 Posted by ELECTR0  in Street Fighter 1 Ultimate Ryu (Started by ELECTR0 May 22, 2024, 09:55:01 pm
 Board: Your Releases, 1.0+

Ryu and SF1 Ryu have both had minor updates to fix a few issues. I also added missing Roll code.