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PeXXeR

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Messages by PeXXeR

    

Re: 2022 Character Updates (latest May 14th)

 May 16, 2022, 11:44:36 AM View in topic context
 Posted by PeXXeR  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Something I noticed with evil ryu and master ryu ofc, after a low tatsu, you can connect only with a middle or fierce dragon punch but not the low one, it this on purpose ?
Quote
Yeah. For moves that can juggle I like to make them juggle better with the stronger buttons.


While I understand the logic, It kinda threw me off to be honest, I was like I guess they just don't chain but I tried it and I can follow up.

One more thing that irks me if I can put it that way, after the Evil Ryu SF4 kick same input as the normal ryu donkey kick, I can only super cancel to a hyper after a normal version but not the EX , this confuses my brain so much for some reason. its been very long since I played USF4 so I dont remember if this is accurate if its based on it in the first place.

For some reason my brain assumes I can super cancel after the EX kick as well, the only follow up I can think with the time I spent with E.Ryu is an EX dragon punch or a normal one after the EX kick.
    

Re: 2022 Character Updates (latest May 14th)

 May 15, 2022, 12:20:17 AM View in topic context
 Posted by PeXXeR  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Something I noticed with evil ryu and master ryu ofc, after a low tatsu, you can connect only with a middle or fierce dragon punch but not the low one, it this on purpose ?
    

Re: MBTL Stage - Rainy Moon - by Beterhans

 May 02, 2022, 10:44:01 PM View in topic context
 Posted by PeXXeR  in MBTL Stage - Rainy Moon - by Beterhans (Started by beterhans May 02, 2022, 07:53:02 PM
 Board: Your Releases, 1.0+

My apologies to beterhans then, I had no clue it was actually available for everyone.
    

Re: MBTL Stage - Rainy Moon - by Beterhans

 May 02, 2022, 10:33:00 PM View in topic context
 Posted by PeXXeR  in MBTL Stage - Rainy Moon - by Beterhans (Started by beterhans May 02, 2022, 07:53:02 PM
 Board: Your Releases, 1.0+

If I were a mod here I would delete threads like these or remove the link, what you're basically doing is promoting your patreon.

So, basically you get to download all of other people's work for free but you gatekeep yours ?
You're dangling a stage in front of people and asking them to donate to grab it ?

"Look what I got guys, 3 bucks to download it though"

I would never donate to people like you.

    

Re: KarmaCharmeleon's WIP thread: Raiden ft. JtheSaltyy

 May 02, 2022, 03:20:34 AM View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Raiden ft. JtheSaltyy (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Wait, you and Karma are making a Raiden ?

If thats the case, dope, looking forward to it.
    

Re: Arcade Mode in Modern Fighting Games? Is it worth it? What are your thoughts?

 May 01, 2022, 04:44:16 PM View in topic context
 Posted by PeXXeR  in Arcade Mode in Modern Fighting Games? Is it worth it? What are your thoughts?  (Started by The Shakunetsu April 15, 2022, 06:58:40 PM
 Board: Fighting Games

Arcade mode is mandatory in any fighting game for me.
Remember SFV when it lunched with a lazy story mode and no arcade ?

It gives me the option to start the game up, smash a few heads and go back to doing whatever.
    

Re: Cammy released by Ohgaki [4.24.22]

 April 25, 2022, 04:52:23 AM View in topic context
 Posted by PeXXeR  in Cammy released by Ohgaki [4.24.22] (Started by xp41 April 25, 2022, 03:55:05 AM
 Board: Found Releases

I tried to download his KOF lifebars today and I cant download anything from his folder.
It just says "failed"
    

Re: 2022 Character Updates (Cammy and Honda added)

 April 24, 2022, 09:07:16 PM View in topic context
 Posted by PeXXeR  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Ah I see, I have all these games on steam or mame or whatever but was to lazy to test and im going of memory.
Thanks for letting me know about the DP.

Ill grab the steam version of KOF 2002UM to confirm if I get the same thing as well.

If its okay with you for the Dan hyper, instead of removing the shortcuts I would just move the hyper to a down back normal motion.
I think that will resolve it.


Edit: Just tested KOF2K2UM on PC and yeah, you are correct about the DP, I tested using Benimaru cause he has his DP on the legs but also has that DF Knee thing.

If I hold FWD I get the DP, if I dont hold FWD I get the knee.

Testing Jman's Beni, I will always get the knee, if I wanted the DP, I have to do the full command.
    

Re: 2022 Character Updates (Cammy and Honda added)

 April 24, 2022, 08:30:16 PM View in topic context
 Posted by PeXXeR  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Thank you for the updates POTS.

Noticed something with the inputs again.

Lets say with Cammy, I jump in with an HK and im holding fwd to hit a close standing HP and then press the command for her EX drill the ground one not the DP, I will always get the DP.
This is because DP's in general always have more priority that QCF inputs. The more complex an input is, the more it will override simpler inputs.

Quote
With Dan, if I jump in HK then to a close HP and then try to do an EX tatsu I will always get his hyper where he bounces the OP from the wall if I have bar ofc.
This one I can't recreate. Unless you mean also holding forward before the EX tatsu.

For both cases I am holding fwd all the time, while I understand its not a fair comparison, Capom and SNK fighters don't have issues like that when it comes to using a keyboard. SNK even has the keyboard shortcuts, I think Capcom too but its been a bit since I played a proper PC Capcom release.

I decided to check on some Vans, Divine Wolf, Jmorphman chars to see if they have any issues like that and I was able to link with no issues.
Yes I know they use a different way to detected inputs but I wanted a mugen example just so im sure I am not moving mad.

As for Dan, even if I let go of FWD he still does it, lets say close HP to EX tatsu I still get his hyper the moment I let go of fwd and punch and input the ex tatsu, even if I am not holding fwd I still get it.

I hope this makes sense, if not I can try to record my inputs using one of them on-screen keyboards.




EDIT:
Strangely enough, your Morrigan does not have the Dan issue.
However, Dan's hyper the way I do it on KB is fwd,down,back.
Morrigan is just down back and kicks.
    

Re: 2022 Character Updates (Cammy and Honda added)

 April 24, 2022, 06:16:04 PM View in topic context
 Posted by PeXXeR  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Thank you for the updates POTS.

Noticed something with the inputs again.

Lets say with Cammy, I jump in with an HK and im holding fwd to hit a close standing HP and then press the command for her EX drill the ground one not the DP, I will always get the DP.

With Dan, if I jump in HK then to a close HP and then try to do an EX tatsu I will always get his hyper where he bounces the OP from the wall if I have bar ofc.
    

Re: Dante DMC3 "POTS" by Mallboro Games

 April 23, 2022, 06:56:19 PM View in topic context
 Posted by PeXXeR  in Dante DMC3 "POTS" by Mallboro Games (Started by YugaCurry April 08, 2022, 05:34:09 AM
 Board: Found Releases 1.0+

So because it uses the POTS effects, its POTS style ?

This looks nothing like a POTS style char.
Looks like Infinite's take on the formula.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 April 18, 2022, 11:13:49 AM View in topic context
 Posted by PeXXeR  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Jmorphman is he doonnee yet ? :8):

Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 April 17, 2022, 05:35:40 PM View in topic context
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Its been fun playing mugen again.
    

Re: 2022 Character Updates (Nakoruru added)

 April 16, 2022, 07:14:36 PM View in topic context
 Posted by PeXXeR  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

No problem. I'll keep posting them as long as people find something wrong with them.

Added Nakoruru. Should've probably done this one sooner because she had several compatibility issues in Mugen 1.1.
New member here, long-time lurker. I will definitely test her when i get the chance.


I wanted to post two issues with Guy. Please see the below video.

[youtube]https://youtu.be/wRR8yByjnJw[/youtube]

I sat today and fought his ai for 30 minutes using debug and none of this happened to me, jeez.
What Cody is that ?
    

Re: 2022 Character Updates (Nash added)

 April 16, 2022, 03:34:30 PM View in topic context
 Posted by PeXXeR  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Yes I ment Guy, my bad.

I see about the combo, that makes sense.

As for the throw, yeah im sure I canceled it somehow.

Awesome, thank you for the updates.
    

Re: Where to find the best versions of unedited stages that are made for MUGEN 1.1?

 April 16, 2022, 01:57:42 AM View in topic context

So, its made for mugen not 1.1 in particular.

Any stage will work, only thing that 1.0 cant do is zoom but it will still run the stage.

Zooming is set in the stage def file.
Zoomin = 1
zoomout=.9 or whatever you like, just dont go mad cause it will cause issues, you would have to adjust stage bounds later and etc but this is how simple the code is.

Even if the sprite sff file is saved as 1.1, 1.0 will still run it but it will look like crap.

Some people that you should check out.

https://mugenguild.com/forum/profile/area.showposts/sa.topics;u=78544 Vegaz has the OG stages on lock.
https://mugenguild.com/forum/topics/all-stages-updated-mugen-1-0-195712.0.html Pots has made a lot of good stages.
https://mugenguild.com/forum/topics/edited-stages-161499.0.html Shiyo Kakuge, the man pretty much inspired the entire forum with his stage work.
https://electroslair.blogspot.com/ Electro also a master of old school stages.
Old gamer also made lots of cool stages but not sure where is he even hosting them.

There is way to many people to list, don't be afraid to have a look see.
    

Re: Gouken updated (01/04/2022)

 April 15, 2022, 11:54:22 PM View in topic context
 Posted by PeXXeR  in Gouken updated (01/04/2022) (Started by KarmaCharmeleon March 25, 2022, 06:56:13 PM
 Board: Your Releases, 1.0+

Thanks for the release Karma, Gouken is awesome.

One thing which I am not sure if its intentional because I have not played SF4 in years.

When you do the EX air tatsu while holding back, Gouken will move back and the moment you let go of the back direction, Gouken will move forward with the EX air tatsu, you can sorta control the direction of it mid air.

Also he cant link a crouching short punch to a crouching short low kick, while I believe this is accurate to SF4, it just makes it harder to chain into other specials and etc.

Sorry for the late, late update on this, but I captured a video of what I ment and as mentioned above its been a bit since i played sf4.

My point is you can control the EX Tatsu, going fwd and back.
    

Re: (Marvel Super Heroes) Mayhem in Manhattan

 April 15, 2022, 10:52:34 PM View in topic context
 Posted by PeXXeR  in (Marvel Super Heroes) Mayhem in Manhattan  (Started by xcheatdeath September 13, 2021, 05:29:24 PM
 Board: Your Releases, 1.0+

Holy shit how did I miss this ?

Banger of a stage.
    

Re: All stages updated to Mugen 1.0

 April 15, 2022, 10:18:26 PM View in topic context
 Posted by PeXXeR  in All stages updated to Mugen 1.0 (Started by PotS April 14, 2022, 06:45:20 PM
 Board: Your Releases, 1.0+

Pots your old stages run perfectly fine on 1.1 so I don't think a 1.1 version or any other version is necessary to be fair.
Unless you want to thinker with zoom that is, but even zoom is a few lines in the def and a lot of people set it how they want and change it all the time so might as well just save yourself the overhead.

They will run with no issues.

I have some of your old stages and I need to update the Lei Lei ones and a couple of more.

Banging stages btw.
    

Re: 2022 Character Updates (Nash added)

 April 15, 2022, 09:56:02 PM View in topic context
 Posted by PeXXeR  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

The moment you update the chars I download them if im available.

Thank you for the update Pots, I will test and report if there is anything funny.

Edit: am I moving mad or Lei-lei was throwing 3 balls before ?
Now she just throws one that hits 3 times, this is intentional right ?


Edit:

One more thing, on Ryu, not sure if you intended for this to connect but the last hit of the super hadouken does not connect after the following.
This maybe a hitbox thing, or maybe my execution is horrible.


If I use a hyper because of the super pause the last hit will connect even if the projectile and OP are far away.

I also managed to get the OP stuck using cody but I cant replicate it for the life of me.
When doing the chain combo, you can throw the OP mid combo I guess, while doing that I was mashing buttons and got the OP stuck somehow next to cody's legs but the OP unfroze after a time period right before i was able to capture it.