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Tfa234

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Messages by Tfa234

    

Changed to the Invaild State

 January 31, 2024, 02:25:27 am View in topic context
avatar  Posted by Tfa234  in Changed to the Invaild State (Started by Tfa234 January 31, 2024, 02:25:27 am
 Board: M.U.G.E.N Development Help

i try to make my character's taunt, just nothing wrong, but why are changed invaild here?

here is my part of cns.
Code:
;---------------------------------------------------------------------------
; Taunt
; CNS difficulty: easy
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 195, 1]
type = CtrlSet
triggerall = !winko
trigger1 = Time = 40
value = 1

[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

did anyone to solved that?
    

Re: [OHMSBY Thread]: Kirito Released + 8 EXA Updates (09/11/22)

 September 22, 2022, 05:15:58 pm View in topic context
avatar  Posted by Tfa234  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

nice characters, but can you add more? also fix your characters as well
    

need to help

 November 12, 2021, 12:51:38 am View in topic context
avatar  Posted by Tfa234  in need to help (Started by Tfa234 November 12, 2021, 12:51:38 am
 Board: M.U.G.E.N Configuration Help

Can someone fix the helper. i can't  fix it
;---------------------------------------------------------------------------
; Win pose 1 - Bow
; CNS difficulty: basic
[Statedef 181]
type = S
physics = N
anim = 181
sprpriority = 1
ctrl = 0
[State wait]
type = assertspecial
trigger1 = !ishelper
flag = roundnotover

[State 181, snd]
type = playsnd
trigger1 = !time && !ishelper
value = 9, 20
channel = 9

[State 181]
type = changestate
trigger1 = time >= 45
value = 181000

[Statedef 181000]
type = S
physics = N
anim = 181000
sprpriority = 1
ctrl = 0

[State wait]
type = assertspecial
trigger1 = time < 255 && !ishelper
flag = roundnotover

[State 181000]
type = assertspecial
trigger1 = !ishelper
flag = nomusic

[State 181000, Camera]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0, 1
[State 181111, Camera]
type = helper
trigger1 = !numhelper(181111) && !ishelper
helpertype = normal
stateno = 181111
ID = 181111
name = "Camera"
postype = p1

[State 181000, Helper]
type = Helper
trigger1 = !time
helpertype = normal
name = "K'"
ID = 181001
stateno = 181001
pos = 0,0
postype = p1
ownpal = 1

[State 181000]
type = turn
trigger1 = time = 60

[State 181000]
type = velset
trigger1 = 1
x = 8

and

;K'
[Statedef 181001]
type = S
movetype = I
physics = N
anim = 181001
sprpriority = -1
ctrl = 0

[State 181001]
type = turn
trigger1 = time = 120
[State 181001]
type = velset
trigger1 = 1
x = 10

;Camera
[Statedef 181111]
type = S
movetype = I
physics = N
velset = 0, 0
anim = 181111
[State 181111, bound]
type = screenbound
trigger1 = 1
value = 0
movecamera = 1, 1
[State 181111, End]
type = destroyself
trigger1 = roundstate = 2
    

The Can't access [Info] Problem.

 February 21, 2021, 10:10:31 am View in topic context
avatar  Posted by Tfa234  in The Can't access [Info] Problem. (Started by Tfa234 February 21, 2021, 10:10:31 am
 Board: M.U.G.E.N Development Help

I make my own character to test, but here is a problem.

Can't access [Info]
Error loading chars/ff3_0/ff3_0.def
Error loading p1

Clipboard tail:
Gameflow 2
Initializing character info...OK
Gameflow 3
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 8
Gameflow 9
Gameflow 10
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
  Allocating helpers...OK
Match RNG seed: 2071863156
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/ff3_0/ff3_0.def...
  Loading info...Character ff3_0.def failed to load

did someone solved this?