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Messages by !E

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 July 10, 2023, 01:41:25 am View in topic context
avatar  Posted by !E  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

The app wont start, It keep freezing on my macbook. Running macOS Ventura.
    

Re: tag, fight.def, name and health bar locations

 December 29, 2022, 03:45:37 pm View in topic context
avatar  Posted by !E  in tag, fight.def, name and health bar locations (Started by swooosh83 December 29, 2022, 05:44:45 am
 Board: Ikemen General Discussion and Help

Is there a way to set it so the name and health bar don't swap when I tag?

in your data folder open tag.zss in a text editor program, unter the StateDef 5600 look for and remove this line tagIn{leader: playerNo}
    

Re: Order of sprites

 July 30, 2022, 09:32:35 pm View in topic context
avatar  Posted by !E  in Order of sprites (Started by Akito July 30, 2022, 05:30:05 pm
 Board: M.U.G.E.N Configuration Help

Nice to see you too, glad you solved the problem.

hmmm... I thought the bottom code would be on front. that's how i do all my stages.
    

Re: Order of sprites

 July 30, 2022, 06:56:13 pm View in topic context
avatar  Posted by !E  in Order of sprites (Started by Akito July 30, 2022, 05:30:05 pm
 Board: M.U.G.E.N Configuration Help

put the woman code under the man like this


[BG]; MAN
type = anim
actionno = 888
start = -18,140                 ;-129,87
delta = .78,0.82         ;.78,0.82
mask  = 1
scalestart= 0.45,0.45       ;0.25,0.25
zoomdelta=0.82

[BG]; WOMAN
type = anim
actionno = 88 ; 888
start = -13,145
delta = .78,0.82
mask  = 1
layerno = 0
scalestart=0.45,0.45
zoomdelta=0.82
    

Re: Color Separating/Indexing a big portrait

 June 05, 2021, 10:58:07 pm View in topic context
avatar  Posted by !E  in Color Separating/Indexing a big portrait (Started by NDSilva June 05, 2021, 06:29:47 pm
 Board: Tips, Tricks, Tutorials

    

Re: Ikemen GO

 February 25, 2021, 08:09:09 pm View in topic context
avatar  Posted by !E  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases


It is still bad, it is not possible to look at the entire stage, only a small painting comes out



this line of code : stage.portrait.scale = 1,1 << is resizing the existing image.

if you want to see the entire stage, you need to make your own image and save it into the stage .sff file, make sure its in group 9000 and index 1

example image below.

    

Re: Ikemen GO

 February 25, 2021, 04:46:03 pm View in topic context
avatar  Posted by !E  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Hello greetings, could someone tell me how I can change the scale the size of the image of the stage portrait

open system.def

look for:

;Stage portraits
;stage.portrait.anim =                      ;Ikemen feature
stage.portrait.spr = 9000,1                ;Ikemen feature
stage.portrait.offset = -120, -142         ;Ikemen feature
stage.portrait.scale = 1,1                 ;Ikemen feature
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 May 10, 2020, 06:47:07 pm View in topic context
avatar  Posted by !E  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics

    

Re: The Finish-a-Sprite Thread

 May 06, 2020, 02:11:38 am View in topic context
avatar  Posted by !E  in The Finish-a-Sprite Thread (Started by Balthazar September 01, 2012, 12:14:50 pm
 Board: Graphics

found an old sprite of shredder from 9 years ago that I never finish, I would like to see it finish but have zero motivation.

    

Re: Capcom Universe Standalone characters: release megathread

 October 17, 2019, 10:18:58 pm View in topic context
avatar  Posted by !E  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

Jin has a moon walk effect on his strong punch, slightly slides back.



Tasaba's sword and Rolent's knife has no affect on Juggy's stance and walk.  All characters launcher on juggy has no affect, unless performing a chain combo.


    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 17, 2019, 09:58:16 pm View in topic context
avatar  Posted by !E  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

This stage please?


Stage hasnt' been release yet.

Unfortunately, the closest thing I could find is called "Megaman's Realm" by !E. Nothing else looks even close to familiar as that, so my guess would be that the stage itself is probably animated and changes over time.

Yeah, I have !E's stage. It share the same kind of flooring but it doesn't change. This stage totally exists because N-Mario had a copy of it back in 2007. It's modeled after Troia Base from Mega Man X8. Stage creator was Xande Toskomics, but I can't remember what the actual file name was called.

I think the acutal file name is "MEGAMAN_sala_de_treinamento.zip" , according to what I found on web.archive.org. unfortunately webarchive has no back up of it.
Spoiler, click to toggle visibilty
    

Re: Capcom Universe Standalone characters: release megathread

 October 12, 2019, 01:44:13 am View in topic context
avatar  Posted by !E  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

well i only tried jill and tasaba, but will test other character later,.
so far jug is invincible to launcher when he stand and walk.
    

Re: Capcom Universe Standalone characters: release megathread

 October 12, 2019, 01:29:04 am View in topic context
avatar  Posted by !E  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

it's just a strange feeling when there's no indication that he's being hit or impact when there's hitbox.


same goes for one of jill's hyper
    

Re: Capcom Universe Standalone characters: release megathread

 October 12, 2019, 12:04:04 am View in topic context
avatar  Posted by !E  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

I only tried Tasaba and Jill and both of their launcher can't hurt Juggernaut unless its being chain from other move.
I would assume other character from CU  have the same problem with Juggernaut by Kamekaze.
Or it could just be a bug from juggernaut? :/


    

Re: Some characters can't be edited strangely

 September 26, 2019, 01:46:17 am View in topic context
avatar  Posted by !E  in Some characters can't be edited strangely (Started by Shutterbug September 25, 2019, 06:06:55 am
 Board: M.U.G.E.N Discussion

    

Re: Help Identifying Character Artwork

 August 11, 2019, 01:37:10 pm View in topic context
avatar  Posted by !E  in Help Identifying Character Artwork (Started by Toxic Masculinity August 11, 2019, 02:52:00 am
 Board: Off-Topic Help

    

Re: Help Identifying Character Artwork

 August 11, 2019, 04:41:11 am View in topic context
avatar  Posted by !E  in Help Identifying Character Artwork (Started by Toxic Masculinity August 11, 2019, 02:52:00 am
 Board: Off-Topic Help

is this what you are looking for?  :)

    

Re: M.U.G.E.N Screenshots V3

 April 06, 2019, 02:38:59 am View in topic context
avatar  Posted by !E  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Inspired by OverWatch, never even play the game lol.





Alternative select
    

Re: Where is this effects sprite from?

 March 20, 2019, 10:08:16 am View in topic context
avatar  Posted by !E  in Where is this effects sprite from? (Started by LunaTuna March 20, 2019, 06:06:44 am
 Board: Development Resources

Jill from MVC2 
    

Re: Capcom Vs. effects

 August 08, 2018, 01:14:05 am View in topic context
avatar  Posted by !E  in Capcom Vs. effects (Started by RedDragonCats17 August 05, 2018, 03:33:51 am
 Board: Development Resources