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YugaCurry

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Messages by YugaCurry

    

Re: M.U.G.E.N Screenshots V3

 March 08, 2024, 08:22:04 am View in topic context
 Posted by YugaCurry  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



The cheapest way to make your mugen look like an arcade cabinet.
    

Re: 3D Stages are Here! a fairly comprehensive guide

 January 26, 2024, 07:42:52 am View in topic context
 Posted by YugaCurry  in 3D Stages are Here! a fairly comprehensive guide (Started by SuperFromND November 25, 2023, 07:34:44 pm
 Board: Ikemen General Discussion and Help

are they really 3D??
i wonder this since from what i have seen is just a 2D stage and nothing out of the world since can be done (has been done) on mugen 1.1
for example can i just paste a 3d map on the engine and will run it? it use the general map format of obj or something different?
let's be honest most of the so called 3D aren't really 3D stages on ikemen in fact i tested the so called 3D stages on mugen 1.1 and worked without issues so how is it even a feature if the stages can be used on regular 1.1
this reminds me of netplay implementation "is unique and is the first time  it has been done on mugen" well nope paintown did it,you could set up hamachi to play online with 1.1 (kinda tricky and risky to do but can be done) in fact i laughed when they said "is similar to lunaport for 2D fighter maker" yet it isn't even close (press join...wait 40 minutes...nothing is shown....wait an hourstill nothing...give up on testing ikemen go online....how did it even work??)
some kind of reminder "pre rendering on blender and creating the sprites there doesn't make it 3D point being donkey kong for snes isn't a 3D game"

Whole lotta rambling. Check this channel : https://www.youtube.com/c/violinken
    

Re: DBFZ Wasteland

 January 01, 2024, 02:12:41 pm View in topic context
 Posted by YugaCurry  in DBFZ Wasteland (Started by jafar December 30, 2023, 09:03:50 am
 Board: Your Releases, 1.0+

    

Re: DMCV Red Grave City

 January 01, 2024, 07:12:41 am View in topic context
 Posted by YugaCurry  in DMCV Red Grave City (Started by jafar December 31, 2023, 10:11:55 pm
 Board: Your Releases, 1.0+

You've got 2 stages in one zip by accident.
    

Re: DBFZ Planet Namek (Destroyed)

 December 31, 2023, 10:35:29 am View in topic context
 Posted by YugaCurry  in DBFZ Planet Namek (Destroyed) (Started by jafar December 31, 2023, 09:41:51 am
 Board: Your Releases, 1.0+

Finally, the stage I've been waiting for.
    

Re: IKEMEN Screenshots

 December 29, 2023, 03:59:28 pm View in topic context
 Posted by YugaCurry  in IKEMEN Screenshots (Started by Slayer. August 31, 2023, 07:22:24 pm
 Board: Ikemen General Discussion and Help

    

Re: AI Generated Stages - Regional Selection

 December 18, 2023, 03:20:01 pm View in topic context
 Posted by YugaCurry  in AI Generated Stages - Regional Selection (Started by MatreroG November 10, 2023, 10:38:52 pm
 Board: Your Releases, 1.0+

Love the Favela. Its so crisp and vibrant and you have animated elements too. Most AI stages are static and blurry but you're consistent with your prompts and output. Can't wait to see more.
    

Re: Adobe programs

 December 09, 2023, 02:27:35 pm View in topic context
 Posted by YugaCurry  in Adobe programs (Started by demongorne December 09, 2023, 02:22:24 pm
 Board: Off-Topic Help

These are expensive software that you can download from the adobe website and use by paying a subscription fee. You could search the web for cracks but the consequences are yours to deal with. Also your PC specs seem inadequate to run the latest versions.
    

Re: Ikemen GO

 December 05, 2023, 06:01:24 pm View in topic context
 Posted by YugaCurry  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.

Yea, this. Was gonna switch all my assets over to Ikemen for good but the lack of stagefit/systemfit is a deal breaker so holding off until then.
    

Re: AI Patch for Sean by Victorys

 October 11, 2023, 08:51:12 am View in topic context
 Posted by YugaCurry  in AI Patch for Sean by Victorys (Started by BurningSoul July 19, 2023, 10:36:02 pm
 Board: Edits & Addons 1.0+

    

Re: Yomi-no-kuni 1.1 - AKUMA STAGE

 September 24, 2023, 07:51:21 am View in topic context
 Posted by YugaCurry  in Yomi-no-kuni 1.1 - AKUMA STAGE (Started by creativeprecursor September 23, 2023, 07:29:46 pm
 Board: Your Releases, 1.0+

This is actually pretty well done. Aside from the blur/anti aliasing that could be reduced a bit it comes together very nicely. Vibrant colors.
    

Re: Highway Interception (Originally from Vegaz) Updated.

 September 08, 2023, 08:20:17 pm View in topic context
 Posted by YugaCurry  in Highway Interception (Originally from Vegaz) Updated. (Started by Kamui_De_Los_Vientos September 08, 2023, 07:19:56 pm
 Board: Edits & Addons 1.0+

You need to fix the airplane animation as it starts a little to the left once it rises up.
    

Re: M.U.G.E.N Screenshots V3

 September 04, 2023, 03:47:50 am View in topic context
 Posted by YugaCurry  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 September 03, 2023, 06:33:43 am View in topic context
 Posted by YugaCurry  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 September 01, 2023, 05:07:43 pm View in topic context
 Posted by YugaCurry  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Trying to get as close to a CRT as possible
    

Re: Dudley's SF3NG Stage

 August 19, 2023, 08:26:04 am View in topic context
 Posted by YugaCurry  in Dudley's SF3NG Stage (Started by MarioManX1983 August 19, 2023, 12:46:25 am
 Board: Your Releases, 1.0+


Also, please let me know if there are any problems with the link as I am new to this whole file sharing business. :)

Night Version


Yea you forgot the night version link and your images don't show up.
    

Re: I'm looking this ryu

 July 26, 2023, 07:22:42 pm View in topic context
 Posted by YugaCurry  in oscar123's Request Thread (Started by oscar123 July 26, 2023, 04:58:03 pm
 Board: Requests

This is not the place to request. Also that's ShinRyu 2.0 by Lessard.
    

Re: Shibuya Crossing (1.1 Only) by Hatter and Vegaz

 July 03, 2023, 03:57:25 pm View in topic context
 Posted by YugaCurry  in Shibuya Crossing (1.1 Only) by Hatter and Vegaz (Started by Vegaz_Parrelli July 03, 2023, 02:27:13 pm
 Board: Your Releases, 1.0+

Man I remember him talking about this stage years ago along with his rough drafts that he kept redoing over and over. Good to have this see the light of day. My only nitpick would be that it feels kinda empty considering its one of the busiest streets ever.
    

Re: Robin "Tim Drake" (PotS Style)

 June 23, 2023, 09:16:55 pm View in topic context
 Posted by YugaCurry  in Robin "Tim Drake" (PotS Style) (Started by Emerie The G.O.A.T June 23, 2023, 08:37:48 pm
 Board: Projects

If this is a release, where's the download link? You probably need to move this under projects mate.
    

Re: Characters in POTS style with Good AI

 June 14, 2023, 02:07:49 pm View in topic context
 Posted by YugaCurry  in Characters in POTS style with Good AI (Started by Charles_2011 June 14, 2023, 03:15:16 am
 Board: Requests

Also missed out DeathScythe here. Dudes work is stellar.