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Messages by desertstorm1909

    

Knights of Valor Sprites Resource for DC Comic Characters

 September 28, 2023, 09:05:02 pm View in topic context
avatar  Posted by desertstorm1909  in Knights of Valor Sprites Resource for DC Comic Characters (Started by desertstorm1909 September 28, 2023, 09:05:02 pm
 Board: Development Resources

Posting on behalf of Shining from another Forum
"i would post this file i found on the net to show you a lot of beautiful sprites
i hope someone will code these magnificent chars they could be useful as fantastic bases"

https://www.mediafire.com/download/ppjgg2dp0xzvxlp/KOV1_2.rar



Magog DC Kingdom Come....Ive been waiting for this let's make it real one day


Steppenwolf DC comics


Odin Marvel Comics


Aqualad DC Comics


Big Barda DC Comics

LETS MAKE IT HAPPEN!!! :ilu: :cheers: :thumbsup:
    

Re: pack interactive stages with destruction

 January 15, 2023, 02:58:15 am View in topic context
avatar  Posted by desertstorm1909  in pack interactive stages with destruction (Started by oscar123 April 14, 2022, 03:50:50 pm
 Board: IKEMEN Releases


[youtube]https://www.youtube.com/watch?v=2F1enAk7ItE[/youtube]
stage(thanks to author stage (desertstorm1909): https://www.mediafire.com/file/7zzqq3tkpegvv2k/METROPOLIS_1.0-1.1.zip/file
(insert this up the stage(under author): AttachedChar= \interactive\58\AttachedChar\Dictator.chr
interaction(extract in folder ikemen : https://www.mediafire.com/file/v23ddv2r83fwo4m/58.rar/file

I love this idea man I'm the author of the stage and the character edit is there any way to put exploding cars on the street?!?!? :purerox: :yuno: :coollove:
    

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 November 16, 2022, 12:08:15 am View in topic context
avatar  Posted by desertstorm1909  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 pm
 Board: Edits & Addons 1.0+

This is the kind of char that would end the game, or make the final boss just run away.
 ;D
Amazing char. And the stage is incredible. It's the biggest I have seen so far.  :bjugoi:

Great work both of you!

Thanks man more to come...

    

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 November 15, 2022, 07:52:12 pm View in topic context
avatar  Posted by desertstorm1909  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 pm
 Board: Edits & Addons 1.0+

    

Justice League Screenpack to make for 1.1

 August 02, 2022, 07:33:41 pm View in topic context
avatar  Posted by desertstorm1909  in Justice League Screenpack to make for 1.1 (Started by desertstorm1909 August 02, 2022, 07:33:41 pm
 Board: M.U.G.E.N Configuration Help







So after looking at some youtube tutorials, I was able to convert Wolviesam's (who is the original author of this) Justice League screenpack from WinMUGEN to MUGEN 1.0, I don't usually make screen packs so I don't know if there are any major bugs but this is what it looks like I replaced some of the music from the original and put Justice League animated series music, now I'm trying to convert this to Mugen 1.1 and I'm having a hard time this also happens at the VS Screen


I looked up the problem online and it said something about extracting the right ".lua .frag .vert files from Mugen 1.1 directory" not sure what that is and where that is or if that really is the solution to the problem but if anyone can direct me to the right place that would be appreciated I can also send the link to the 1.0 version if someone wants to tinker with it, I really like this screenpack because of the impressive animations similar to Marvel Super Heroes screenpack
    

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 July 07, 2022, 02:39:38 am View in topic context
avatar  Posted by desertstorm1909  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 pm
 Board: Edits & Addons 1.0+

could you remove this?: when you damage superman his life goes up again, it doesn't go down. he's almost immortal. it's already difficult to beat him, but if his life recovers after a while it's impossible to beat him, can you make a version without this?

When I have time maybe over the weekend I'll make a version that has no health regen and power regen

    

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 July 06, 2022, 03:43:30 am View in topic context
avatar  Posted by desertstorm1909  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 pm
 Board: Edits & Addons 1.0+

    

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 July 02, 2022, 05:09:41 pm View in topic context
avatar  Posted by desertstorm1909  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 pm
 Board: Edits & Addons 1.0+

Like almost every other superman out there he is overpowered. Its cheap that he gains back health during the course of the match. It's great if this is for ai vs ai matches but won't work for human vs ai, unless against an OP character. Might wanna tone his damage and AI down like how Sean Altly did his Supes. You could give him an alternate easier AI option.
Nice improvement on the sprites though and really like that stage.

It's no problem maybe in the next couple days or next weekend I'll take out the health regen and power regen
    

Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release

 July 01, 2022, 05:39:18 pm View in topic context
avatar  Posted by desertstorm1909  in Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Started by desertstorm1909 July 01, 2022, 05:39:18 pm
 Board: Edits & Addons 1.0+









 Take a look at MatreroG incredible work on Metropolis built from scratch one of the
biggest stages ever in MUGEN recommend to try it out on MUGEN 1.1 but 1.0 is fine

PS: I'm not the original creator of this character that goes to author Hannibal/Kal-Elvis and Friends" this is just an edit from Tumate which was further FRANKENSPRITED AND FRANKENCODED by me 

CHAR HEALTH & POWER REGEN:
www.mediafire.com/file/5ffun95l5m3gmxm/Superman_MDS22.zip/file

CHAR NO HEALTH & POWER REGEN:
www.mediafire.com/file/y0usxe1oyda97x2/KAL-EL_MDS22.zip/file

STAGE:
https://www.mediafire.com/file/7zzqq3tkpegvv2k/METROPOLIS_1.0-1.1.zip/file

Have Fun!!
    

Re: Char Coding Commissions Open by QuickFist

 April 16, 2021, 09:53:17 pm View in topic context
avatar  Posted by desertstorm1909  in Char Coding Commissions Open by QuickFist (Started by QuickFist April 16, 2021, 09:02:24 pm
 Board: M.U.G.E.N Discussion

is AI included??
    

Re: How to Face KFM in Fighter Factory

 December 04, 2019, 09:59:14 pm View in topic context
avatar  Posted by desertstorm1909  in How to Face KFM in Fighter Factory (Started by desertstorm1909 December 03, 2019, 10:36:21 pm
 Board: M.U.G.E.N Configuration Help

yea I purchased a gigabyte aero 15x last year with great specs but when I download FF3 it stuck on the loading screen, I even downloaded all the C++ plug-ins
    

Re: How to Face KFM in Fighter Factory

 December 04, 2019, 05:02:16 am View in topic context
avatar  Posted by desertstorm1909  in How to Face KFM in Fighter Factory (Started by desertstorm1909 December 03, 2019, 10:36:21 pm
 Board: M.U.G.E.N Configuration Help

Tools > Options > select your executable and click edit (or click add to add a new one), in the window that will open there is an option to fight kfm (or any other char) instead of your own char.



What Fighter Factory are you using 3? because I'm using Ultimate because 3 doesn't work on my computer and i have a fairly new laptop.
    

How to Face KFM in Fighter Factory

 December 03, 2019, 10:36:21 pm View in topic context
avatar  Posted by desertstorm1909  in How to Face KFM in Fighter Factory (Started by desertstorm1909 December 03, 2019, 10:36:21 pm
 Board: M.U.G.E.N Configuration Help

How do you fight kfm as p2 in fighter factory and not a clone of yourself?
    

Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)

 November 18, 2019, 08:42:00 pm View in topic context
avatar  Posted by desertstorm1909  in Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Started by RΣDDBRIПK September 06, 2018, 07:16:33 pm
 Board: Projects

maybe angle it in the photo editor in FF?? that's what I did for this


    

Re: Marvel Project Thread (Current W.I.P: Iron Man)

 October 03, 2019, 05:15:47 pm View in topic context
avatar  Posted by desertstorm1909  in Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Started by RΣDDBRIПK September 06, 2018, 07:16:33 pm
 Board: Projects

Maybe the belt buckle should be separate from the legs?
    

Re: Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1

 November 13, 2018, 03:09:16 pm View in topic context
avatar  Posted by desertstorm1909  in Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1 (Started by coldskin1 November 11, 2018, 08:47:32 pm
 Board: Edits & Addons 1.0+

much better thanks man
    

Re: Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1

 November 12, 2018, 06:02:22 am View in topic context
avatar  Posted by desertstorm1909  in Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1 (Started by coldskin1 November 11, 2018, 08:47:32 pm
 Board: Edits & Addons 1.0+

Normal Vegeta Z2 by Balthazar, Cybaster & XGargoyle (z team)
Armor patch led by EthanTheHuman and JustNoPoint
Armor patch sprited by the lovely HDBZ community on Mugenguild and Discord!
all vegeta's tournament of power transformations and transformable speed combos by Coldskin1

Vegeta: https://www.mediafire.com/file/5v3wagho1k74xlp/Armor_VegetaZ2._DBS_Forms.zip/file

I use a code where i can change with normal attack base speed with out having to change the animation (normal attacks are faster and a hell lot stronger when you transformation projelice's and super/special moves are the same speed but the damage upgrades with each transformation)

ssj/ssj2                        launch combo (w/ trans upgrade)
D,F, x+y                       D,F, x+a

ssjb                               DBFZ style combo (w/ trans upgrade)
D,B, a+c                        D,B, x+a

ssjrb                             coldskin1 combos
D,B x+y                         D,F, z+c    D,B, z+c

big bang
changed to D,F,D,F  (a or b or c)

ultimate sacrifice
D,F,D,F   (a+b or b+c)

Spoiler, click to toggle visibilty



 coldskin1 combos                     
D,F, b+z    D,B, b+z (not z+c)

here is here vegeta can't break out of attacks
https://www.mediafire.com/file/de733b76jddo5ps/Armor_VegetaZ2_All_forms_beta.zip/file

link not working..
    

Re: Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1

 November 11, 2018, 09:42:19 pm View in topic context
avatar  Posted by desertstorm1909  in Armored Vegeta Z2 (DBS transformations and combos) modified by coldskin1 (Started by coldskin1 November 11, 2018, 08:47:32 pm
 Board: Edits & Addons 1.0+

This vegeta is pretty awesome only thing that I don't like is the fact that after turning ssj he can teleport out of any move...you think you could change that? Makes him a little cheap. .
    

Re: WONDER WOMAN NEW 52AND OTHER CHARS

 September 22, 2018, 06:22:39 pm View in topic context
avatar  Posted by desertstorm1909  in WONDER WOMAN NEW 52AND OTHER CHARS (Started by Shun shun July 17, 2018, 11:08:48 am
 Board: Edits & Addons 1.0+

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSFZODvN_JgQC9mG8TQbsc29ZLxo9nT-IEYoyPQmKFFdyz3la-Z

Link to the sprite I found the authors name is in it

Anyway, do you have the sprites of that wonder woman vause I could give it a shot

But I was hoping for a lil bit more of a retro mvc looking sprite wonder woman, masculine lookkung
But if tou do have the sprites you are offering why not?,sure I would trt it

Yea those Gadot sprites don't look to good

And for the Eyelina sprites, I agree but maybe photoshop could help you with the MVC look your going for?

Here's a link to her...

https://drive.google.com/file/d/0B0kFlizfo0b5TWdFM19tN0REaDg/view
    

Re: WONDER WOMAN NEW 52AND OTHER CHARS

 September 13, 2018, 10:23:22 pm View in topic context
avatar  Posted by desertstorm1909  in WONDER WOMAN NEW 52AND OTHER CHARS (Started by Shun shun July 17, 2018, 11:08:48 am
 Board: Edits & Addons 1.0+

Yey I am working on Mary Marvel if you know her I also has new stages wonder woman 600 if you see her shes a thug looking wonder woman, also I have a cheetah for golden age and silver age also a cheetah for loganirs wonder woman I also have astro boy megaman body style with alot of edited sprite moves thay you will think astroboy is just a part of megaman crossover I also am editing a few slrites for wonder woman rebirt I also found a 3D pixel wonder woman Galgadot but the moves look so horible that it doesnt suit its 3D pixel and  I give it a sword to hold caise it fights with bare hands I also add the moves she ised to do on the movie like sliding with her Knees and. Theres more characters Ive been hiding since highschool cause im scared hehe

Hey Shun Shun couldn't help but notice your edit of wonder woman 52 and classic, pretty amazing work man.

I read your last comment about how you found a 3D pixel Gal Godot that was ugly, have you ever thought about using this character as a base?



It's a graphic art edit I did a couple months ago...her name is Eyelina, here's her in action clip starts at 1:40.....thoughts?