Posted by Foobs
in Portrait scale = 1.0 does not work on HD characters? (Started by gothmoneytrooper April 21, 2024, 06:44:40 am
Board: Ikemen General Discussion and Help
Board: Ikemen General Discussion and Help
Rimururu by Misao - 3D'oh.
Also isn't it Sailor Mercury by Million Miles not Sailor Jupiter
You're just having a blast with ZSS aren't you?I'll add an exception so intros look normal.
Here's some feedback/suggestions:
- Camera is offset to one side at round start instead of being centered
- On that note, could use a recentering commandMight add as a function if I can think of more 2 button inputs that feel natural.
- The char can move up more than it needs to. So when you try to bring the camera down afterwards there's a noticeable lag to it. Same thing happens on the sides. It looks like you already took some measures against it so it's a minor thing but I felt it was worth pointing outI've tried a lot of things to fix these two. Stagebound doesn't fix the zoom, topedge just doesn't give you the right coordinates for the ceiling.
- I think the zoom is not "stagebound". If you scroll all the way up and zoom, you will see outside the edges of the stage
- P2 can exit the stage (minor, funny issue that is probably intentional)Yeah that one's staying.
- You were too conservative on the zoom feature I think. Full zoom out and a CSI-style "enhance" zoom in would be coolI'll add that along with better simul support.
- I think you should allow P2 to autoturn because they will turn when using any move with facep2 anyway. That and it reverses the inputs in my charsNoted.
- Inputting a direction could maybe disable the tracking camera and go back to free viewEh, not feeling that one.