Posted by Odb718
in Street Fighter 5 & 6 WIP by Mr. I and Violin Ken (Started by Violin Ken September 14, 2023, 10:19:19 pm
Board: Projects
Board: Projects
So, I've recently figured out where my sounds go in: in scripts. the only problem is that I don't know which part of the script to put it in. so I would like to ask you if you know where to put the command in or if you know the little slew of text that allows me to put the sound in.It seems like you might want to read this
Thank you.
Is the move idea possible in this engine? Should the move's hitbox start faster and last longer if it's supposed to catch grounded foes when they can be hit with OTGs, and aren't getting up invincibly yet?I don't see why it wouldn't work. But like PlasmoidThunder mentioned you want to make sure the move CAN hit P2.
Ideally the move should end right when the foe is getting up, so this character can't do this AND put out attacks to hit the foe as he's getting up, but this move is inconsistent. Sometimes it works, sometimes it fails to hit, sometimes it works and lets you act again before the foe is up.