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Eiton

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Messages by Eiton

    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 March 23, 2024, 02:18:00 pm View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

All stages are updated to use the new stage parameters in latest build (2024-03-23)
No need to redownload if you are using older versions.
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 05, 2024, 05:17:51 am View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Did you try running the stage on the nightly build downloaded on github? Not replacing the exe in your original game. Simply extract the nightly build, put in the stage, modify the select.def and run.

If you are on win11, try change the compatibility setting to win10
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 05, 2024, 04:09:38 am View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Sometimes updating your graphics driver can solve the problem.
Also, always provide your PC specs if you suspect it is a hardware problem.
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 04, 2024, 01:24:34 pm View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 02, 2024, 12:27:41 am View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Nice thanks for the stages and based on the stage screen previews it looks like there are probabaly 2 more stages left from the game based on the Kohaku trailer:


Based on Powered Ciel Trailer:

Also happy New years.
There are a few more stages left.
These stages contains 2d bg elements. I need more time to recreate them.
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 01, 2024, 12:46:32 pm View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 01, 2024, 08:35:42 am View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 01, 2024, 03:34:20 am View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Happy New Year!

12 new stages added
    

Re: Melty Blood Type Lumina Stage Collection

 December 27, 2023, 12:51:17 am View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

    

Melty Blood Type Lumina Stage Collection (updated 2024-03-23)

 December 26, 2023, 03:02:14 am View in topic context
 Posted by Eiton  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Animated 3D stages from Melty Blood Type Lumina. Requires Ikemen Go nightly build (2024-03-23 or later version) to run.

These are actually low effort works. French-Bread left the plain text JSON file describing the stage's 3D model in the packed game assets so it is pretty easy to reverse engineer it.

If you have already downloaded them on discord, there is no need to redownload since nothing is updated.

Download

Preview:
Spoiler, click to toggle visibilty
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-10-29)

 November 02, 2023, 04:00:11 am View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

Just found that I messed up something. So a here is a little update.
If you've already downloaded the 10-29 version, you can simply open Akiha_TL.def and uncomment the mugenversion = 1.1 line.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-06-11)

 October 29, 2023, 08:38:04 am View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

Ikemen Go 0.99 stable version is released.
A little update to fix different things.
Support for older versions and rollback alpha is dropped.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-04-15)

 June 11, 2023, 09:47:59 am View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

Akiha is updated.
    

Re: [Ikemen Go Tool] A Tool to preview animations

 June 06, 2023, 02:25:02 pm View in topic context
 Posted by Eiton  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 am
 Board: IKEMEN Releases

Im able to run the tool

but not able to load any character

You should try kfm first :)
The file parsing is less lenient than mugen / ikemen go, some minor things would cause the program fail to parse the files.


Try open your Akiha
Akiha's air file contains some malformed lines. I'll release an update later, after I update the character to follow FB's newest patch. You can fix it yourself, the error message told you which row is causing the error.

Try open my saber
Tab character is not trimmed, you can still load it by clicking load sff and load air separately. I fixed it. Please redownload the program.
    

Re: [Ikemen Go Tool] A Tool to preview animations

 June 04, 2023, 12:55:45 pm View in topic context
 Posted by Eiton  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 am
 Board: IKEMEN Releases

No. Nothing happens when running the executable. I have Windows 7 with an Intel HD 3000.

It is hardware problem then. The program is using opengl 4.6 and Intel HD 3000 supports up to 3.1.
    

Re: [Ikemen Go Tool] A Tool to preview animations

 June 04, 2023, 12:28:58 pm View in topic context
 Posted by Eiton  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 am
 Board: IKEMEN Releases

Ikemen GO Explod Viewer ;P

I can't run it but I guess it's because of hardware or so.

On this note:
Quote
Note that SFF 1.0 is not supported. There is no point to use SFF 1.0 for Ikemen Go character after all. Only Orthographic and Perspective2 projections are supported.
SFF 1.0 loads faster and makes palette configuration easier for the end user. Not that that makes it better than 1.1 or that you need to add support for it. If Ikemen were to ever support only one format it definitely should be the newer one.

Any error message? Maybe it is my fault. I only tested it on my PC.
    

[Ikemen Go Tool] A Tool to preview animations

 June 04, 2023, 06:18:21 am View in topic context
 Posted by Eiton  in [Ikemen Go Tool] A Tool to preview animations (Started by Eiton June 04, 2023, 06:18:21 am
 Board: IKEMEN Releases

This is a tool similar to the Offset viewer in Fighter Factory. You can change scale / angle / offset of animations and preview how they look in the engine.
I have no idea how to name it so it is called Ikemen Go tool at the moment.
Download
Poorly Written Source Code
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-04-03)

 April 15, 2023, 05:24:40 am View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

I hope you're not against that one because I suggested it myself. ;P
Of course not. This way is more intuitive.
I coded most of the states before the update and I just forgot to fix some of them.

Found a few more small things:
- 6C creates a debug message about P2 missing animation 5901
- If P2 is dizzied by the launcher (3C) they will air recover without being dizzied
- Debug messages about invalid action 1102 in state 1100
Thanks for the report.


    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 April 03, 2023, 03:06:43 pm View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

I noticed something felt weird while doing random combos with Akiha. After closer inspection it's that her cancels don't get buffered during hitpauses. Meaning if you do a normal attack and cancel it exactly when it hits, the next move won't come out.

It's easy to test this if you do 5B, pause, then frame advance and when it hits cancel into 5C.

That said, I have no idea if Type Lumina actually works like that. Typical fighting games don't.
I thought I had fixed it... It is caused by the nested ignorehitpause update in zss.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-03-12)

 March 20, 2023, 03:27:56 pm View in topic context
 Posted by Eiton  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

I found that Ctrl+P can output all keyframes.
What I want to ask is whether it is possible to export these special effects into png files frame by frame. It takes a lot of time for me to use Snipaste+PS to process it. If necessary, I think I need to learn the syntax of C++.
Did you actually try Ctrl+P? It will output the interpolated frames between the current frame and next frame.
Yes, but it may be that the method I used is wrong, it will output the two lines where the central axis crosses together。

Press L to hide the axis. Refer to Help -> Shortcuts