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Hexioum

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Messages by Hexioum

    

Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/27/21)

 March 23, 2022, 09:34:55 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

HIBIKI CHANGELOG 03/23/2022
Spoiler, click to toggle visibilty

*Mission #04 Expert (from the source game) is possible now.

The final version is near, the new palettes were made by me using Aseprite.
I'm working on my next project "Celica A. Mercury BBCF 2.0".

Edit: Said I was working on Terumi but Celica is more near to be completed.
    

Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/27/21)

 August 27, 2021, 07:22:03 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Ok, almost everything on the checklist is done. This update has major changes.
Spoiler, click to toggle visibilty
    

Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)

 August 07, 2021, 07:02:01 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

I don't think there's anything wrong with it, but I noticed Piercing Feather's Knives don't do damage.

This is pretty bad, hotfix coming up.
Thanks for letting me know, forgot to check this when I changed the knives to a separate helper.

Edit: It's up, also fixed a nasty bug that was found while playing with friends.
    

Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/04/21)

 August 06, 2021, 06:43:36 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Major Update (Part 2)
- Clone fades out when hit (instead of just spawning crows).
- Slash effect does not appear when a clone is hit (Only noticeable in mirror match).
- 5C guard effect was lowered.
- 214A/214B guard effects added.
- Changed 3D (Drive) yAccel so it's the same as 2D.
- Readded 5C, 2C and j5C sword effects as 24-bit PNGs.
- The first hit of 6C won't hit crouching opponents.
- Cannot longer do air backdash and instantly attack.
- Air backdash now carries some vertical momentum (If you instant backdash).
- j5C can hit lying opponents again (It can in the source game).
- 6A won't bounce the opponent high if they were lying on the floor.
- 6C now wall splats on counter hit.
- Pulverizing Fin [236AC] is now RC-able.
- Taunt voice added for the second part (When he talks).
- Backwards Throw now has its proper effects.
- Fixed the sword effect color for some palettes.

Ok that's it for now. The next update will be in a few months.
    

Re: [BBCF2] Hibiki Kohaku (Latest version 10/27/20)

 August 05, 2021, 05:36:31 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

MAJOR UPDATE (Part 1)
- Divine Nightfall [222D/astral] now has hitboxes where it didn't had before so it's easier to punish.
- Catastrophic Strike now works WAY better.
- Added sword effects for Catastrophic Strike (236AD/the parry/counter).
- Added sword effects for Shadow Dance [632146C].
- Added more effects to Shadow Dance (Crosses turn into a big X).
- Added sword effects for Exceed Accel [ABCD] (Particles will be on the next version).
- Reduced Double Wing Cyclone [623C/j623C] hitstop.
- Fixed a bug where you can mash j5A after a 6C and go through the floor.
- 5BB and jC can no longer hit enemies lying down.
- Many air normals/drives were realigned (Now they are centered properly).
- Shrunk some of the hurtboxes when Hibiki is lying on the floor.
- Hurt animations look better now (The animation was too fast).
- Some of the sword effects were re-added as RGB 24-bit (They look better).

After tampering a lot with BBCF I got every sword effect that was missing, the next update I will add two more of these VFX.
    

Re: [BBCF2] Hibiki Kohaku (Latest version 07/21/20) Astral now has 4:3 support

 October 28, 2020, 02:44:08 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Thanks Raynald.
Here's an update:
- Fixed a small but very annoying problem that locked 5A.
- Astral is now enabled after you win a round.
    

Re: [BBCF2] Hibiki Kohaku (Updated 07/09/20)

 July 12, 2020, 01:06:18 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Another big update today.
The only voice clips missing are the ones that play when you hit his shadows, I will add those the next update.
    

Re: [BBCF2.0] Hibiki Kohaku (1.1) Updated 06/26/20

 June 27, 2020, 03:26:44 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

I have changed and improved a lot of stuff. Please, check the changelog.

    

Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) Updated 06/28/19

 December 30, 2019, 03:16:55 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

looking forward for your next update
althought I have only 2question

1.is this hibiki based on original source?
2. what lifebars you use on that pitcure?

1. I'm trying to make him as close as the original source (Centralfiction 2.0)
2. These are my lifebars, I haven't shared them anywhere. They are similar to the "V HD mugen lifebars" though.

I've made some progress but I don't want to update him yet. I also made a WinMugen version but I don't like how the UI is looking so far.
Yes, this is an extremely late reply, but I just didn't noticed the new message, I've enabled mail notifications now.
    

Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) First release

 June 27, 2019, 11:43:45 PM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

1st - Yes, I'm aware of the giant portrait. I'll reupload it with the standard size (With a 25x25 icon)
2nd - You're right, It's unblockable! it worked before, but I broke it somehow.
3rd - Yes. https://gfycat.com/repentantspiffyfox
    

Re: [BBCF2.0] Hibiki Kohaku (First Release)

 June 27, 2019, 06:59:54 PM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Hibiki is amazing. There is only 1 small problem with P2 custom state in the end of Black Thunder, which makes the ground impact FX messed up. Other than that small problem, this is a wonderful release.

Thanks for your feedback! I'll take a look. :)
    

[BBCF2.0] Hibiki Kohaku (Latest version 04/12/22)

 June 27, 2019, 12:30:39 AM View in topic context
 Posted by Hexioum  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

=====HIBIKI=KOHAKU=====
Made using the information from Dantarion's boxdox (http://boxdox-bb.dantarion.com/#/)
and running BlazBlue Centralfiction on training mode.
GFX and SFX extracted using Hipster by Labryz and XWB/ZWB files unpacker by Luigi Auriemma.
Some visual effects couldn't be extracted and were redrawn from scratch using Adobe Illustrator/Photoshop,
Feel free to use them in your projects.
With credit to:
- JustMorphPointman
- Deoxgigas
- Muteki

Information also present in the main cns.

BBCF "SIDE BY SIDE" COMPARISON:
https://streamable.com/1j9mnt
https://streamable.com/32jazi

Spoiler, click to toggle visibilty
- Sword VFX color is different per palette.
- AI included.
- He is not small, the stage is zoomed out.
Please note: The character has the same button config as when you play with a pad, If you want the character to use the arcade layout, modify the cmd file included and remap the buttons accordingly.

TODO
+ Make every expert combo from the source game work.
+ Add another Intro.
+ Add another animation for "Win Match".
+ Active Flow.

By the way, this is the first character I release, not my first work ever. Includes an options text so you can adjust the HUD easily.
I'm not a Hibiki main, this was requested by a friend. The char will be updated and maybe some day every combo from the source will work.
Please report any bug you find. If you are trying a combo and it is not working, just reply or PM me a video, I will fix him ASAP.

CHANGELOG (Latest update: 04/12/2022)
Spoiler, click to toggle visibilty

DOWNLOAD

old version (With indexed sword effects)
    

Re: Hibiki Kohaku (BBCF 2.0)

 May 12, 2019, 10:00:08 AM View in topic context
 Posted by Hexioum  in Hibiki Kohaku (BBCF 2.0) (Started by Hexioum January 15, 2019, 06:32:03 PM
 Board: Projects

Huge progress lately, planning on releasing him next month.


Spoiler, click to toggle visibilty
    

Re: Hibiki Kohaku (BBCF 2.0)

 March 12, 2019, 11:32:53 PM View in topic context
 Posted by Hexioum  in Hibiki Kohaku (BBCF 2.0) (Started by Hexioum January 15, 2019, 06:32:03 PM
 Board: Projects

Currently working on the hitboxes (pixel perfect accuracy thanks to dantarion's website)
    

Re: Hibiki Kohaku (BBCF 2.0)

 February 09, 2019, 07:58:27 PM View in topic context
 Posted by Hexioum  in Hibiki Kohaku (BBCF 2.0) (Started by Hexioum January 15, 2019, 06:32:03 PM
 Board: Projects

The lifebars are custom made, I haven't uploaded them anywhere. It's sightly similar to "V HD Lifebars".

ASTRAL PREVIEW (I wish I could/knew how to insert webm here to show the animation)
Spoiler, click to toggle visibilty
All the birds move individualy (might look like a thousand explods, but it's has a limit. I don't want the filesize to be too heavy by inserting a "video")
    

Hibiki Kohaku (BBCF 2.0)

 January 15, 2019, 06:32:03 PM View in topic context
 Posted by Hexioum  in Hibiki Kohaku (BBCF 2.0) (Started by Hexioum January 15, 2019, 06:32:03 PM
 Board: Projects

My Hibiki from BlazBlue Centralfiction is "almost" ready for release. But I need to add many voice clips, adjust some custom states, and recreate some system mechanics.
I could share it right now but I don't want the unfinished project to be spread in other websites, so I'll upload him once he is at least a 90% ready. A friend who mains Hibiki is testing him to see if something feels "too off" in comparison to the original game.

Spoiler, click to toggle visibilty

The hit effects, crows, and some sword effects have been redrawn with Illustrator because I couldn't find or extract them.

Edit: When I release it anyone will be free to use these effects.
Btw, I can't reply to PMs.

UPDATE 2019/03/24
Still working on sword effects, now they are different per palette.
Spoiler, click to toggle visibilty

UPDATE 2019/04/12
Spoiler, click to toggle visibilty

UPDATE 2019/04/16
Slash effects done.
Spoiler, click to toggle visibilty

UPDATE 2019/05/03
Overdrive System ready.
Spoiler, click to toggle visibilty

UPDATE 2019/06/07
Releasing this month.
    

Re: Ikemen Tag Mode doesn't work

 May 04, 2018, 05:50:37 PM View in topic context
 Posted by Hexioum  in Ikemen Tag Mode doesn't work (Started by DNBL March 22, 2018, 03:47:30 PM
 Board: Ikemen General Discussion and Help

Bump.

Maybe you should change the title to "Ikemen Tag Mode doesn't work online". (I guess you were trying to play online and it didn't work, I tried offline and it worked, but not online)
TheFclass97 suggested watching this video:
 https://youtu.be/RvsP4-ssbM4?t=30m30s

I don't know if using IKEMEN Go has different results.
    

Re: Ikemen Plus

 February 19, 2018, 02:41:52 AM View in topic context
 Posted by Hexioum  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 AM
 Board: IKEMEN Releases

With IKEMEN volume goes down after a loud sound, Is this fixed in "IKEMEN Go"?

EDIT: Yep, it still does that.
    

Re: M.U.G.E.N Screenshots V3

 November 05, 2017, 07:52:32 AM View in topic context
 Posted by Hexioum  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion



My first motif, made in 2014.
    

Guilty Gear XX Accent Core - Nakata George / Jouji Nakata (Alt. Sol Voice)

 June 13, 2015, 12:15:16 AM View in topic context
 Posted by Hexioum  in Guilty Gear XX Accent Core - Nakata George / Jouji Nakata (Alt. Sol Voice) (Started by Hexioum June 13, 2015, 12:15:16 AM
 Board: Resource Releases

All the voice clips (except story mode) of Sol Badguy's voice by Nakata George (Same as Xrd Sol) included in Accent Core as an alternative voice.
A, B, C in one Zip of 1.1Mb in WAV format for any use.
:)

I extracted them for this forum, mainly because i didn't found them anywhere:
Sol Badguy (Complete):
https://mega.nz/#!7t51nLDJ!gBEDIljv3uRGX0OMyjObF_oSfWMCSqcPMzlQ3CpqBzM
Order Sol & Sol Badguy (Fixed Hz for compatibility) [Doesn't contain ALL sounds]
https://mega.nz/#!e44wVQpK!vPCOgOSGrtHWtfJ6uyKFCLoRiOj5K07bxvYkrpLqLfI