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Mustkillroy

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Messages by Mustkillroy

    

Re: Unbanned from Infinity Mugen Team forum

 July 20, 2008, 03:23:43 PM View in topic context
 Posted by Mustkillroy  in Unbanned from Infinity Mugen Team forum (Started by karl_eichholtz_13 July 03, 2008, 04:16:29 AM
 Board: Hall of Fame

    

Re: Something terrible has happened to Reu...

 November 25, 2007, 05:34:49 PM View in topic context
 Posted by Mustkillroy  in Something terrible has happened to Reu... (Started by VinnyJ November 25, 2007, 03:04:52 PM
 Board: M.U.G.E.N Discussion

This is a huge shock. Nothing much to say, except RIP, Reu.
    

Re: CvS2 Felicia updated 2007/11/16 *****FINAL THIRD STRIKE***** (c wut i did thar?)

 November 17, 2007, 03:29:36 AM View in topic context
 Posted by Mustkillroy  in JUST AS PLANNED. CvS2 Felicia UPDATED 2007/11/16 *****TRUE FINAL***** (Started by Jesuszilla November 17, 2007, 01:36:14 AM
 Board: Your Releases, older Mugen

Um, wow. Did you even test out Felicia before releasing this update? All custom states cause her to freeze up. Some of them even crash MUGEN.
    

Re: AI PATCHES by HJK/THH - CvS Charlie(@ndroide) and Hinata(Li_Kun and Fervicante)

 October 08, 2007, 07:43:43 AM View in topic context
 Posted by Mustkillroy  in AI PATCHES by HJK/THH - CvS Charlie(@ndroide) and Hinata(Li_Kun and Fervicante) (Started by hjk October 07, 2007, 08:01:29 PM
 Board: Edits & Add-ons

Why do you insist on calling JudgeSpear Jud******r?
    

Re: Burter (Choujin Style) -- Mugen DBZ DReam [NOW WITH AI!!]

 October 03, 2007, 12:51:05 PM View in topic context
 Posted by Mustkillroy  in Burter (Choujin Style) -- Mugen DBZ DReam [NOW WITH AI!!] (Started by stig87 September 26, 2007, 07:58:49 PM
 Board: Your Releases, older Mugen

Woah, woah, woah. You claim to be about balance, the same balance that makes CHOUJIN's characters so great, but then you jump on the first AI patch you can find for one of your characters, despite the fact that it can perfect God Orochi?
    

Re: Burter (Choujin Style) -- Mugen DBZ DReam

 September 28, 2007, 10:04:43 PM View in topic context
 Posted by Mustkillroy  in Burter (Choujin Style) -- Mugen DBZ DReam [NOW WITH AI!!] (Started by stig87 September 26, 2007, 07:58:49 PM
 Board: Your Releases, older Mugen

Great character, but I think Jeice should've just been his own separate character. Just my opinion.
    

Re: SSJ2 Gohan (Choujin-Style) (DBZ Dream Project)

 September 20, 2007, 12:36:32 AM View in topic context
 Posted by Mustkillroy  in SSJ2 Gohan (Choujin-Style) (DBZ Dream Project) (Started by K.O.D September 18, 2007, 09:46:46 AM
 Board: Your Releases, older Mugen

DBZ isnt cheap its cheerful and legend gogeta ftw!!!

Flying isnt cheap at all, its a DBZ ability

With the power up problem (as i mentioned at MI):

The best thing to do with the AI so it doesnt just power up is code something that detectes that the AI character is in its power up state and create some triggers that will tell it to exit that mode

Example:

;Tell the AI to power up
[State -1,AI charge]
type = ChangeState
value = *** ;Power up state
triggerall = var(58) = 1; AI Variable
triggerall = Power < 3000 ;Not at max power
triggerall = stateno != *** && stateno != *** ;powerup states
triggerall = p2movetype != A && statetype = S && movetype != A && movetype != H
trigger1 = ctrl = 1
trigger1 = p2stateno = 5150 && random < 999 && p2bodydist x > 60 ;P2 is lieing down
trigger2 = ctrl = 1
trigger2 = p2movetype = H && movetype != A && p2bodydist x > 60 ;P2 is hit

;Tell the AI to exit power up
[State -1,AI Exit power up]
type = ChangeState
triggerall = var(58) = 1 ;AI Variable
triggerall = stateno = **** ;Power state
trigger1 = p2movetype != H ;P2 is not in a get hit state
trigger2 = p2movetype = A ;Oppoent is going to attack
trigger3 = power >= 3000 ;Is at max power
value = 0
ctrl = 1

Im not sure if this is any help but thats the idea.

(You also have to make sure that the AI doesnt have any access to any power up commands within the power up state)


Your characters are cheap as hell. KOD, don't listen to him. He wants you to turn your character into one of his abominations.

Flying IS cheap. A character shouldn't be able to float above the opponent while the opponent can do nothing about it.

By the way, Supermystery, stop sending your cronies to flame and downvote my video.
    

Re: SSJ2 Gohan (Choujin-Style) (DBZ Dream Project)

 September 18, 2007, 09:06:36 PM View in topic context
 Posted by Mustkillroy  in SSJ2 Gohan (Choujin-Style) (DBZ Dream Project) (Started by K.O.D September 18, 2007, 09:46:46 AM
 Board: Your Releases, older Mugen

Pretty solid character on the surface, but there are a few issues I'd like to address:

*One of his supers (can't remember which) has an invincibility startup, which lasts for about a second before the move actually begins. This move is nearly impossible to avoid, literally impossible to stop due to invincibility frames, and, if he does miss, his super meter goes all the way back up again. The AI tends to spam this when it can.
*AI also spams the close-range rush move and juggles you in the air infinitely.
*If he's CHOUJIN-style, he really shouldn't have the ability to float. This is more suited to cheese-tastic crap DBZ characters, like the ones we see all too often.
    

Re: I'm back!

 September 06, 2007, 01:34:03 AM View in topic context
 Posted by Mustkillroy  in I'm back! (Started by Shazzo September 05, 2007, 11:27:56 AM
 Board: Your Releases, older Mugen

This topic requires that picture of Mario from Futurama.
    

Re: TheEvilKungFuMan

 August 27, 2007, 05:21:21 PM View in topic context
 Posted by Mustkillroy  in TheEvilKungFuMan (Started by Baby Bonnie Hood August 27, 2007, 08:54:46 AM
 Board: M.U.G.E.N Discussion

While there are some that would just call all warehousers bad, I'd consider EKFM to be a "Good" Warehouser (what I would consider "Robin Hood" Warehousing). He did it with a goal in mind, and that's to rid the "community" of phrases like "leecher" and "warehouse" and to promote actual sharing.

Also, he doesn't leak anything, as far as I know. At least not on his YT channel.

And, yes, he warehoused the real Blaque.

And, at the very least, when Kamek came back to Mugen, EKFM stopped warehousing his stuf. If it's officially "online", he'll stop warehousing it.


Infinity WAS kinda like that right?

It WAS. We were kinda like this forum now, only with an unrequestables list.
    

Re: Toad Kartfighters/ mvc-ish style

 August 26, 2007, 07:08:03 AM View in topic context
 Posted by Mustkillroy  in Toad Kartfighters/ mvc-ish style (Started by random ninja August 26, 2007, 05:36:24 AM
 Board: Your Releases, older Mugen

The download link isn't working for me. Do you think you could upload him to Sendspace?
    

Re: SAMUS ARAN

 August 08, 2007, 12:14:06 AM View in topic context
 Posted by Mustkillroy  in SAMUS ARAN (Started by Reu July 20, 2007, 11:22:03 AM
 Board: Projects

Reu, I just emailed you about possiblity of the Spazer Beam's usage.  ;)

Also, the Dark and Light Beams are pretty much just a variance of the Ice and Plasma Beams: cold and hot. The Annihilator Beam is just a combo of those two Beams.. I don't really see them as necessary, but the way that Reu and I have talked about setup of the Beams can always allow for more.

Don't worry, everyone. I think any fan of Samus will be extremely happy with the moveset Reu and I have talked about.  ;D

OH MY GOD!
    

Re: SAMUS ARAN

 August 01, 2007, 11:51:56 PM View in topic context
 Posted by Mustkillroy  in SAMUS ARAN (Started by Reu July 20, 2007, 11:22:03 AM
 Board: Projects