Posted by manydeath
in Problem with adding Damage Dampening w/ on-hit canceling system (Started by manydeath May 19, 2020, 03:34:38 am
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
[State -1, Jump Cancel Launcher]
type = ChangeState
value = 40
triggerall = command = "holdup"
trigger1 = movehit = 1
trigger1 = stateno = 430
[State -1, Jump Cancel Air]
type = ChangeState
value = 45
triggerall = command = "holdup"
triggerall = var(50) != 1
trigger1 = stateno = 600
trigger1 = movehit = 1
trigger2 = stateno = 610
trigger2 = movehit = 1
[State -2, Jump Cancel Air VarSet]
type = VarSet
triggerall = var(50) = 1
trigger1 = statetype != A
var(50) = 0
[State -2, Jump Cancel Air VarAdd]
type = VarAdd
triggerall = stateno = 45
trigger1 = var(50) = 0
var(50) = 1
[State -3, Dampening VarSet]
type = VarSet
trigger1 = enemy,movetype != H
fvar(10) = 1
[State 200, Dampening]
type = VarSet
trigger1 = movehit = 1
fvar(10) = fvar(10)*0.9