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Re: Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game]

 November 29, 2023, 11:26:09 am View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game] (Started by Ryon June 01, 2023, 05:05:36 am
 Board: Your Releases, 1.0+

Hello, I have been interested in the project for a while, and I downloaded it, when I unzipped the folder and opened the app, it was fine, I configured it but when I was going to start playing in any game mode I got an error from a certain Ikeman.log and It created a text file for me with what was in the error, I tried to join the Discord to ask for help but the invitation says that it has expired, what can I do to play it?, I await your answers

Hello, Lately I've been hearing people having trouble loading the game.
Are you using WinRar? or WinZip?

Using the Windows Extractor does not work so well.

Also here is a link to the discord
https://discord.gg/MEC749dJGH

Sorry for the late reply!
    

Re: Rainbow PalFX

 November 16, 2023, 03:28:51 am View in topic context
 Posted by Ryon  in Rainbow PalFX (Started by Yuko July 28, 2023, 03:37:16 am
 Board: Tips, Tricks, Tutorials

THIS IS AMAZING!!!

I've done a rainbow effect before but it was more of a seizure! This my man is AMAZING!
    

How do I go about coding V-Ism?

 November 16, 2023, 03:18:09 am View in topic context
 Posted by Ryon  in How do I go about coding V-Ism? (Started by Ryon November 16, 2023, 03:18:09 am
 Board: M.U.G.E.N Development Help

Hello, I'm working on someone and I wanted to add the V-Ism from Street Fighter Alpha 3.

and I don't mean the simply part about making combos less restrictive.

I'm talking about the secondary hit that happens after the first by the "afterimage"

Yes I know its a helper, but how would I ever code a helper to follow the players actions, seconds later?
    

Re: DRAGON BALL Z IKEMEN BUTOUDEN

 November 03, 2023, 11:22:47 pm View in topic context
 Posted by Ryon  in DRAGON BALL Z IKEMEN BUTOUDEN (Started by vlad_alucard June 17, 2023, 09:10:36 pm
 Board: IKEMEN Releases

Thank you for using my characters and stuff. Greatly honored!

Also I have sad news.

I found out recently that GohanSSM2 has passed away.
Ace was a mugen hero to me, I looked up to his creations.
Its really hard to find his creations now (without some troublesome websites).

Your game including his characters is a blessing to me.

Rest in peace The Ace Man!
    

Re: Original Anime JUS Ikemen go Stage Release by OldGamer

 October 17, 2023, 03:41:08 pm View in topic context
 Posted by Ryon  in Original Anime JUS Ikemen go Stage Release by OldGamer (Started by OldGamer October 02, 2023, 12:07:31 am
 Board: IKEMEN Releases

sometimes simple stages like this come out the best! I love having such detailed characters dancing in the background.
    

Re: Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game]

 June 04, 2023, 04:46:39 am View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game] (Started by Ryon June 01, 2023, 05:05:36 am
 Board: Your Releases, 1.0+

SPVTW was definitely good, and hearing you and UF putting this in IMEMEN GO with a fighting twist was a MUST check out for me.

As far as the first beta goes, I immediately got a good amount of of feedback (and a couple nitpicks :V) after playing at least an hour. I probably must have missed something during testing, but here's what I have so far on my first playthrough.

GENERAL:

- Most (if not all) music tracks don't have looping

- Victory screen doesn't have music

- Some voice clips for characters have mixed volumes either being too quiet or too loud (Wallace being the quietest and Todd being the loudest, his supers especially lvl 3 are good examples.)

- Credits screen after arcade mode scrolls way too fast to read (also uses the same song as the title screen, unless there weren't any alternatives u could find.)

- Most character moves are using the common.snd (As a bonus nitpick, its better to implement hitsounds to the common.snd file rather than inserting them into characters, I know other full games tend to use this trick for consistent sfx matching and filesize decreasing, Nijikaku is a good example considering it also uses common.snd for swing/swoosh sounds as well.)

- the super finish BG shows up when performing a special/super attack in training mode once the opponents life is down and once the first opponent is defeated in dramatic/simul and tag mode and doesn't disappear afterwords

Nitpick - I wish some/more characters (and maybe stages, yes its possible with stages too :mmhmm:) were unlockables. It would spruce up the fun a bit more

SCOTT:

- his nega pallete (and maybe others?) Is showing a bit of orange in his hair when certain moves are performed.

- there are some instances were if the opponent is too high when performing his lvl 2 super, only the 1st hit connects, but during the 2nd the opponent can either escape with a guard, or another attack if fast enough (this happened on my first arcade playthrough while fighting against negative Scott.)

RAMONA:

- The normal and Fire shields look a bit weird despite being scaled to her height and width

STEPHEN:

- even when in lvl 3 super scene, the pig bank shows up during the attack


That's all the feedback I got for now. Despite all the bugs it has so far, I still love it!  :coollove:

I also liked the fadein and fadeout star animations, I don't really see a lot of other full games using something like this instead of regular fadeins and fadeouts and it makes me wonder why it was never used. I'll be back with more feedback after some more testing.

Peace! ;):goi:

thats all fixed in the latest update, Im gonna update the download link soon
    

Re: Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game]

 June 01, 2023, 07:11:38 pm View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game] (Started by Ryon June 01, 2023, 05:05:36 am
 Board: Your Releases, 1.0+

Ha, really cool!
There are some minor bugs, like infinities and some moves without sound, but great work.

I've shared it on my channel too
[youtube]https://www.youtube.com/watch?v=Y3GO-eE2sx8[/youtube]

Thank you so much O!
When you get a chance can you let me know who and when?
    

Re: Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game]

 June 01, 2023, 04:33:00 pm View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game] (Started by Ryon June 01, 2023, 05:05:36 am
 Board: Your Releases, 1.0+

    

Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game]

 June 01, 2023, 05:05:36 am View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game] (Started by Ryon June 01, 2023, 05:05:36 am
 Board: Your Releases, 1.0+

This project was made in conjunction with Ultra Fatality He for whatever does not have a Mugen Guild account, So I post on his behalf, But also because this is our project that we want for you to enjoy!

[DISCORD]
https://discord.gg/kz9Grs3f

[PREVIEW]


[DOWNLOAD]
https://www.mediafire.com/file/5tr913hejilblhk/Scott+Pilgrim+Versus.rar/file
Patch Notes
Spoiler, click to toggle visibilty
[ROSTER]
The main roster consists of the main cast in the comic / movie.
Scott Pilgrim
Ramona Flowers
Stephen Stills
Kim Pine
Wallace Wells
Knives Chau

The Evil EX's of course
Matthew Patel
Lucas Lee
Todd Ingram
Roxy Richter
Katayanagi Twins
Gideon Graves

Also including some neutral characters who are neither good or bad guys.

Envy Adams
Mr.Chau
Nega Scott
And as a extra bonus we have included additional characters!

[STAGES]
Included are 30+ Stages from the game which are all animated, some have action in the background, All include the zoom feature, for the zoners out there. Many of them never seen before!

[GAMEPLAY & FEATURES]
Arcade Mode
- Each character has a specialized Arcade path which involves a few random fights, A Rival fight and then Boss fight. There is also a secret encounter as well as secret boss fight once certain criteria are met!

- Special Rival Intros (Work in progress!)

Cooperative Mode
- Play with friends to challenge the computer. Arcade Path's were not tested in this mode, But I believe Player 1's arcade path will be active.

Survival
- Don't die.

Versus
- Beat your friends up!

Story Mode
- Included is a very early example of a Story mode implemantation. There is ALOT I want to do with this mode, So please enjoy the sample!
All modes (except Solo)

- Tag and Simultaneous modes are selectable up to 2 team mates ( meaning 3 v 3)

- There is no Turns mode.

High Scores
-Pressing Enter or "Start" after selecting Arcade will open the High Scores section.
-Try to beat the top score!

Netplay
-Thanks to Ikemen Go's build in features Netplay is possible!
-Please use https://www.vpn.net/ Hamachi as your virtual port to allow online play!
-LIKE ALL INTERENET RELATED THINGS, PLEASE BE CAUTIOUS OF ANY INFORMATION YOU SHARE ONLINE! ONLY SHARE YOUR HAMACHI "VIRTUAL" IP, DO NOT SHARE YOUR ACTUAL IP.
Replay Mode!

-All Netplay Fights are automatically recorded! No buttons to press, It just records! Even if you experience lag during the fight, The playback is buttery smooth!

-ONLY WORKS IN NETPLAY.

[HOW TO PLAY]
Scott Pilgrim Versus is a fighting game that makes use of 6 buttons.
X and Y are your Light and Hard attacks.

Mixing light into hard attacks will output various combos.
Z is used as your EX attacks.

EX attacks require 500 (or half of a full guage) to be preformed, Majority of attacks have an enhanced version (EX attack)

A and B are used to call strikers.
Strikers vary greatly based on the character and their affiliation. All characters have 2 Strikers, but some have more. Strikers could be called upon infinitely, But only 1 at a time.

C is used for Super attacks.

All characters share the same general rule for supers-
Down, Forward, C is a Level 1
Down, Back, C is a Level 2
Back, Forward, C is a Level 3
Down, Down, C is a Level 3 Desperation super, which requires you to be in low health in the 2nd round.

[DISCLAIMER]
This is our first public Beta, Please go easy on us.
All aspects of this game be it sprites, sounds, are credited to their original sources.
There are a good amount of sprites I (Ryon) had to make, redraw, trace,frankensprite.
I still have ALOT to learn about Ikemen Go, and especially LUA. This is my first basic foray into actual coding, So please bare with me.
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 21, 2023, 12:45:53 pm View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

Me and Ultra are super paranoid about beta testers and leakers and stuff. Which is why we haven't sent it to you already.

When we release it June 1st, I'm asking if you could do a very indept test of everyone, even the extras.
Don't worry, I understand that. I'll like to play it anyway, no matter if you got me as betatester of if you release the game anyway and I'll test it after the release, you'll get feedback by my side anyway.

Just a question: the chars will get eventually separated releases or will be for the game only??

You could take them out, but as im getting more used to ikemen go's triggers and features, They wouldnt work so well outside of Ikemen Go.
like if you use them in Mugen, they use the fightfx.air hitsparks, i know one of the characters has some rotation in the animation file, which doesnt always work in 1.1, and does not work in 1.0.

It just seems like alot of work to code 1 way, then recode to put them in the game.

We already have plans for continuous updates. maaayyybeee YOU could be part of it?
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 18, 2023, 11:47:09 pm View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

Man, This is so amazing. if this was offical to xbox 360 it would have been so popular. Other than that, Well Done, Ryon and Ultra Fatality! I'm Proud!
Thank you man!
We're 2 weeks away from public release, and I'm excited for everyone to try it out. I hope someone can do like a live stream arcade run. That would be great watching people play it!
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 18, 2023, 10:51:25 am View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

So, is it MUGEN or IKEMEN GO? The trailer says both, but the thread says only the latter.

I'm keeping expectations real. All characters are coded using mostly Mugen codes. I used a few Ikemen Go codes.

It's being released as a Ikemen Go game. Can they work in mugen? I believe they will but certain moves will look funny or weird.

For instance Wallace has a "Beer" indicater.
For whatever reason it doesn't stick to the side of the screen in Mugen 1.1, but because I have Ikemenversion in the .def file.

It works flawlessly, but it doesn't used any special ikemen codes.

So just expect a Ikemen Go version.
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 17, 2023, 06:27:58 am View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

I'm glad to be inspiration for your fullgame, I feel appreciated for that :sweetheart:

Also I got the doubt about where you 2 get the sprites for Knives and Wallace (I resprited the few I got just like Scott for his striker attack), I wouldn't mind to get them to make my own versions of those 2 (especially Wallace).

And yeah, count with me in for anything you need, included some coding from my chars or maybe as betatester ;) (for MUGEN related stuff of course, I'm null at IKEMEN stuff, you know)

Me and Ultra are super paranoid about beta testers and leakers and stuff. Which is why we haven't sent it to you already.

When we release it June 1st, I'm asking if you could do a very indept test of everyone, even the extras.
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 16, 2023, 04:37:49 pm View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

6) Did you guys have to make any additional sprites or animation for the cast?

Yes! I personally made alot of additional sprites for various characters. I tried to give everyone alot more life. I'm not a great spriter but I did my best.

On top of that, Wallace and Knives were never ripped, So I got the game played thru story mode twice unlocked all of their moves and began ripping then. I have a very rough sprite sheet for both Wallace and knives if anyone is interested... not to mention I color separated knives.

In fact on top of sprite edits I color separated several of the characters, for superior palettes.

7) Have you guys thought about guest characters for the game? Like characters from other games, manga, or cartoons that have a similar theme to Scott Pilgrim?

8) Will the characters be released individually for Mugen down the road after the full game releases or are they just exclusive to the main game?

7. Definately! We are definately going to include "Extra" characters. The roster starts at 15 but there are already more characters in development. Me and Ultra were joking about pulling a CAPCOM and having on disc DLC LOL.

8. They will not be released individually, but at the same time you could take them out of the full game. But somethings will not work correctly, as they are made for the game and some particular coding.

Thank you for the questions!
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 16, 2023, 04:13:26 pm View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

3) What was the inspiration for using different video game characters' voices for the cast? It's a very clever work around since the characters didn't have voices in the original game and how did you guys figure out and find voices that suit the them?

With the exception of 4 characters, Ultra Fatality did all of the voice casting. In pretty much all cases, I feel like every voice fits each character perfectly they reflect the personalities and character design perfectly. It's almost creepy how well they match. Very creepy.

4) Where there any voices that you originally had in mind for certain characters but changed?
5) Will there be special intros between different characters?

4. Nope! All voices were carefully curated. Yes! Roxy. Ultra had a hard time finding the perfect voice for her.

5. Yes! Absolutely. During Arcade mode each character has a Rival with Dialogue, determined by Ikemen Go's Arcadepath.lua's functionality. its not going to be perfect right off the bat, and we will improve it over time to include secret bosses along the way, and a very secret final boss. Think of it as Shin Long from bloody roar 2 where you had to win every round, and the final boss to fight him.
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 16, 2023, 04:00:40 pm View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

1)What was the inspiration behind the creation of this game?

Hello! The movie was great and a cult classic for everyone who has ever enjoyed a video game and/or comic book. Originally UltraFatality wanted to create the Evil Ex's as characters, starting with Gideon. And slowly but surely he branched out into the good guys. I joined him about a year ago and we streamlined the overall design of everything. Basara-Kun was also a big inspiration at the start with his SP characters.

2) How do you guys come up with the movesets for the various characters?

Some of the moves fit the characters based on their personalities, others were based on the sprites and the design of them and a few over the top moves were completely original. The traits which some are passive are based on the character personalities.

I have to break up this response into multiple posts. Sorry, I'm mobile and away from a computer.
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 14, 2023, 07:32:33 pm View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

Holy shit, this is fucking amazing! Are boss characters are fully playable? can i wreck shit up as Todd Ingram?

Yes! Absolutely! All Evil X's are playable! And we have a few surprises in store as well!

I'm following the project for a while, I'm a big fan of the franchise and I'm happy it's close to the end!

Thank you for following and supporting. I know we haven't made alot of public news but we are at the point where it's almost complete and are comfortable with it to release it. I'm excited for your feed back!
    

Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 14, 2023, 03:57:51 am View in topic context
 Posted by Ryon  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects



After about a Year of actual hard work, Myself and Ultra Fatality are proud to present Scott Pilgrim Versus!
A full game featuring all the characters you love from the series! as well as a few extras!

15+ Characters
30+ Stages
Story Mode
Arcade Paths with Rivals
Original Screenpack

This project still has some ideas to go through but please join me on June 1st as we release the game!

    

Re: New release of Ikemen go 99.0 RC1

 April 12, 2023, 04:18:14 am View in topic context
 Posted by Ryon  in New release of Ikemen go 99.0-Updated with new changes (Started by OldGamer March 06, 2023, 09:43:59 pm
 Board: IKEMEN Releases

Hey OldGamer!

Im working on a project using the previous version of Ikemen Go.
How difficult is it to update the engine to use the 99.0 RC features?

what are the steps?
    

Re: Project Catch 'Em All

 January 18, 2023, 11:07:28 pm View in topic context
 Posted by Ryon  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Maybe you should merge new ones into main build and continue from that point if there's no issues with this... It's fun project and nice to see it still alive

I don't see any issue with this, I NEVER thought the community would come together and make their own characters.
The entire thing is shocking to me LOL.

I love all of this!