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OrochiWeapon2000

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Messages by OrochiWeapon2000

    

Re: Active Tag system

 January 27, 2024, 10:06:35 pm View in topic context
 Posted by OrochiWeapon2000  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

I just downloaded and messed around with IKEMEN Go for the first time today, and after seeing how much more it offers in comparison to Mugen, I might have to make the change. I also went and tested this new tag system out, and I don't think I could ever go back! ;D Thanks POTS!
    

Re: NES Batman Stage 1-1 (Modified)

 December 31, 2023, 07:12:46 pm View in topic context
 Posted by OrochiWeapon2000  in NES Batman Stage 1-1 (Modified) (Started by OrochiWeapon2000 December 27, 2023, 06:01:23 pm
 Board: Your Releases, 1.0+

Thanks for helping me grow a bit more as a creator! ;D I really appreciate your patience and suggestions in helping me get this right.
    

Re: NES Batman Stage 1-1 (Modified)

 December 31, 2023, 05:08:34 pm View in topic context
 Posted by OrochiWeapon2000  in NES Batman Stage 1-1 (Modified) (Started by OrochiWeapon2000 December 27, 2023, 06:01:23 pm
 Board: Your Releases, 1.0+

Ah... See, I'm still fairly new to stages, only having made a couple of rather simple ones in the past. When I turned debugbg off, and everything went back to black, I thought it was all good. :sweatdrop: Now I know better, and going forward, I'll use the black bg as per your suggestions. :)

Thanks again! Archive updated!  ;D
    

Re: NES Batman Stage 1-1 (Modified)

 December 31, 2023, 12:32:38 am View in topic context
 Posted by OrochiWeapon2000  in NES Batman Stage 1-1 (Modified) (Started by OrochiWeapon2000 December 27, 2023, 06:01:23 pm
 Board: Your Releases, 1.0+

While creating this stage, I went back and forth between checking it with debugbg on and off just to see if there were any obvious issues, but aside from the pink transparent areas, nothing else showed. I personally use Mugen 1.1b, so even though I made this stage with 1.0 and 1.1b in mind, I suppose it's possible that it's an issue with 1.0.

I'll look into it further and do what I can to fix the issue if I see it pop up on my end. Thanks again for checking out the stage, as well as for the feedback.
    

Re: NES Batman Stage 1-1 (Modified)

 December 30, 2023, 08:37:40 pm View in topic context
 Posted by OrochiWeapon2000  in NES Batman Stage 1-1 (Modified) (Started by OrochiWeapon2000 December 27, 2023, 06:01:23 pm
 Board: Your Releases, 1.0+

I think I know what you're reffering to (multiple sprite afterimages, correct?), but I didn't see that while I was testing things out. I'll check again to be sure...

Yeah... I just double-checked, and didn't see it this time either. I tested the stage height with Mouser's MvC characters, as well as other characters that have superjump or flight abilities, but I didn't come across the issue you're talking about on my end, and I'm not sure what would cause it on your end. :???:
    

Re: NES Batman Stage 1-1 (Modified)

 December 30, 2023, 07:28:46 pm View in topic context
 Posted by OrochiWeapon2000  in NES Batman Stage 1-1 (Modified) (Started by OrochiWeapon2000 December 27, 2023, 06:01:23 pm
 Board: Your Releases, 1.0+

Oh crap! I didn't even notice that! :omg: Just fixed that oversight, and I'll surely be more diligent in checking the archive prior to uploading so that doesn't happen again.

At first, I was questioning adding a blur to those two signs at all, but stage felt a tad bland for me in the end. I did try not to overdo the little bit I modified though. :sweatdrop:

Thanks for taking the time to share your opinion, and for letting me know I goofed a bit on the archive. I appreciate ya!
    

Re: Barricaded Station (Resident Evil 3)

 December 27, 2023, 06:45:54 pm View in topic context
 Posted by OrochiWeapon2000  in Barricaded Station (Resident Evil 3) (Started by PotS December 22, 2023, 10:08:23 am
 Board: Your Releases, 1.0+

This stage looks fantastic and I'm loving the flame effects. While I'm usually not in favor of a stage having zoom, it doesn't feel jarring at all here. Excellent work all around.
    

NES Batman Stage 1-1 (Modified)

 December 27, 2023, 06:01:23 pm View in topic context
 Posted by OrochiWeapon2000  in NES Batman Stage 1-1 (Modified) (Started by OrochiWeapon2000 December 27, 2023, 06:01:23 pm
 Board: Your Releases, 1.0+

Hello and Happy Holidays to everyone! I thought I'd try something a little different and make a simple stage using assets from the NES Batman game from Sunsoft, though modified with a lightly animated crosswalk light and exit sign. Should work in both 1.0 and 1.1, and includes BGM.






Give it a try, and tell me what you think.  ;D

https://www.mediafire.com/file/aqossussilowvez/NES_Batman_Stage1-1.rar/file

Archive updated as of 12/31/23!
    

Re: Alex Kidd (Updated!)

 October 08, 2023, 12:42:56 pm View in topic context
 Posted by OrochiWeapon2000  in Alex Kidd (Updated!) (Started by OrochiWeapon2000 September 21, 2023, 05:13:41 am
 Board: Your Releases, older Mugen

Alex Kidd has been updated once again! Please check the first post for the download link.  ;D

General Updates:
- Modified some animations to make them appear a bit smoother. Updated collisions accordingly.
- Modified many HitDefs, focusing mostly on pauses, vels, and damages across the board.
- Optimized some commands, like the Fireball attack and its follow-ups.
- Updated Readme, adding descriptions for new attacks, as well as updating descriptions for whatever changes were made to previous attacks.
- Added AfterImages to all Jan Ken Pon finishers for a tiny bit of flair.

Specific Updates:
- Added a new finisher to the Jan Ken Pon Combinations; "Paper Cutter".
- Made it so that the Sukopako motorcycle acts as a projectile in all forms of the "Sukopako Rush" Hyper Art.
- The Sukopako motorcycle now explodes when it hits the edge of the screen, as well as when it hits an opponent or their projectiles.
- Made it so that when the Peticopter is hit, it flashes briefly. It also has a new sound for when it gets hit.

I'm sure there are still going to be a couple more bugs that may need to be addressed, and maybe some aesthetic changes I'd like to do along the way as well. But for now, unless there's something seriously game-breaking found, I may just call this one done so I can focus more on my other characters.  :neutral:
    

Re: Alex Kidd (Updated!)

 September 22, 2023, 08:25:12 am View in topic context
 Posted by OrochiWeapon2000  in Alex Kidd (Updated!) (Started by OrochiWeapon2000 September 21, 2023, 05:13:41 am
 Board: Your Releases, older Mugen

Alex Kidd has just been updated! Here's what's been changed:

- Can no longer crouch while running. Still can't believe I didn't catch this before.  :mtongue:
- Went through just about all his attacks to change cornerpush, guardpush, damages, hitstun, guardstun, and juggle values all over the place. This should hopefully help to balance him out a little more all around. Jumping FK was especially broken prior to this change, but it should be much more balanced now.
- Changed up the way his "Shinobi Whirlwind" Super Art works a bit (especially in the corner). This change actually fixes an issue that I wasn't even aware of until today.
- Updated some details in the Read-Me here and there.  For the sake of being thorough.  :ninja:

Please re-download using the link in the first post.  :neutral:
    

Re: Alex Kidd (Updated!)

 September 21, 2023, 06:24:00 am View in topic context
 Posted by OrochiWeapon2000  in Alex Kidd (Updated!) (Started by OrochiWeapon2000 September 21, 2023, 05:13:41 am
 Board: Your Releases, older Mugen

He seems pretty good just testing him from the command line but there are some things that do irk me like how his normals have very little pushback and unsafe frame advantage (the Prinny training char I use with JUS chars says both his standing LP and LK are -5 on hit) and how he can crouch while running, though that may not be as big of a deal since not a lot of people pick up on it. Making him a rekka-focused fighter because of the common RPS theme of the games is an interesting choice (I do have a bit of a problem pulling off the HCB paper route ender), as is focusing on some of the stuff from Shinobi World like the fireball ability from when you vault off a pole, though there are some areas that could've been better like the Peticopter's physics. The spritework is top notch, hope the NGPC Rockman update goes well too.

Thanks for the feedback! I do intend to make adjustments to his all his attacks along the way. The running crouch definitely got by me, but I'll take care of that ASAP. Also, his Paper Finisher hasn't been implemented yet, but that's also being worked on in the very near future. As for the Peticopter's physics, I originally gave it more freedom of movement, and made it so that when you release a direction, he just stays in place. But I figured I'd make that at least a bit closer to the source game. Admittedly it's not as perfect as I'd like, but I'll keep messing with it until I get it at least a little better.

Baby steps, right?  :kugoi:
    

Alex Kidd (Updated!)

 September 21, 2023, 05:13:41 am View in topic context
 Posted by OrochiWeapon2000  in Alex Kidd (Updated!) (Started by OrochiWeapon2000 September 21, 2023, 05:13:41 am
 Board: Your Releases, older Mugen

Hi everyone! It's been too long since I've been able to dabble in anything M.U.G.E.N. related. But now that I've got some time to do so, I've gone back to update some of my old works.

First up is Alex Kidd!  ;D



Feel free to inform me of any bugs, questions, comments, etc. Currently, he's lacking at least one "Jan Ken Pon: Finisher" (Paper), and that should be coming pretty soon. From there, I'll be adding some additional intros/outros, along with any necessary balancing that needs to be done. He *should* work just fine on Mugen 1.0/1.1, as that's what I've been using to test the character, but I admit, I may be a bit rusty.  :P

Download him here! - https://www.mediafire.com/file/975l1kifhl79iuz/AlexKidd.rar/file

Mini Rockman is next!  :)
    

In search of SF3 Makoto by NHK and SFA3Max/Double Upper Small Portraits

 December 12, 2021, 08:24:30 pm View in topic context
 Posted by OrochiWeapon2000  in In search of SF3 Makoto by NHK and SFA3Max/Double Upper Small Portraits (Started by OrochiWeapon2000 December 12, 2021, 08:24:30 pm
 Board: Requests

Hello peoples! I'm searching for SF3 Makoto by NHK. I'm also looking for sprite rips for Street Fighter Alpha/Zero 3 Max/Double Upper. Specifically, the small portraits of the portable exclusive characters Ingrid, Maki, Yun, and Eagle.

Thanks in advance for your time!
    

Re: 8-Bit Stuff by OrochiWeapon2000.

 March 08, 2015, 11:41:31 pm View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 am
 Board: Graphics

Here's some of my newest stuff:
Carnage:


Sentinel (Sentinel Force):


Nash (updated):


I've got a few more that I made, but I'm gonna hold off on them for a little bit.
    

Re: 8-Bit Stuff by OrochiWeapon2000.

 February 10, 2015, 06:09:57 pm View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 am
 Board: Graphics

- You're correct. :) The prices listed are the prices for the bead sprites I get commissioned to make. And I only charge a penny per pixel! :D
- I definitely agree with you about Nash's eye. But I'll have to change his whole head/face as well. I just added the sprite I had already made for him, but I haven't had a chance to go back and update it yet.
- Firebrand isn't supposed to be too tall, but I suppose I could increase his size just a little.

Thanks for the feedback! :)
    

Marvel vs. Capcom: Micro Megamix

 February 10, 2015, 08:27:06 am View in topic context
 Posted by OrochiWeapon2000  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 am
 Board: Graphics

Reviving the topic because I'm still making sprites and stuff. :)


I've tried to keep most of the sprites shown here with 8 colors, but for some of them, 8 colors just simply wasn't enough. :P Still, I kept the colors down to a minimum where I could, and I still found myself enjoying every bit of the creation process. :)

My Facebook page is one of the reasons that I've continued to make newer, better sprites. Drop by if you haven't already! :D
https://www.facebook.com/BeadEmUpSprites
    

Requesting sound rips from Sonic & SEGA All-Stars Racing (Transformed)

 December 22, 2014, 06:15:56 pm View in topic context

I've been curious about this for some time now, but does anybody know of anyone that has ripped the character voice clips from these games yet? I've been looking all over the place to see if anyone has, but I haven't found anything. I'm trying to get the actual voices used for Alex Kidd in those games so I can finally give my version of the character his original voice samples and not just a "Worms: World Party" substitute. :P

I'd appreciate any help I can get on this.
    

A question about KoopaKoot's Bulleta's flame effects...

 December 22, 2014, 06:03:44 pm View in topic context
 Posted by OrochiWeapon2000  in A question about KoopaKoot's Bulleta's flame effects... (Started by OrochiWeapon2000 December 22, 2014, 06:03:44 pm
 Board: Development Resources

I recall KoopaKoot's Bulleta having some incredibly well-edited flame effects for her "Cheer & Fire" special/ES moves that (I believe) were made by Hoshi. I was wondering, what technique/method was used to get that effect? I figured I'd ask because I'm highly interested in trying something similar using Shinnosuke Kagami's various flame effects (especially with his phoenix SDM).

Thanks in advance for any info on this.
    

Original Micro-Character WIP: "Deathstrike".

 December 03, 2014, 02:18:18 am View in topic context
 Posted by OrochiWeapon2000  in Original Micro-Character WIP: "Deathstrike". (Started by OrochiWeapon2000 December 03, 2014, 02:18:18 am
 Board: Projects

Hello everyone! I'm back again to show some new progress on my first original micro-character: "Deathstrike" (not to be confused with Marvel's "Lady Deathstrike").

Here are some screenshots:
Standing MK -


Standing FK (Launcher) -


Guard Reversal -


Haze -


Ignite -


Serpent's Wave -


Afterburner -


Trailblazer -


Flare -


Crimson Lance -


Optical Camouflage -



Overheat Cannon -


Tidal Flame -


Meltdown -


Jason Quinones (a.k.a. - "Deathstrike") was the first character I had ever done for M.U.G.E.N, and was originally going to be the main character for my own RPG game titled: "Project: Strike Force". His standard special abilities include mid/advanced "fire" manipulation and above-average agility, strength, and reflexes. While wearing his "Deathstrike" armor, these abilities are greatly enhanced, and he also gains new abilities, including regeneration and optical camouflage.

Like my other characters, he has a pseudo-MvC2 play style with additional features. Currently, he's only really missing a couple of things (Recovery Rolling, Throws, one Hyper Art, one Ultimate Art, additional frames of animation for some of his current attacks, and other misc touch-ups). I'm hoping to have him released around Christmas. :D
    

Re: OrochiWeapon2000's Custom Bead Sprites

 May 25, 2014, 06:20:16 am View in topic context
 Posted by OrochiWeapon2000  in OrochiWeapon2000's Custom Bead Sprites (Started by OrochiWeapon2000 May 09, 2014, 07:47:33 am
 Board: Graphics

Re-posted from my "Bead 'Em Up Sprites" page:

Here is the new pricing list for my sprites. These are the FINAL prices of whatever I've already made to date. If you want to see a digital preview of any sprite that's listed here, feel free to PM me, and I'll send you a link to show you what you'd be buying. ALL PRICES LISTED ALSO INCLUDE SHIPPING! :)

*Ryu (Hadoken) = $16.84
*Juri = $22.08
*Juri (w/"Fuhajin" effect) = $30.74
*Megaman = $22.74
*SonSon = $24.12
*SonSon (Anti-Air) = $56.56
*Spiral = $36.38 (Spiral), $1.71(per sword)
*Cable (Hyper Viper Beam) = $27.12
*Cable (Aerial Hyper Viper Beam) = $27.70
*Captain Commando = $27.40
*Psylocke = $20.40
*Dr.Doom = $31.78
*Strider Hiryu = $25.70
*Orochi Iori = $16.52
*Magneto (no helmet) = $28.96
*Venom = $45.32
*Venom (Death Bite) = $75.64
*Cyclops = $19.84
*Nash = $24.32
*Thanos = $32.82 (with all 6 Infinity Gems)
*Iceman = $20.66 (Iceman), $1.76 (for all 3 "Arctic Attack" ice shards)
*Sentinel (Standing) = $49.46
*Sentinel (Plasma Storm) = $66.78
*Blackheart = $49.24
*Anakaris (Standing) = $36.14
*Storm = $35.12
*Storm (Full Lightning Storm) = $115.58
*Firebrand = $22.66
*Gouki/Akuma = $26.50 (one-time 25% special $19.87)
*Shuma Gorath = $32.00 (one-time 50% special $16)
*Ash Crimson = $14.24
*Enderman = $26.04
*Luna (Cat Form) = $29.28
*Abyss (Form 1) = $54.06