YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Gacel is Offline
Contact Gacel:

Gacel

Contributor

Messages by Gacel

    

Re: Ikemen GO

 September 11, 2021, 05:26:18 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO

 September 11, 2021, 12:15:49 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

suggestions the could be an option for the music to still be playing in the background for the musicvictory if we just use a quick sound that would be a good option to have and boss rush mode having it's own rounds to win in the options.

OK, it should be easy to implement.

Spoiler, click to toggle visibilty

We still have not finished implementing Mugen's 1.1 stagefit.
So that's why it happens

I promise that I'll center on implement letterboxing soon.
    

Re: Ikemen GO

 August 22, 2021, 03:27:04 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I'm running into another difference between the two engines.  I have the game resolution set to 1920x1080 for both engines.  Note the differences in the same resolution between the two versions:

Spoiler, click to toggle visibilty

In MUGEN, the localcoord for everything is 320x240 but it's scaled up to the game resolution (the sides of the screen appear with black bars.  I'm fine with this).  In IKEMEN, everything is scaled both horizontally and vertically (there are no black bars on the sides).  I prefer the way MUGEN does it because in IKEMEN the gameplay appears off due to scaling.  Also of note, I'm using the same motif for both engines with little/no changes in any configurations.  I want to have the full game behave exactly the same in both engines.

How can I properly configure IKEMEN to reproduce how MUGEN renders the game graphically?

Wait... these 2 images do not have the same resolution.
The Mugen one is 1920x1440 and the Ikemen Go one is 1920x1080.
    

Re: Visual Select Screen Editor (updated 01/08/2021)

 August 02, 2021, 06:25:52 AM View in topic context
 Posted by Gacel  in Visual Select Screen Editor (updated 06/08/2021) (Started by tunglashor September 20, 2010, 06:54:33 AM
 Board: Your Releases, older Mugen

Whoa. Nice!
Thanks Tunglashor.
    

Re: Ikemen GO

 July 30, 2021, 10:39:42 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Permanent link:
https://discord.gg/QWxxwjE

Spoiler, click to toggle visibilty

Oscar that is already in Ikemen GO.
It's called AttachedChar.

In order to fight, how to set the boss to appear solo when you're playing with 2 or 3 chars, i don't want the boss appearing repeated 3 times.

You could use "single=1" to make it appear a 1 character even if all the others enemy are simul/tag/turns.
And use "rounds=1" to make the battle against him 1 round.
    

Re: [SPANISH ONLY] Español solamente V2

 July 30, 2021, 10:32:40 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Relax chicos es una sana discusión que por mi parte ya finalizo, cierto que hay algunas incoherencias en los argumentos que me dan pero ya no tengo palabras para seguir extendiendo el tema   :mlol:

dejo un gif de un movimiento que hice ayer:

Spoiler, click to toggle visibilty

Luce bastante bien la animacion.
Una pregunta, ¿Tu mismo hiciste el shader o es uno ya hecho?
    

Re: [SPANISH ONLY] Español solamente V2

 July 29, 2021, 04:44:05 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Spoiler, click to toggle visibilty
Oscar123, no es necesario usar MugenStoryCreator.
Ikemen GO tiene un modo historia programable via lua ya incorporado.

Para los stages hay una characteristica para stages interactivos como Lasombra dijo.
Desde hace tiempo que esta allí.

Tambien se puede usar 8 chars en una sola batalla... realmente no hay limite real de cuantos chars se pueden usar a la vez.

Para ver las carateristicas:
https://github.com/K4thos/Ikemen_GO/wiki

Si tienes preguntas, necesitas ayuda con algo, peticiones de características, informe de bugs sobre Ikemen GO.
Háblame, tratare de ayudar lo mas que pueda.

Eso se hace fácilmente con helpers (si eres programador) integrándolos a los chars y ejecutándolos en el stage que se requiera y si eres creativo prácticamente puedes hacer lo que quieras, no nada mas destruir objetos.

Yup, es la forma mas simple de crear stages interactivos en MUGEN.
No es tan simplificado como en Ikemen pero que sirve, sirve bien.

El único limite es que no puedes controlar los BgDefs o cambiar las dimensiones del stage.

Al inicio es agradable conducir pero después de años y de largas distancias recorridas con la responsabilidad de los pasajeros, los gastos que implica tener un vehículo (tenencia, seguro, servicios, casetas, gasolina, estacionamientos, lavado, refacciones), lidiar con cada idiota sin cerebro tras un volante (principalmente con motociclistas), algunos sustos por las condiciones climatologías o de carretera, las mordidas de transito y uno que otro percance por algún fallo o golpe que te den y si te lo roban (que ya me paso en el 2013 con un Jetta clásico 2012) tramites del seguro, transito y ministerio publico mas sus mochadas para agilizar tramites, y si tu auto tenia mas de un año lo que recibes es un 60% del valor del vehículo o menos dependiendo del modelo, se vuelve un fastidio, últimamente prefiero subirme al transporte publico y dejar el coche en casa.

Y prefiero la lógica a la filosofía  :nuttrox:

Conducir... todo lo que dijiste es cierto.
Y en una ciudad grande es sinónimo de estar atorado por horas en trancones.
"Conducir" es 30% conducir, 70% estar atorado en un trancón o semáforo.

Para puntos bonus, aqui los buses parecieran que los condujeran un personaje de Mad Max.
Conducen como locos compitiendo entre ellos. Antes de que te bajes ya han arrancado.

PD: Equipo "Logica mejor que filosofía" :nuttrox:
    

Re: Ikemen GO

 July 24, 2021, 07:50:55 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Spoiler, click to toggle visibilty

I think this may be the case. I have a few stages that are broken. One I'm almost positive used to work in older Ikemen versions. But, the others are new so I don't know.

Would if help if I sent screen shots / stage names?

It's not every stage. I think I have about 2 or 3 that are busted. The problem, for me, is it keeps wanting to center the camera too high up for the stage.
A list of stages would be very useful to test the bugfix.


Spoiler, click to toggle visibilty

Did you look at the new features? If you download a fresh copy of IKEMEN GO, open up the system.def, there's a ton of new features that say "IKEMEN FEATURE" that mugen does not have. It's very important you do that. You gotta look at the fight.def and system.def to import some new features, and also some new sprites. Look into the fight.sff and system.sff, there's new sprites like the "ratio mode numbers" that does not exist in mugen.
You can also look at "system.base.def".
Here you can see all system.def parameters, including the new features.

For the new lifebar/char/stage features there is the GitHub wiki:
https://github.com/K4thos/Ikemen_GO/wiki
    

Re: Ikemen GO bug reports

 July 22, 2021, 09:26:51 AM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

requests for next update ikemen:
The 1 I would like to know which is the youtube channel of the creators of ikemen or its page here or official.
  1.Interactive stages option (destructible), and it must be very easy to create them since it would simply be to add a 3 player to the fights, but this would act as a bonus player(the 3 player) (such as the destructible car  of  the streed figther, rocks, ectrr , but the sprites corresponding to the stage would be put). That could be easily created I think.
2: option of history and tournament mode (I think this is in place but they still do not work)
3: a magic clash option (dbz type)
4: fix the damn problem of the stages and make the chars look like in the normal mugen
5: compatibility with the future portable pc console, hehe

1. Already in the engine. It's called attachedChar.

2. History mode is already in the engine. Tournament not yet.

3. What is magic clash? I need more info about it.

4. Already done a long time ago.

5. Already done if you are taking about Steam Deck. A Linux version is included with every release.
    

Re: Ikemen GO

 July 19, 2021, 09:32:04 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Wanted to say I'm loving this progress of Ikemen GO will say pretty soon Mugen on the GO will be possible with the Steam Deck.

Yup, Steam Deck uses Arch Linux and Ikemen GO already is compatible with it.
    

Re: Ikemen GO

 July 19, 2021, 06:38:45 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Spoiler, click to toggle visibilty

Ok, taken note of the bug. We will look into it.

We had been looking how Mugen does take into account stage fit and we are still searching how is exactly done.
So we had been messing with boundLow, I hope we did not break the stage with that.
    

Re: Ikemen GO bug reports and know bugs

 June 06, 2021, 03:04:30 AM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Hey, I've come to report a few graphical bugs with my characters:

Using Ikemen GO 0.96.3

Spoiler, click to toggle visibilty


It seems more of a of a CNS bug than a graphical bug.
Still a bug is a bug. I'll look into it.

Hi guys, i'm having trouble with some animated portraits, can you help me please?
Spoiler, click to toggle visibilty

Can you give info about the characters that you are using? (To test it here)
    

Re: Ikemen GO

 June 06, 2021, 03:00:31 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

There's a pretty nasty bug in IKEMEN v0.96.  If any character uses a Projectile state control that has a negative (upward) starting Y velocity, the projectile never appears.  Y velocities of 0 and positive (downward) velocities work just fine.  I've tested this pretty consistently across multiple characters of mine.

Could someone confirm if this is just me or if this is a legit bug?

OK, I'll check for it.

    

Re: Ikemen GO bug reports and know bugs

 May 10, 2021, 05:30:16 PM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Been helping test out OHMSBY's characters in Ikemen GO and noticed that the animated character portraits like in pic related aren't consistently reading the xscale and yscale coordinates in character CNS files, resulting in cases where characters are way bigger or smaller than they should be.
https://i.imgur.com/pR3kCQf.png

There is a feature called portraitScale that could help with cases like this.
You need to add it to the def file of the char in the [info] area.
    

Re: Ikemen GO

 May 10, 2021, 05:26:06 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports and know bugs

 April 05, 2021, 12:17:58 AM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

When they are controlled by AI only? Or also happens when a human controls the char?
    

Why we have Google+ links on the "Socialize" area?

 January 22, 2021, 07:08:01 AM View in topic context
 Posted by Gacel  in Why we have Google+ links on the "Socialize" area? (Started by Gacel January 22, 2021, 07:08:01 AM
 Board: Feedback

Google+ has been dead for years and thanks to that the Google+ thing does absolutely nothing.
It can be removed or hidden? Or is a forced thing of the forum software?
    

Re: Does this site has any rule against Youtube and social media links.

 January 22, 2021, 06:56:07 AM View in topic context
 Posted by Gacel  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 AM
 Board: Feedback

Yeah, that's not how the meme is used.

About using youtube links, this is a interesting topic.

On one hand one could monetize the views on Youtube.
But one can do the same and on personal blogs/sites via ads and Youtube does not force registrations or is intrusive like ad.fly
But the extra views can affect the algorithm
But that only matters if the video/channel is monetized on the first place.

Reading the posts... I think that maybe this has been blown out of proportion.
    

Re: MUGEN on TV

 January 11, 2021, 01:27:49 PM View in topic context
 Posted by Gacel  in MUGEN on TV (Started by Okamigen108 January 07, 2021, 06:44:53 AM
 Board: Off-Topic Help

You coul try using 2880x2160 as your fullscreen resolution and disable "StageFit" in options to keep the 4:3 ratio you used and avoid the "streching" some stages could have.
I have never heard about the colours getting messed up. The colour pallete should look the same.
    

Re: Ikemen GO

 January 08, 2021, 06:42:21 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

For Ubuntu you need to use build_cmpt.sh

The reason is because some debian based distros (like Ubuntu) does use a non-compatible libary header for some reason.
This is only for compilation, the binaries work and compile the same no matter with what you build it.

The previous versions did only compile on Ubuntu.
Things like Ach, Manajaro and Fedora based distros had problems with it so to fix it I had to make changes to make it work in both cases.

In short, you just need to run a diferent build file for Ubuntu.