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Messages by Toxic Masculinity


Re: Spawn MVC2

 May 13, 2022, 05:48:45 AM View in topic context
 Posted by Toxic Masculinity  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

OMG I FRICKIN LOVE YOU! I've honestly been waiting for this for almost a decade, I'm not even lying. I'm so pumped I don't even know what to say other than thank you very, very much. I haven't really actually "played" mugen for almost a year now, but I keep up with what happens in the community, but THIS, has brought me back.

Retitle this video "The time JJkoolaid released Spawn MvC2"

Re: Dante DMC3 "POTS" by Mallboro Games

 April 27, 2022, 04:30:25 AM View in topic context
 Posted by Toxic Masculinity  in Dante DMC3 "POTS" by Mallboro Games (Started by YugaCurry April 08, 2022, 05:34:09 AM
 Board: Found Releases 1.0+


Re: Dante DMC3 "POTS" by Mallboro Games

 April 26, 2022, 04:20:03 AM View in topic context
 Posted by Toxic Masculinity  in Dante DMC3 "POTS" by Mallboro Games (Started by YugaCurry April 08, 2022, 05:34:09 AM
 Board: Found Releases 1.0+

The Dante I didn't know existed, and the one I've been waiting years for. He plays great and the new sprite work is awesome and fits perfectly. Thank you very much Marlboro wherever you are, and great work. Does anyone know if they've made anything else?

Re: Hell Ruins Stage

 April 07, 2022, 03:46:35 AM View in topic context
 Posted by Toxic Masculinity  in Hell Ruins Stage (Started by JtheSaltyy April 06, 2022, 11:28:49 PM
 Board: Your Releases, 1.0+

I like it a lot, thanks for sharing. It kind of looks like Caelid or the Lake of Rot from Elden Ring.

Re: The Negative Zone Stage 1.1 & 1.0

 March 31, 2022, 09:50:15 PM View in topic context
 Posted by Toxic Masculinity  in The Negative Zone Stage 1.1 & 1.0 UPDATED (Started by MatreroG March 30, 2022, 08:13:54 PM
 Board: Your Releases, 1.0+

Seriously dude, how the heck are you so dang consistent in putting out amazing stages every single time you create something? Literally, every single stage you've made is my new favorite. Thank you very very much for all your work. You're a BMF to say the least.

Re: JUS Mugen Stages Collection Update & New Release by OldGamer

 March 25, 2022, 02:35:36 AM View in topic context
 Posted by Toxic Masculinity  in JUS Mugen Stages Collection Update & New Release by OldGamer (Started by OldGamer March 10, 2022, 06:36:38 AM
 Board: Your Releases, 1.0+

Lol you guys are funny.  ;D
Hell yeah though OG, these are all extremely awesome stages, and again, perfect for JUS. Thank you very much and great work. I'll be using every single one of them, but from the screenshots I really like the pirate ship one and the b&w Mario one. Like I said though, all of them are dope and top quality.

Re: JUS Mugen Stage Release the Desert Ride code by OldGamer

 February 16, 2022, 09:15:10 AM View in topic context
 Posted by Toxic Masculinity  in JUS Mugen Stage Release the Desert Ride code by OldGamer (Started by OldGamer February 16, 2022, 08:54:44 AM
 Board: Your Releases, 1.0+

I'm liking these JUS stages a lot that you've put out lately. They fit perfectly and they look really cool. I also like that they aren't flooded with cameos which usually always looks cheesy/ lame imo. Well done as usual, and much appreciated.

Re: Bloodrayne MVC2

 January 26, 2022, 03:56:39 AM View in topic context
 Posted by Toxic Masculinity  in Bloodrayne MVC2  (Started by JJkoolaid January 25, 2022, 04:51:34 AM
 Board: Your Releases, 1.0+

Judging from the video, she looks pretty damn awesome, and I already love all your other edits/chars so I'm sure this will be no different. Thanks again for more awesome content, and keep it rockin if possible.

Re: Waterway Night (Kizuna Encounter)

 October 31, 2021, 03:43:33 AM View in topic context
 Posted by Toxic Masculinity  in Waterway Night (Kizuna Encounter) (Started by xcheatdeath October 30, 2021, 10:14:40 PM
 Board: Your Releases, 1.0+

Dope stage as always, nicely done and much appreciated. I love that you update these stages because almost every one that you've made were stages I liked but wouldn't use until now due to the lack of everything you add to them.

Re: Trackhead V1.5 (FINAL)

 September 24, 2021, 05:00:20 AM View in topic context
 Posted by Toxic Masculinity  in Trackhead V1.5 (updated 08/11/21) (Started by Trackiest head September 23, 2021, 08:11:21 PM
 Board: Your Releases, 1.0+

This character is one I didn't think I was going to like when I first tried him a year ago, but since then, Trackhead is honestly in my all time top 10. I love his move set, sprites, sounds, gameplay design/ mechanics. This is character is truly great. I'm beyond pumped to try out his final update. Thank you very much for sharing and all the work you put into making him.

Re: Bayou Hideout

 August 31, 2021, 04:05:05 AM View in topic context
 Posted by Toxic Masculinity  in Bayou Hideout (Started by ELECTR0 August 31, 2021, 03:56:47 AM
 Board: Your Releases, 1.0+

Thanks for sharing this stage, I like it a lot. I know a couple characters this stage will go perfect for.

Re: Best original characters?

 August 29, 2021, 06:00:18 AM View in topic context
 Posted by Toxic Masculinity  in Best original characters? (Started by D. HoChoy August 28, 2021, 10:34:37 PM
 Board: M.U.G.E.N Discussion

I agree with everything listed, and here's a few more that are really good as well.

Trackhead by Trackiest Head

Bartholomew by Hadoman

Whip the Executor by Hadoman

Ella, Giano, Kuando, & Ubu by Aiduzzi

Re: [OHMSBY Thread]: Kirby quick update (7/29/21)

 July 31, 2021, 03:33:28 AM View in topic context
 Posted by Toxic Masculinity  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Thanks for another update Ohmsby. I'm gonna have to teach my kids how to stay up to date on your chars after I have some and when they're older. Just kidding, I hope lol.

Dragon Ball Series Portrait Pack

 July 17, 2021, 05:19:53 AM View in topic context
 Posted by Toxic Masculinity  in Dragon Ball Series Portrait Pack (Started by Toxic Masculinity July 17, 2021, 05:19:53 AM
 Board: Edits & Addons 1.0+

I thought I already shared this a while ago, but I just checked and all my portrait threads seem to be gone for some reason or I'm just an idiot. Either way, I'm reuploading my most recent pack if anyone is interested. It has 121 portraits in it for an assortment of Dragon Ball characters.

Spoiler, click to toggle visibilty


Re: Carnage MvC Style

 July 06, 2021, 03:33:19 AM View in topic context
 Posted by Toxic Masculinity  in Carnage MvC Style (Started by TMC55 July 06, 2021, 03:26:35 AM
 Board: Your Releases, 1.0+

Dude, thank you so much. I still have to test him out before I can give feedback, but if you really did commission Kenshiro99 to make this, I know I'm going to love it because I've loved everything Kenshiro's done. Thank you very much for sharing it with all of us too, much appreciated to say the least. It seems the Carnage I've been wanting for over 10 years has finally arrived.

Re: MUGEN Stage: Egyptian Crypt (game: soulcalibur 2)

 May 11, 2021, 04:06:26 AM View in topic context
 Posted by Toxic Masculinity  in  MUGEN Stage: Egyptian Crypt (game: soulcalibur 2) (Started by Helgast Compani May 10, 2021, 12:32:05 PM
 Board: Your Releases, 1.0+

Damn. This looks absolutely amazing! Great work and thank you for sharing. This is truly great. Ivy and Taki look incredible too, great work on those sprites if you're the artist. If only that's what their mugen counterparts sprites look like, but we can dream. Thanks again.

Re: MugenHook - upgrade your M.U.G.E.N!

 April 20, 2021, 09:44:16 AM View in topic context
 Posted by Toxic Masculinity  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 PM
 Board: Projects

I just started getting into this tool recently and it is truly awesome. Definitely has some kinks that need to be worked out, such as not being able to use the Dpad to control the characters (if it is possible, I can't figure out how to do it), but it is beyond what I thought would ever be possible in Mugen.
Another feature that would cool to add and really handy is to allow select screens to be scrollable. I have A LOT of mugen characters as I'm sure most of us do, and it would be cool to not have to edit every screenpacks select screen to accommodate for all of them. Plus it would be nice to see bigger character icons on the select screen too as opposed to 3x3's.

Re: Fallen Liberty (Nigth) Custom Stage 1.1 & 1.0

 April 08, 2021, 04:23:38 AM View in topic context
 Posted by Toxic Masculinity  in Fallen Liberty (Nigth) Custom Stage 1.1 & 1.0 (Started by MatreroG April 07, 2021, 10:54:57 PM
 Board: Your Releases, 1.0+

I've always really liked this stage and this version is the best version of it that I've seen thus far. I love the colors a lot and the rain and lightning goes perfect with it. It might be cool looking if you added some graffiti to the statue of liberty and/or some other areas like the purple pillar, and also maybe have some occasional trash or debris blow by like a newspaper or something. Anyway, thanks again for another great stage to add to the roster. You're stages are among my favorites.

How To Load Zipped Chars/Stages?

 March 30, 2021, 05:34:37 AM View in topic context
 Posted by Toxic Masculinity  in How To Load Zipped Chars/Stages? (Started by Toxic Masculinity March 30, 2021, 05:34:37 AM
 Board: M.U.G.E.N Configuration Help

I apologize if this is a stupid question, but is it possible to zip characters and stages and still load them in Mugen? If it is, can someone please explain how to properly do it in the Select.def? I tried zipping a character and then inputting:, order=1 the Select and it didn't work. I've used Mugen for like 15 years now, and for some reason this question has crossed my path, but now I'm starting to run out of space and my Mugen folder is like 70-80 gigs. Just curious if anyone knows if this is possible and how to do it.

Don't everyone answer at once lol. Just joking. I was able to answer my own question though, and as suspected, I'm an idiot. Problem fixed.

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 27, 2021, 04:09:32 AM View in topic context
 Posted by Toxic Masculinity  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

This is such a great take on Beast, you guys did an amazing job and should be extremely proud. As mentioned by everyone, the sprites are outstanding, and the coding/gameplay feels great. This was totally out of left field for me, but one of the coolest releases I've seen in a long time (bias opinion since I'm a die hard comic fan).
- I haven't tested the new update, but based off the initial release I think that he feels a little too generous in the ass kicking department, and is able to go off a little too much when doing combos, which gives him a somewhat unpolished feel imo. He's too good lol. He's effective from any range and can turn almost anything into a massive combo in any scenario. He's like a mashers delight, with zero learning curve which to me, the fun part of trying new characters in fighting games is figuring out how to use them. With all that said though, I have no suggestions. Maybe...slow him down. Maybe.

- I think he could benefit from some more sounds as well. He seems to only have 1 grunting sound that is used for all his attacks, as well as his taunt. The only time he speaks is during his Intro. He would feel a lot more complete and Beastly if he had some more Beast specific sounds and voice clips. The lack of sounds give him a KFM feeling, at least to me, and I mean absolutely no disrespect when I say that. Just being honest and trying to help.

- Would you consider adding at least 1 more taunt where he says some type of comment to the enemy?