You just need to put the correct info around the direct image link but I assume this is what you're trying to do, the lifebars do look pretty nice though, so I may use these myself in a future build!
This is really cool, really adds to those hype moments in a tense fight, it does seem though as some of your other modules no longer work with the current build like the dramatic zoom, activetag and shadow assist systems, so I may hold off until an update to migrate all my stuff to this new nightly build. Looking forward to having this together with your slow mo working together
Re: Diek Stiekem's Edits - Hayato Kanzaki edit released
That's great to hear, I always hoped this Hayato would get an edit from someone, I'll definitely try it out.
I know the original was a bit weird because for some reason you had to hold down 3 buttons for the charge to work, but if you edited the commands to be just the Y/B it wouldn't work.
Re: Street Fighter All-Stars (2024 Update incoming)
It's nice to see you still working on and updating it, I recall having a fair bit of fun with it. I will say 2 minor little nitpicks and this might be more of an artistic choice but I feel like the All-Stars part of the logo could use a bit of work, perhaps not making all the connected letters blend into one another?
Also, this again this might be either artistic choice or a limit based on character art for some characters, but maybe trying to pick from a more consistent style for all the character art would be good as well, since I do recall you used art from various for portraits last time as well. I am excited to see your new update for this though, as I'm sure it'll continue to be a really fun time
Maybe something more like this? Made it for fun so I could make myself a vector of the SFV logo
This sounds pretty awesome, idk how much help it would be in regards to the Oni mode in the future but I do recall there was a Akuma that had a Oni mode with those moves incorporated into the CVS sprites, but I'm not sure how much polish they had or would need if needed
Re: Capcom Fighting All-Stars: Rise of the Code Holders (Slow WIP Thread)
Perhaps for bases you can use Alba's custom KOF styled sprites as a base and Kain for Abel, this project sounds great though, it would be nice to eventually see Ingrid reunited with the rest of her cast mates that never got a second chance, wishing you the best of luck with this whole thing
not a problem I haven't made any in ages and I've been dying to make some for your characters for a while so I'm happy to contribute these and hopefully more soon enough! and here's some for Iori too
strange, might be an issue from using a discord image link since I did save them as png's, reuploaded them on mediafire HERE congrats on the release btw!
I have to ask, but I feel like this might be more character based rather than the tag code but I figured I'd check, but is there a way from disabling tag during certain supers, for example, I have a bunch of OHMSBY styled characters, and it doesn't prevent interruptions during the instant kill style moves, but with something like Violin Ken's SFV characters during their more cinematic supers it prevents interaction so you can't see the other character during that moment, and they can't interfere with the super animations
I assume you want to keep the small portraits consistent, otherwise I'm not sure if it would help to maybe use one of the portable games or a different version of him for a different small portrait
Re: CVS Redux (Screenpack/lifebar/Full Game) Updates (BETA Released (5/1/2024)
I assume you mean one of these for Dan? yeah an EX would work for characters like Sean but maybe even using the Second impact art to reflect the EX version since I think that's what it's based on, I would almost suggest combining Mr Karate/Serious Mr Karate/Takuma , Terry also needs one, idk if it may just be almost worth including his MOTW version too since I know a version of that exists too, I would also probably suggest just omitting the "master" versions of characters, although I think the only one you have might be Ken. Noticed Morrigan also has an EX version which you may need to add a new portrait and EX label to as well, or just maintain one of them as they have basically the same moveset more or less, just minor differences
Re: CVS Redux (Screenpack/lifebar/Full Game) Updates (BETA Released (5/1/2024)
I will suggest that as someone who already used your screenpack for my own build, just a preference but make sure all your default pals are mapped the same button (and that the palette selector is turned off on any that still have it on, I noticed Jin and some others still had it on) I assume you're still working on the naming and portraits, but I was confused as to why most of the characters had their portraits changed, and some didn't, but I assume that will be fixed in an update later. Currently just at a glance make sure you differentiate the multiple slot characters like Sean/Ken with their updated names and portraits since for Ken there's both "Ken, Ken Masters, Violent Ken and Master Ken" similarly to Kyo with "Kyo, Kyo Kusanagi and Kusanagi" , keep at it with the updates, it's a solid base to keep adding to
I'm not entirely sure why but for some reason the only way I can skip the intros to get into the actual game is by hitting F9 if not it just keeps looping the intro/demo/ranking screens which took me a moment lol. This game seems like a lot of fun, I wonder do you plan on adding the remaining characters from the PSP/GBA games? all the bonus characters you added are great so far too!
The shading on this Adon looks really nice but I feel like his proportions and face seem a little off, fantastic work though, love the MVC2 styled Beast a lot!
I don't think they have many angles but maybe you can just find some pictures online and downsize them like this? you can always clean them up a little more afterwards but they may work for you, if you need them.
Re: Starting Anew. New spriting project in progress! Help appreciated~