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Re: Limiting a varset to a specific state?

 December 08, 2021, 06:03:23 PM View in topic context
avatar  Posted by ade2004  in Limiting a varset to a specific state? (Started by ade2004 December 07, 2021, 01:20:23 PM
 Board: M.U.G.E.N Development Help

    

Re: Limiting a varset to a specific state?

 December 08, 2021, 02:31:41 AM View in topic context
avatar  Posted by ade2004  in Limiting a varset to a specific state? (Started by ade2004 December 07, 2021, 01:20:23 PM
 Board: M.U.G.E.N Development Help

Thanks for the reply. Yeah It's for a full game. I would prefer it to be in common1.

The latter code did not work...
    

Limiting a varset to a specific state?

 December 07, 2021, 01:20:23 PM View in topic context
avatar  Posted by ade2004  in Limiting a varset to a specific state? (Started by ade2004 December 07, 2021, 01:20:23 PM
 Board: M.U.G.E.N Development Help

Hello guys. I was wondering if its possible for a variable to be created only in a specific state.(not in common1 but.a different state file)

I have a varset in common1.cns and I want the variable to be created only in a specific state, is that possible?

State 0 VarSet
Triggerall = stateno = XXXX
V = XX
value = X

I tried the above but it doesn't work.
    

Re: Global variable affecting multiple statedefs?

 September 23, 2021, 06:04:05 PM View in topic context
avatar  Posted by ade2004  in Global variable affecting multiple statedefs? (Started by ade2004 September 19, 2021, 02:19:08 PM
 Board: M.U.G.E.N Development Help

All thats going to do (and i don't know where in the file it is) is constantly set a variable between 0 1 and 2.

Use displaytoclipboard in state -2 to see if your varset works

It's in common1.cns, under [statedef -3]

There is no state -2 in the common1.cns, that's how this full game was structured. However [state -2] exists in the characters own 1.cns file
    

Re: Global variable affecting multiple statedefs?

 September 22, 2021, 04:13:01 PM View in topic context
avatar  Posted by ade2004  in Global variable affecting multiple statedefs? (Started by ade2004 September 19, 2021, 02:19:08 PM
 Board: M.U.G.E.N Development Help

Just use the one in the data folder. That's why its there. Common mechanics. As long as the variable is unique for everyone you're fine.

Yeah I tried that earlier but it didn't work, is there an issue with the way my code looks in common1?

[State 0, boss decider]
type = VarSet
trigger1 = 1
v = 18
value = 0 + random%3

Basically I'm trying to generate random images on the tower select.
the state for the battle plan is in statedef 18000, another common file that ALL chars share.
    

Re: Global variable affecting multiple statedefs?

 September 22, 2021, 12:17:31 AM View in topic context
avatar  Posted by ade2004  in Global variable affecting multiple statedefs? (Started by ade2004 September 19, 2021, 02:19:08 PM
 Board: M.U.G.E.N Development Help

Yes. As long as its your characters personal common1 thats fine. If its a shared common1 like the one in data thats a full game only thing. Not because it won't work but because you may break other charracters already using the var.

How can I achieve that? that's EXACTLY what I want. I am making a full game so I need the variable in a shared common1 file


EDIT: rest assured the variable is unique
    

Re: Global variable affecting multiple statedefs?

 September 21, 2021, 04:23:31 PM View in topic context
avatar  Posted by ade2004  in Global variable affecting multiple statedefs? (Started by ade2004 September 19, 2021, 02:19:08 PM
 Board: M.U.G.E.N Development Help

Thanks for the reply Cyanide. What about my EDIT #2? Is that possible? Setting a variable in common1. cns and using it on other state files for the character. If it helps I could describe the specifics of what I'm trying to achieve.
    

Global variable affecting multiple statedefs?

 September 19, 2021, 02:19:08 PM View in topic context
avatar  Posted by ade2004  in Global variable affecting multiple statedefs? (Started by ade2004 September 19, 2021, 02:19:08 PM
 Board: M.U.G.E.N Development Help

Hello, I was just wondering if this is possible. using a varset in common1 to set a variable and having it recall that variable across multiple states.

EDIT:
NVM, got it to work. Works within the same cns file across different states which serves my purpose.

EDIT2:
what I was initially asking was if a varset in common1 can work across multiple cns files in different states within a character.
    

Re: Help with the "Random" Trigger

 August 02, 2020, 05:09:24 PM View in topic context
avatar  Posted by ade2004  in Help with the "Random" Trigger (Started by andrewobler July 22, 2012, 05:56:00 AM
 Board: M.U.G.E.N Development Help

I appreciate the help guys.
I'm no coding expert, im only just returning to mugen after years of absence. This is actually what the pre intro code looks like in the common1.cns

[Statedef 190]
type = S
ctrl = 0
velset = 0,0

[State 5900, 1]
type = varSet
trigger1 = time = 0
var(48) = 1

[State 191, 1]
type = ChangeState
trigger1 = Time = 0
value = 0
ctrl = 0


***I should note that this is for mortal kombat project. I looked in the help folder and that variable 48 is used as an "additional indicator for round start"

Apparently those guys do things differently from "normal mugen"

    

Re: Help with the "Random" Trigger

 August 02, 2020, 12:36:38 AM View in topic context
avatar  Posted by ade2004  in Help with the "Random" Trigger (Started by andrewobler July 22, 2012, 05:56:00 AM
 Board: M.U.G.E.N Development Help

Actually i take that back. I did have two statedef 190s, but it was a placeholder code that I've since deleted. Still doesn't work. The animation from statedef 191 works, but for subsequent rounds it only plays the animation from statedef 191
    

Re: Help with the "Random" Trigger

 August 02, 2020, 12:30:43 AM View in topic context
avatar  Posted by ade2004  in Help with the "Random" Trigger (Started by andrewobler July 22, 2012, 05:56:00 AM
 Board: M.U.G.E.N Development Help

I have just 1 statedef 190, in the common. The actual states with the different intro code are in the characters cns
    

Re: Help with the "Random" Trigger

 August 01, 2020, 11:55:16 PM View in topic context
avatar  Posted by ade2004  in Help with the "Random" Trigger (Started by andrewobler July 22, 2012, 05:56:00 AM
 Board: M.U.G.E.N Development Help

Hey, sorry to bump this after so long but I've been trying to figure out random character intros and Google brought me here. I followed Cyanide's instructions and still can't get it to work.

This is in the common1.cns:

[Statedef 190]
type = S
ctrl = 0
velset = 0,0

[State 190, 2] ;Go straight to intro.
type = ChangeState
trigger1 = time = 0
value = 191+(random%3)

And this is the state for the intro:

[Statedef 191]
type = S
ctrl = 0
anim = 7000
velset = 0,0

[State 191, 1] ;Freeze animation until PreIntro is over
type = ChangeAnim
trigger1 = RoundState = 0
value = 7000

[State 191, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 191, 3] ;Change to stand state when done
type = ChangeState
trigger1 = AnimTime = 0
value = 0

The other 2 states(192 and 193) are identical, just the values with the different animations are changed.

HELP!
    

Re: Auction alert

 March 17, 2011, 10:46:02 AM View in topic context
avatar  Posted by ade2004  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 AM
 Board: M.U.G.E.N Discussion

You gotta be joking right? The fact that ANYONE should charge shipping for a mugen is just bullcrap, I've never heard of anyone wanting a "hard copy" of a mugen game, he is taking advantage to make money off of his game.

MUGEN is free, the game companies are not suing mugen because we use their sprites, I'd like to keep it that way.
    

Re: Auction alert

 March 15, 2011, 04:18:44 PM View in topic context
avatar  Posted by ade2004  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 AM
 Board: M.U.G.E.N Discussion

The worst part is charging for it, claiming you are paying for "processing" and "shipping". Like he's running some huge company.
    

Re: Auction alert

 February 21, 2011, 04:34:55 PM View in topic context
avatar  Posted by ade2004  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 AM
 Board: M.U.G.E.N Discussion

This asswipe should be reported:

http://mugenclangaming.enjin.com/

Go to "get a game"

"Visit Our MCG Home Page and use the donation module. We Accept Paypal, Credit Cards, Personal Checks or Money Orders. What does a Donation Pay for? All the shipping materials,handling,& a MCG members time to process your goods.The Game or Item For PC Mugen is Free!If You want XMugen Games they are priced differently for Project conversion time & labor,You will receive your games or Items in 2 or 3 business days using Paypal. All other payment methods will take 5 to 7 business days to process within the US. All other countries outside the US will take a longer time to process. Once the Donation has been received then the recipient will be contacted immediately via email or by phone to finalize the process and get the order underway. You are Guaranteed a Great game from MCG and if you have any Problems we will replace the game or item without any Questions Free of Charge! Please Contact EDGE or 3LIT3 MUG3N D3m()N, We are the MCG Owners For any other details or questions that you may have,or the shipping costs per game or item. If You want get into The Next Generation of Gaming for PC, PSP, PS3 & XBOX you have found the right place! We are hoping our Service will Satisfy today's Gamer. Thanks for taking your time to visit & reading over our getting a game policy.
Now What Are You Waiting For? Get Your Game On!!!! "


 >:(
    

Re: The mugen alert selling thread

 February 21, 2011, 04:34:25 PM View in topic context
avatar  Posted by ade2004  in The mugen alert selling thread (Started by ade2004 February 21, 2011, 04:15:18 PM
 Board: M.U.G.E.N Discussion

Thanks, posted.
    

The mugen alert selling thread

 February 21, 2011, 04:15:18 PM View in topic context
avatar  Posted by ade2004  in The mugen alert selling thread (Started by ade2004 February 21, 2011, 04:15:18 PM
 Board: M.U.G.E.N Discussion

Where is it?

This asswipe should be reported:

http://mugenclangaming.enjin.com/

Go to "get a game"

"Visit Our MCG Home Page and use the donation module. We Accept Paypal, Credit Cards, Personal Checks or Money Orders. What does a Donation Pay for? All the shipping materials,handling,& a MCG members time to process your goods.The Game or Item For PC Mugen is Free!If You want XMugen Games they are priced differently for Project conversion time & labor,You will receive your games or Items in 2 or 3 business days using Paypal. All other payment methods will take 5 to 7 business days to process within the US. All other countries outside the US will take a longer time to process. Once the Donation has been received then the recipient will be contacted immediately via email or by phone to finalize the process and get the order underway. You are Guaranteed a Great game from MCG and if you have any Problems we will replace the game or item without any Questions Free of Charge! Please Contact EDGE or 3LIT3 MUG3N D3m()N, We are the MCG Owners For any other details or questions that you may have,or the shipping costs per game or item. If You want get into The Next Generation of Gaming for PC, PSP, PS3 & XBOX you have found the right place! We are hoping our Service will Satisfy today's Gamer. Thanks for taking your time to visit & reading over our getting a game policy.
Now What Are You Waiting For? Get Your Game On!!!! "


Loophole or not?
    

Re: Image thumbnails during stage select.

 December 27, 2010, 10:16:01 PM View in topic context
avatar  Posted by ade2004  in Image thumbnails during stage select. (Started by ade2004 December 27, 2010, 04:30:02 AM
 Board: M.U.G.E.N Development Help

That's what I did, the problem now is through positioning in the system.def only 13 out of the 34 stages line up in the center, the rest are off to the right and one to the left.  :???:

is there a way to get mugen to not display the "stage X:" text?
    

Re: Image thumbnails during stage select.

 December 27, 2010, 02:13:34 PM View in topic context
avatar  Posted by ade2004  in Image thumbnails during stage select. (Started by ade2004 December 27, 2010, 04:30:02 AM
 Board: M.U.G.E.N Development Help

Not exactly sure if that made a difference, some are all over the place and some seem centered on the screen. Was I supposed to have made the thumbnails right next to each other in the font image pcx?

EDIT: another issues I think is causeing tihs is the original screenpack I am editing:

"stage 1: The pit1" etc is the format for all the stages, is that why I sometimes see 2 thumbnails? because of how it's reading that? How can I fix it? aka not make mugen display "stage 1:"
    

Image thumbnails during stage select.

 December 27, 2010, 04:30:02 AM View in topic context
avatar  Posted by ade2004  in Image thumbnails during stage select. (Started by ade2004 December 27, 2010, 04:30:02 AM
 Board: M.U.G.E.N Development Help



I have no problem using font factory, I have 34 stage thumbnails letters "A to Z" and numbers "1 to 8". The problem now is it's been a while so I don't remember what/where exactly in the stages I should change to correspond to the font letters and numbers, so I get results like this:


The 2nd image turned out well, but then again I'm not sure why...