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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: MUGEN Stage: Egyptian Crypt (game: soulcalibur 2)

 May 12, 2021, 03:28:20 AM View in topic context
 Posted by Vegaz_Parrelli  in  MUGEN Stage: Egyptian Crypt (game: soulcalibur 2) (Started by Helgast Compani May 10, 2021, 12:32:05 PM
 Board: Your Releases, 1.0+

Stunning.
    

Re: Cherry Blossom2019 / Stage Update - Spain2019

 May 05, 2021, 02:43:25 PM View in topic context
 Posted by Vegaz_Parrelli  in Cherry Blossom2019 / Stage Update - Spain2019 (Started by Charles_2011 May 04, 2021, 09:26:31 PM
 Board: Your Releases, 1.0+

Loving the atmosphere of Cherry Blossom. Great improvements on Spain as well.
    

Re: 2 Metro Arenas (Final Fight)

 May 04, 2021, 07:24:58 PM View in topic context
 Posted by Vegaz_Parrelli  in 2 Metro Arenas (Final Fight) (Started by ELECTR0 May 03, 2021, 07:37:14 PM
 Board: Your Releases, 1.0+

Not big enough for zoom!? UNEXCEPTABLE!!!

Spoiler, click to toggle visibilty
    

Re: Spec Ops MB-01 stage updated

 May 03, 2021, 05:31:13 PM View in topic context
 Posted by Vegaz_Parrelli  in Spec Ops MB-01 stage updated (Started by O Ilusionista May 01, 2021, 02:47:45 PM
 Board: Your Releases, 1.0+

Cool stuff.
    

Re: New Street (Another Street Updated feat. Old Gamer) 1.1/1.0

 April 26, 2021, 07:26:20 PM View in topic context
 Posted by Vegaz_Parrelli  in New Street (Another Street Updated feat. Old Gamer) 1.1/1.0 (Started by Kamui_Kanjai April 26, 2021, 02:40:40 AM
 Board: Your Releases, 1.0+

Very cool stage. However, the front wall, back wall and rail delta should be less than or equal to the floor sprite as they are further into the background.
    

Re: Spain2019

 April 26, 2021, 06:56:00 PM View in topic context
 Posted by Vegaz_Parrelli  in Spain2019 (Started by Charles_2011 April 19, 2021, 06:52:08 AM
 Board: Your Releases, 1.0+

Quote
Would of been cooler if it kept spinning and if the clouds was moving.

It is a good a idea, I´ll keep it in mind for a future update, thank you for the tip.

MatreroG and Akito, thank you for your words, I always tried to do my best. I have more ideas in mind, I hope to share them soon.

Moving clouds is a good idea, but the gears spin because they are part of the mechanism that lowers the cage. So when the cage stops, they should stop. Wouldn't make sense for them to keep moving. I'm sure that's what you had in mind, right Charles?
    

Re: Pacific High(1.1 Only) by Vegaz

 April 26, 2021, 06:45:42 PM View in topic context
 Posted by Vegaz_Parrelli  in Pacific High(1.1 Only) by Vegaz (Started by Vegaz_Parrelli April 19, 2021, 05:10:46 PM
 Board: Your Releases, 1.0+

Looks good.
But the snow is a bit... Weird. It's like it has an odd loop or something.

I think it's the software. I was warned not to use squirlz to animate snow. lol

Looks good.
But the snow is a bit... Weird. It's like it has an odd loop or something.
I agree YOU 100% I would make the snow parallax and also made the wooden fence with snow and make city into delta = .4



You didn't take a look at the code did you, OG? The floor is parallaxed. The tips of fense are white to represent a bit of snow on top.  I might agree with the delta value, tho.
    

Re: Pacific High(1.1 Only) by Vegaz

 April 19, 2021, 10:11:43 PM View in topic context
 Posted by Vegaz_Parrelli  in Pacific High(1.1 Only) by Vegaz (Started by Vegaz_Parrelli April 19, 2021, 05:10:46 PM
 Board: Your Releases, 1.0+

Exciting! Indeed!
Good memories!

I have this feeling rival school is everywhere lately :D

Keep it up with the great stuff!

I've got at least one more but I've been holding on to it in hopes of a big release pack from Newage. But I may release it on It's own...
    

Re: Atop the Elevator (Punisher Arcade)

 April 19, 2021, 10:10:07 PM View in topic context
 Posted by Vegaz_Parrelli  in Atop the Elevator (Punisher Arcade) (Started by ELECTR0 April 19, 2021, 09:09:57 PM
 Board: Your Releases, 1.0+

Good ol' side scrolling fun!
    

Re: Spain2019

 April 19, 2021, 10:06:58 PM View in topic context
 Posted by Vegaz_Parrelli  in Spain2019 (Started by Charles_2011 April 19, 2021, 06:52:08 AM
 Board: Your Releases, 1.0+

Another banger.
    

Re: Spec Ops G Project stage (Illuminati Observatory)

 April 19, 2021, 05:33:59 PM View in topic context
 Posted by Vegaz_Parrelli  in Spec Ops G Project stage (Illuminati Observatory) (Started by O Ilusionista April 18, 2021, 01:39:39 AM
 Board: Your Releases, 1.0+

Cool concept. Well executed. Nice!
    

Re: Ado from Kirby's Dreamland 3 released

 April 19, 2021, 05:32:45 PM View in topic context
 Posted by Vegaz_Parrelli  in Ado from Kirby's Dreamland 3 released (Started by gohkenytp April 18, 2021, 11:58:48 PM
 Board: Your Releases, 1.0+

That was a massacre. But that one hyper she pulled did Real Soviet Damage.
    

Pacific High(1.1 Only) by Vegaz

 April 19, 2021, 05:10:46 PM View in topic context
 Posted by Vegaz_Parrelli  in Pacific High(1.1 Only) by Vegaz (Started by Vegaz_Parrelli April 19, 2021, 05:10:46 PM
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

EXCITING!

[COMMENT]

Sup, guys? Been handing on to this one for a while. So I randomly decided to release it. It's based on the Pacific High stage from Rival Schools for ps1. I comes with zoom, animations, parallax and looped bgm. Basic stuff. I hope you like it.
    

Re: Super Punch-Out Stages by Kanbei

 April 19, 2021, 04:54:19 PM View in topic context
 Posted by Vegaz_Parrelli  in Super Punch-Out Stages by Kanbei (Started by Kanbei April 19, 2021, 06:10:26 AM
 Board: Your Releases, 1.0+

I've been looking for these for some time now. Thank you.

Wait...account? Uuuuugh...
    

Re: JUS Original Custom Mugen stages The Blue Race by OldGamer

 April 09, 2021, 02:44:23 PM View in topic context
 Posted by Vegaz_Parrelli  in JUS Original Custom Mugen stages The Blue Race by OldGamer (Started by OldGamer April 07, 2021, 07:12:22 AM
 Board: Your Releases, 1.0+

Excellent work on this one OG! I think the chars are a bit low, but that's a preference thing on my part. Great use of parallax and layers.
    

Re: Ranma 1/2 Chougi Ranbu Hen deluxe stage pack

 April 09, 2021, 04:51:19 AM View in topic context
 Posted by Vegaz_Parrelli  in Ranma 1/2 Chougi Ranbu Hen deluxe stage pack (Started by Toni April 08, 2021, 03:15:28 PM
 Board: Your Releases, 1.0+

    

Re: Mine (Cadillacs & Dinosaurs)

 April 07, 2021, 09:39:57 PM View in topic context
 Posted by Vegaz_Parrelli  in Mine (Cadillacs & Dinosaurs) (Started by ELECTR0 April 07, 2021, 11:31:06 AM
 Board: Your Releases, 1.0+

A hype battle on a cool and classic stage.
    

Re: Super Crasy Jam - KOF Multiverse - release

 April 02, 2021, 02:19:51 PM View in topic context
 Posted by Vegaz_Parrelli  in Super Crasy Jam - KOF Multiverse - release (Started by Wou Mugen April 01, 2021, 11:22:26 PM
 Board: Your Releases, 1.0+

Excellent work.
    

Re: SFIV_Historic Distillery 1.0/1.1

 March 30, 2021, 11:43:42 PM View in topic context
 Posted by Vegaz_Parrelli  in SFIV_Historic Distillery 1.0/1.1 (Started by Kamui_Kanjai March 30, 2021, 07:55:39 PM
 Board: Your Releases, 1.0+

Nice work.
    

Re: The Lost Jungle

 March 27, 2021, 04:45:31 AM View in topic context
 Posted by Vegaz_Parrelli  in The Lost Jungle (Started by Tay May 06, 2015, 12:42:11 AM
 Board: Your Releases, 1.0+

Nice zoom coding on this one.