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Trololo

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Messages by Trololo

    

Re: Where are Ken and Zangief?

 July 01, 2022, 09:25:12 AM View in topic context
 Posted by Trololo  in Where are Ken and Zangief? (Started by NikoPalad67140 July 01, 2022, 08:46:06 AM
 Board: Requests

Why do you even need PS Rips of SFA3 sprites anyway? Aren't arcade ones better?
Well, funny thing is, all these rips are made by Kong, and in his Mediafire folders, funny enough, Zangief IS present. Why did he not rip Ken, however, is not the question for us here. But Ken is NOT the character you need to worry about here, with him being Arcade native and all.
And about SFA3 Max: you don't need to look them THERE. There are only 4 new characters since PSX version of SFA3, and they all are just adaptations from other games, without a single change in sprites. Look for Eagle, Maki and Yun in "Capcom vs SNK 2" sprites, and Ingrid is from "Capcom Fighting Jam" (but yeah, her sprites aren't at IMT site either).
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 26, 2022, 04:20:23 PM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 26, 2022, 01:20:15 PM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

I dunno. I'd personally put my money on Capcom not dwelling into this territory at all.
Spoiler, click to toggle visibilty
    

Re: Jmorphman Chun-Li's CS SFF.

 June 24, 2022, 09:13:11 AM View in topic context
 Posted by Trololo  in please delete, error from me. (Started by Momotaro June 24, 2022, 09:09:16 AM
 Board: Requests

Strange. As far as I know, JMM's Chuns DOES use CSed sprites. She just has her palettes packed in SFF (to code the Shadow Lady's glow effect), and, obviously, CS palette isn't one of them. At any rate, go visit JMM's site, the links you want to turn on just got changed because of the site's update. It's in Recources.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 17, 2022, 02:12:13 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Ryu's theme is up, and it's the best one so far.
    

Re: Character of the Month: April 2022 Voting

 June 14, 2022, 06:01:21 AM View in topic context
 Posted by Trololo  in Character of the Month: April 2022 Voting (Started by Bad Mr. Basara June 14, 2022, 02:08:24 AM
 Board: M.U.G.E.N Discussion

I went with JtheSaltyy's Shingo and Warusaki3's Shadow Dio. Good luck to all the contestants though!
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 11, 2022, 06:21:49 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

I was thinking about this SFVI will be the first SF with blood everywhere if the proper modder do a good job changing the paint particles with blood like Mk11. because the paint particules behave like water falling aroung the floor so that could be blood instead.

Maybe. But with the amounts of liquid these effects contain it'll just look tasteless, so, I guess, such mod won't be played much.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 09, 2022, 04:05:14 PM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Also did anyone see the Maximilian dood video talking about how there is a possibility that mini games will be in the lobby?

Well, the place minigames better not be absent at is Open World. They really better takes some notes from "Yakuza" here and fill Metro City with stuff to do, aside from following the main story. Other than this small bother though, I'm hyped for his game.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 04, 2022, 03:19:25 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 04, 2022, 02:19:02 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Crazy theory. Of course, I don't expect this to happen at all:

Spoiler, click to toggle visibilty
รง


Spoiler, click to toggle visibilty
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 04:59:32 PM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

OK, I'm browsing SF6 page on Caps' site, and noticed one interesting thing: they enter Easy Command mode, so to speak.


The second image, however, reveals something I'm much more fond of: multiple Super Art are finally back.
And, just for the sake of clarification, the game WON'T be limited for PS4 and PS5, they also confirmed PC and Xbox Series X|S.
Here is the link if you want to read it yourself. It contains much interesting info.
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 11:31:46 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

how about you keep those comments in fucking SPOILERS, huh?!
some people, like me, are trying to avoid spoilers, and you are making this task IMPOSSIBLE!

My bad. I's just my interactions about such stuff aren't too often for me to think about spoilering crap.
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 06:57:16 AM View in topic context
 Posted by Trololo  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty
    

Re: Air Fireball

 May 30, 2022, 09:51:05 AM View in topic context
 Posted by Trololo  in Air Fireball (Started by Charles_2011 May 30, 2022, 03:54:37 AM
 Board: M.U.G.E.N Configuration Help

Can you PM me that Ryu you've got? I guess, it'll be better if I'll look into it myself, and then explain you, what and how to do.
    

Re: Air Fireball

 May 30, 2022, 06:41:54 AM View in topic context
 Posted by Trololo  in Air Fireball (Started by Charles_2011 May 30, 2022, 03:54:37 AM
 Board: M.U.G.E.N Configuration Help

Well, describe me the problem at hand then, precisely. What exactly works not the way you extept it to?
    

Re: Air Fireball

 May 30, 2022, 05:51:23 AM View in topic context
 Posted by Trololo  in Air Fireball (Started by Charles_2011 May 30, 2022, 03:54:37 AM
 Board: M.U.G.E.N Configuration Help

It works the same as the basic Hadoken. The main differences are in:
-CMD code: StateType = A.
-You will have to code velocities, depending on how you want this move to behave, and a landing state, if you'll need to resort to physics = N.
-Projectile itself will use both X and Y in its velocities, and you'll need to code it hitting the ground too.
Those are the basic differences though, the details are up for you to work up.
    

Re: Character of the Month: March 2022 Voting

 May 17, 2022, 03:10:17 PM View in topic context
 Posted by Trololo  in Character of the Month: March 2022 Voting (Started by Bad Mr. Basara May 02, 2022, 07:02:36 PM
 Board: Contributions of the Month

Gouken and Dio. Good luck to all contestants though!
    

Re: Street Fighter Alpha Series

 May 05, 2022, 04:39:30 PM View in topic context
 Posted by Trololo  in Street Fighter Alpha Series (Started by Trololo September 29, 2018, 04:21:17 AM
 Board: Games Vault

Good to know you're back with this collection ;) you know you can get my help anytime, and also you can use anything of my collection on MFFA, Also, I replaced the Birdie image with the correct colors that was posted before

Thanks. And of course I'll be sing stuff from your collection. I mean, the chars I pointed out for you are exactly those I just took the links from yours collections, and later checked them out here. And sorry, but these aren't exactly the correct colors for Birdie. Trust me, I edited that damned message a lot lately, I would place it there if he would have X-Ism 1 palette, but that's his X-Ism 2 palette. Thanks for concerns though, maybe I just need to finally take myself in hands and boot up photoshop.

At any rate, the irony, while I said I couldn't promise I'll be actually expanding the stage selection I did exactly that. Now each stage has multiple authors to pick from, and each of these stages, for the sake of safety, were saved on my Mediafire too, so if something dies there - write it to me, I'll replace the link.
======[EDIT]=======
Finally took some if my time and made the Birdie portrait have proper colors.
    

Re: [W.I.P.] Street Fighter Alpha Series

 May 04, 2022, 01:51:45 PM View in topic context
 Posted by Trololo  in Street Fighter Alpha Series (Started by Trololo September 29, 2018, 04:21:17 AM
 Board: Games Vault

I'm sorry for bumping the thread, but it seems, that a single message cannot contain too much hyperlinks. So, I'll have to restructurize it and make the Stage Selection a different message, just for the sake of making myself some free links. Besides, I've got the plans to expand the stage selection with multiple versions for each, depending on authors (but I can't promise it'll actually happen though...), so I'll need them here too. Don't worry, my work on keeping this thing alive and expanding it bit-by-bit it still going. Would be neat if you'd check out the Player Select section and helped with any characters marked as "Missing".





STAGE SELECT

STREET FIGHTER ALPHA
  • Full Pack, collected by Tony Redgrave: Download
Spoiler: Stages One-by-One (click to see content)

STREET FIGHTER ALPHA 2
  • Full Pack, collected by Tony Redgrave: Download
Spoiler: Stages One-by-One (click to see content)

STREET FIGHTER ALPHA 3
  • Full Pack, collected by Tony Redgrave: Download
Spoiler: Stages One-by-One (click to see content)


    

Re: Street Fighter All-Stars - Version 1.0

 April 29, 2022, 11:20:41 AM View in topic context
 Posted by Trololo  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

Shit, then just merge these Movelist files properly and put a single file in the root folder, on the plain sight. Again, the same Root folder has many sub-folders, so hiding extra folder in them, even if the folder is uniquely named, is exactly that: HIDING. These folders is not just something you look into, you know?
And feel free to hit me up if you'll have problems with fixing anything mentioned. I'll give a hand.