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DS12 Productions

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Messages by DS12 Productions

    

Sonic TFTA (The Fastest Thing Alive) W.I.P.

 November 21, 2020, 07:23:09 PM View in topic context
 Posted by DS12 Productions  in Sonic TFTA (The Fastest Thing Alive) W.I.P. (Started by DS12 Productions November 21, 2020, 07:23:09 PM
 Board: Projects

Oh look, a new W.I.P. Nothing more to it.

    

Re: Ashley (Remastered) Released!

 July 13, 2020, 07:33:54 PM View in topic context
 Posted by DS12 Productions  in Ashley (Remastered) Released! (Started by DS12 Productions July 11, 2020, 07:02:42 PM
 Board: Your Releases, 1.0+

-Her AAA combo seems to end in a low or something? Or she's able to do a low instantly from it. But, the thing is, the animation does NOT indicate it's a low.

That's funny. I checked the hitdefs just now and the triple combo ends with a high.

-The Purple Mist is unblockable

It IS blockable. Just keep holding the back button. Unless you didn't even try to block it and thus, made up this random excuse that the purple mist is unbalanced

Anyways, I updated Ashley.
V1.1:
-Adjusted frame data for some normals (particularly heavy, on block)
-Reduced end lag for Broomstick Rush
-Adjusted air guard velocity for Naval Piranha plant
-Lowered guard damage for the big vine from the Naval Piranha Plant (forgot to put that in the readme lol)
-Fixed bug where flame pillars can be performed after broom follow up attack
-Ashley now can summon only one potion instead of two (in exchange for damage increase by 30% :P)
-Made the poison cloud size a bit small
-Adjusted posion cloud's position
-Removed debug text from -2


Link (since I'm prohibited to editing posts): https://drive.google.com/file/d/1E_1MyqGSJ6W9AY-3Bc01bppOH8jQeMA1/view?usp=sharing
    

Re: Ashley (Remastered) Released!

 July 11, 2020, 07:21:29 PM View in topic context
 Posted by DS12 Productions  in Ashley (Remastered) Released! (Started by DS12 Productions July 11, 2020, 07:02:42 PM
 Board: Your Releases, 1.0+

    

Ashley (Remastered) Released!

 July 11, 2020, 07:02:42 PM View in topic context
 Posted by DS12 Productions  in Ashley (Remastered) Released! (Started by DS12 Productions July 11, 2020, 07:02:42 PM
 Board: Your Releases, 1.0+

Yep, the little red rid-I mean wizard, Ashley has once again made her debut in MUGEN, but this time, in a remastered form! Hopefully, this one will, at the very least, replace the old version of her...ugh.

VIDEO:

Hope you'll enjoy! Feedback's appreciated as usual.
    

Re: Ashley (Remastered) W.I.P.

 June 28, 2020, 03:05:48 AM View in topic context
 Posted by DS12 Productions  in Ashley (Remastered) W.I.P. (Started by DS12 Productions June 27, 2020, 07:00:55 PM
 Board: Projects

Nah, KentoBalisto made them. He has my deepest gratitude for making them. Though I did take the oppurtunity to custom sprite since there wasn't much to work with originally.
    

Re: You are Banned!

 June 27, 2020, 07:17:15 PM View in topic context
 Posted by DS12 Productions  in You are Banned! (Started by Mushypepito123 March 03, 2020, 10:52:12 AM
 Board: All That's Left

You're banned for being godlike.
    

Ashley (Remastered) W.I.P.

 June 27, 2020, 07:00:55 PM View in topic context
 Posted by DS12 Productions  in Ashley (Remastered) W.I.P. (Started by DS12 Productions June 27, 2020, 07:00:55 PM
 Board: Projects

Oh look, another remaster! And guess what? It's the little red rid-I mean, wizard herself, Ashley!
Yeah, wanted to do this cause bored and stuff.
Here's a vid showing her progress. Hope you likey. :3


VIDEO:
    

Re: Character of the Month: May 2020 Nominations

 June 13, 2020, 04:27:53 PM View in topic context
 Posted by DS12 Productions  in Character of the Month: May 2020 Nominations (Started by 【MFG】gui0007 June 08, 2020, 02:51:57 PM
 Board: Contributions of the Month

Dororo by DS12 - 1
    

Re: Dororo (Sgt. Frog) Released!

 May 16, 2020, 08:47:31 PM View in topic context
 Posted by DS12 Productions  in Dororo (Sgt. Frog) Released! (Started by DS12 Productions May 16, 2020, 06:46:43 PM
 Board: Your Releases, 1.0+

Nothing seems to be wrong with him other than a few audio issues (plus his dodging doesn't seem to have a swoosh-like sound).

other than that, Great Job and keep it up!  \_(^V^)_/

Oh cool, apparently you didn't see my pinned comment on my WIP video about the audio issue (nor even the mention about it in the description for the release video), and I have to shove it here now. This is what I said in my pinned comment:

"Dororo’s voices...aren’t well-rendered. What I mean by that is audible BG noises, low sound muffling, etc. I’m The voices ripped directly from the Sgt. Frog RPG game itself were really hard to find. Even sounds resource didn’t even do the job for me as it provided only hurt sounds with extra sound effects. So I basically ripped voices from the gameplays on YouTube. It’s not as great as I hoped it would be when I exported it from audacity, but you know what they say, if it ain’t broke, don’t fix it."

Hope you understand now.

Also if you haven't played or heard of the Keroro RPG game already, there was no "swoosh-like sound" in Dororo's dodge/teleport in the game, so I kept it this way. Besides, "silent, but deadly."
    

Dororo (Sgt. Frog) Released!

 May 16, 2020, 06:46:43 PM View in topic context
 Posted by DS12 Productions  in Dororo (Sgt. Frog) Released! (Started by DS12 Productions May 16, 2020, 06:46:43 PM
 Board: Your Releases, 1.0+

    

Re: Dororo (Sgt. Frog) W.I.P

 May 09, 2020, 05:41:19 AM View in topic context
 Posted by DS12 Productions  in Dororo (Sgt. Frog) W.I.P (Started by DS12 Productions May 02, 2020, 07:05:45 PM
 Board: Projects

    

Dororo (Sgt. Frog) W.I.P

 May 02, 2020, 07:05:45 PM View in topic context
 Posted by DS12 Productions  in Dororo (Sgt. Frog) W.I.P (Started by DS12 Productions May 02, 2020, 07:05:45 PM
 Board: Projects

Oh lookie here, something that's new and totally not a remaster.
And yes, it's a character from an underrated anime called Dororo.
Here's a video showing his progress. Hope you enjoy!


    

Lord Brevon V3 Revamped

 January 04, 2020, 06:17:08 PM View in topic context
 Posted by DS12 Productions  in Lord Brevon V3 Revamped (Started by DS12 Productions January 04, 2020, 06:17:08 PM
 Board: Your Releases, 1.0+

So....just to let you guys know, I did NOT do this Revamp.
A guy named, Joey the Tricky revamped it for me cause it had a lot of flaws and such.
I tested it before releasing this, and the coding was utterly ridiculous. So I made some changes myself.
Here's a list: 



And that's pretty much it. I thank Joey the Tricky for helping me out with this, and I hope you guys will enjoy the revamp!

VIDEO:

DOWNLOAD:
https://drive.google.com/open?id=104TFSECI-0HutkITbbSiKT8F5ZiEG49D
    

DS12 Updated V1.1

 December 25, 2019, 04:42:16 PM View in topic context
 Posted by DS12 Productions  in DS12 Updated V1.1 (Started by DS12 Productions December 25, 2019, 04:42:16 PM
 Board: Your Releases, 1.0+

So apparently I'm currently on christmas break, and what better way to spend it than to release an update.
And guess who it is: 
DS12
Yeah, so basically I could no longer hold him off. So I took this oppurtunity to update him.
And hoo boy, what a job I've done.
Here's his changelog for V1.1:

V1.1: Big Blue Update
- Added a CONFIG for Palette Selector
- Fixed Hyper Portrait sequence with Kyubey assist 
- Fixed infinite on Heavy Punch (Stand)
- Edited AI a bit
- Added access to combo standing -> crouching or crouching -> standing
- All normals can now be comboed into specials
- Adjusted poweradd on Statedefs on normals
- Replaced SSB4 hitsounds with SSBU sounds
- Modified squashed compatibility
- Adjusted juggle limit for Air Heavy Kick
- Added Getpower = 0 to hitdefs that do not have it (for hypers)
- Adjusted Mid.pos (not head.pos cause Mami headgear)
- Added Blue CLSNS over Red CLSNS for every animation that DS12 sticks his feet/hands out (attacks, basically)
- Vulcan Jab now has limited timing if holding "x"
- Fixed infinite on second attack before performing vulcan jab
- Balanced out Frame Advantages
- Adjusted Pausetime on several hitdefs
- Guard cancel can now be performed if it wasn't accessed already
- Increased Normals damage by 10% (for multi-hits: 5%)
- Airdash now cancels into normals, etc.
- Messed around with pausetimes
- Air strong punch no longer wallbounces opponents ON the ground
- Corrected high and low hits on normals
- Added numenemy, numhelper, and numtarget to free some (not all) of the debug flood
- Aligned and positioned some sprites, also transparency animations
- Computer (For DELET This) now disappears if there are no enemies at all
- Corrected hitdef's attributes
- Added statetype idle codes for recovery frames of normals
- Added another error message for DELET This.
- Invincibility removed during start-up of powercharge
- Fixed bug in special intro against SSBB Kirby where you could control him after he was hit by the warp star
- Added voiceclip for Waluigi when he gets hurt (for the 5th(?) time)
- Escargoon now appears whenever Dedede assist (SUPPORTIVE ONLY) wins

Yeah, that's a LOT. In fact, there were so much that I might've missed most of the issues here and there.
But please understand that this was all I could find.
That being said, download link's below the video. I hope you enjoy and
 Merry Christmas!

VIDEO:

DOWNLOAD: https://drive.google.com/open?id=1XkIqot7_0WwSLMDWVHB2-HMxXz_2LGAS
    

Re: Character of the Month: September 2019 Voting

 October 26, 2019, 05:38:17 PM View in topic context
 Posted by DS12 Productions  in Character of the Month: September 2019 Voting (Started by 【MFG】gui0007 October 24, 2019, 12:40:21 PM
 Board: Contributions of the Month

Better Luigi and Samus
    

Re: Character of the Month: September 2019 Nominations

 October 09, 2019, 05:23:26 AM View in topic context
 Posted by DS12 Productions  in Character of the Month: September 2019 Nominations (Started by Jmorphman October 07, 2019, 12:37:53 AM
 Board: Contributions of the Month

I'm just gonna...

Super Better Luigi V3 by DS12 - 1
    

Re: Super Better Luigi V3 (Remastered) Released! + Super Better Mario updated V3.1

 September 28, 2019, 07:59:17 AM View in topic context

Super Better Mario and Super Better Luigi now have their fixes (from all of your feedback) released.
If you want the changelogs for them, then here they are:


Super Better Mario V3.11 (A small, red plumbing fix):
- Special intro against Bowser Jr. no longer plays during simuls (cause of complex coding and shet)
- Added juggle limit to ground pound to avoid infinites
- Crouching Strong Punch no longer can be comboed into iceball due to infinites
- Fixed bug where EX fireball is unblockable up close
- Added Uya icons


Super Better Luigi V3.1 ("I wanna do absolutely nothing already" small fix):
- Fixed stone intro where you could control the opponent after he/she was hit (fixed on version 3.01)
- Added Juggle limit to ground pound to avoid infinites
- Removed debug variable that was left in statedef -2
- Icon now has shared palettes on the hat and overalls (if you could SEE it)
- Hammer Luigi now only throws out 3 hammers instead of 4 (in exchange for damage increase by 3%)
- Hammer Proj. now block at middle
- Shrinked hitboxes for electric palm's proj.
- Cleaned up portrait
- Fixed bug where EX fireball is unblockable close up
- Did some playing around with the hypers
- Added Uya Icons


Here's the video for it as well:


DOWNLOADS:
Super Better Mario V3.11: https://drive.google.com/open?id=15anpP9T86jiH1Hs-S2PepCn_BCgp459N
Super Better Luigi V3.1: https://drive.google.com/open?id=1hPMnEeiQaW9ic7Ml5E9-ah-iJxChzop8

NOTE: I'm not gonna update the other posts because if you guys who keep bothering me haven't even noticed already, I can't edit AND delete posts anymore due to admins banning from doing so. I sincerely hope you guys understand this because it's hard to post things without having access to even edit them anymore.

    

Re: Super Better Luigi V3 (Remastered) Released! + Super Better Mario updated V3.1

 September 24, 2019, 09:39:25 PM View in topic context

SB Mario has an infinite, as you can see here: https://streamable.com/n7luj
It’s an easy fix, but If I recall correctly, you literally said, IN super better Mario’s release, that the normals couldn’t combo into the rest of the specials. I followed your feedback and yet there’s an infinite because of that. I even made a cool down timer on the iceball projectile to avoid spamming.

So how do you even want me to fix this?
    

Re: Super Better Luigi V3 (Remastered) Released! + Super Better Mario updated V3.1

 September 24, 2019, 07:25:44 PM View in topic context

So you haven’t realized I can’t edit or delete posts at all?
Also, that dead link is NOT the hot fix. Click the second post’s link already and stop paying attention to the first post.

Actually I meant to say the third post since I posted Luigi hotfix’s on there. The fixed link in the second post is dead now since that’s the old version 
    

Re: Super Better Luigi V3 (Remastered) Released! + Super Better Mario updated V3.1

 September 24, 2019, 07:23:10 PM View in topic context

So you haven’t realized I can’t edit or delete posts at all?
Also, that dead link is NOT the hot fix. Click the second post’s link already and stop paying attention to the first post.