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Ikari

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Messages by Ikari

    

Re: Geonitz XI

 September 30, 2014, 06:49:20 AM View in topic context
 Posted by Ikari  in Geonitz XI (Started by k6666orochi September 25, 2014, 10:22:04 PM
 Board: Edits & Add-ons

is there a way to download from 4shared without linking them to my facebook, google +, etc?
You used to just be able to wait the 20 seconds for the free service
    

Re: BOOBS AND BBQ X AnotherDEAD

 July 04, 2014, 08:56:19 PM View in topic context
 Posted by Ikari  in A.M. STAGE PARTY *2new* Fader x Pursue Lubu (Started by Ace-Million July 02, 2014, 12:04:16 PM
 Board: Your Releases, 1.0+

The song is awesome. When you say 'my song' is it your remix, or?
    

Re: Jubilee by Chimoru, Avalon and Arkady

 May 24, 2014, 01:56:24 AM View in topic context
 Posted by Ikari  in Jubilee by Chimoru, Avalon and Arkady (Started by DatKofGuy May 22, 2014, 07:50:33 AM
 Board: Found Releases


qcf+2P and qcb+2P are both super projectiles that act almost the same. I don't really think there's any need for having both.


what you could do, which might be kind of cool since you have already made the moves is to combine them and have the small flashes super first and then finish it with the large flash projectile. Some what similar to Dante's UMVC3 super with his guns. I think it would look really stylish and you would be able to use all of your hard work so far.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 06, 2014, 10:27:04 PM View in topic context
 Posted by Ikari  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Thank you for the incredibly quick reply, but what I was going for was one single stage, that over time went from the original battlefield to the boss battlefield with the green fire and then finally transforms into the ss6 Hell stage and stays like that for the duration of the rounds. Which does for sure exist, as I used to have it.

I haven't tested all of the stages that you posted yet, but they look to be each stage separate. Thanks again though.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 06, 2014, 07:47:40 PM View in topic context
 Posted by Ikari  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Does anybody know about a samurai showdown 6 (I think) boss stage, that starts as Gaoh's ss5 battlefield stage, then morphs to his hellish cursed battlefield boss stage, and then morphs to a hell stage? I think it was by a Japanese creator and it came with an absolutely rocking mp3 file.

I accidentally overwrote it, and haven't been able to remember who it is by so I can try to track it down. It was a seriously cool stage.
    

Re: Taskmaster by Rojin70 released

 March 06, 2014, 07:20:11 PM View in topic context
 Posted by Ikari  in Taskmaster by Rojin70 released (03/03/14) (Started by Erroratu March 03, 2014, 11:48:15 PM
 Board: Found Releases

Remapping a button in the cmd file takes less effort than typing this.

That sounded a lot less dick-ish in my head before I typed it, but seriously remapping buttons is one of the first things you see in the cmd file.

I wish the Heavy attack button was mapped to b instead of z
it feels awkward playing on game pad and having R1 as Heavy.
The only thing i really like of this is the char sprites.
He's a keeper because of the sprites, never know, I might use them
for something in the future.

I also read something on his website, something about overseas
creators please don't RAPE use my Trackmaster for making another version
because its a trial version...I think that's what it read.
    

Re: MvC2 Amingo updated(11/20/13)

 November 22, 2013, 05:45:59 AM View in topic context
 Posted by Ikari  in All MvC2 chars, K-Guile updated(11/30/13) (Started by Kamekaze November 21, 2013, 05:51:35 AM
 Board: Your Releases, 1.0+

Big fan of yours here. It's really cool that you're going back and applying what you know know to older characters. Thank you!
    

Re: Military Train by Vegaz

 October 17, 2013, 05:15:19 PM View in topic context
 Posted by Ikari  in Military Train by Vegaz (Started by Vegaz_Parrelli September 01, 2013, 11:37:08 PM
 Board: Your Releases, older Mugen

    

Re: Chaos Code - Celia Stage

 September 21, 2013, 11:24:24 PM View in topic context
 Posted by Ikari  in Chaos Code - Celia Stage (Started by Insigniawarfare September 21, 2013, 09:20:30 PM
 Board: Your Releases, older Mugen

Totally weird, I haven't had this before. I'm using the latest Firefox, and I get this when I try to load your page:

"The server at neroarchives.webs.com is taking too long to respond."

maybe traffic?

Is it possible to PM me a direct link to the stage page or files? I'll also keep on trying.
    

Re: Chaos Code - Celia Stage

 September 21, 2013, 10:22:25 PM View in topic context
 Posted by Ikari  in Chaos Code - Celia Stage (Started by Insigniawarfare September 21, 2013, 09:20:30 PM
 Board: Your Releases, older Mugen

The link appears to be down? A fantastic looking stage, though.
    

Re: Artificial Eden , Back Alley & Red Moon Scherzo

 September 21, 2013, 09:54:09 PM View in topic context
 Posted by Ikari  in Artificial Eden , Back Alley & Red Moon Scherzo (Started by Sima Shi September 18, 2013, 06:08:21 PM
 Board: Your Releases, 1.0+

I never got to play the original, are these the original BGM's or your own picks? If your own, great choices, if not thanks for including them. Well thanks both ways, actually.
    

Re: Lots of updates from Rei and Gal129

 August 17, 2013, 05:08:33 AM View in topic context
 Posted by Ikari  in Lots of updates from Rei and Gal129  (Started by ROLEINMUGEN August 12, 2013, 12:09:03 AM
 Board: Found Releases

Sup with Death13's AI? It's like it was made to showcase what an utterly broken character he is, when with some very basic balancing and maybe a custom super or two, he could be a really cool character.
    

Re: Kusenbutake (Samurai Shodown IV)

 August 03, 2013, 11:48:07 PM View in topic context
 Posted by Ikari  in Kusenbutake (Samurai Shodown IV) Updated for 1.1 zoom feature (Started by artking00 July 31, 2013, 07:51:07 AM
 Board: Your Releases, 1.0+

Great choice of stage to make!
    

Re: Ruby Heart released

 June 27, 2013, 09:00:02 PM View in topic context
 Posted by Ikari  in Ruby Heart+all MVC chars updated(7/1/2013) (Started by mouser June 24, 2013, 08:04:21 PM
 Board: Your Releases, older Mugen

No trouble Mouser. I am happy that you understand it as a misunderstanding. Thank you again for all of your great work.
    

Re: Ruby Heart released

 June 25, 2013, 07:31:57 AM View in topic context
 Posted by Ikari  in Ruby Heart+all MVC chars updated(7/1/2013) (Started by mouser June 24, 2013, 08:04:21 PM
 Board: Your Releases, older Mugen

I am a little late, but thank you Mouser, I really enjoy your Ruby Heart, your MVC characters are some of the best. Thank you!
    

Re: MVC M.Bison released

 June 07, 2013, 04:46:09 AM View in topic context
 Posted by Ikari  in MVC M.Bison updated(Last update 6/8/2013) (Started by mouser June 05, 2013, 10:41:56 AM
 Board: Your Releases, older Mugen

Mouser! You are fantastic.
    

Re: MVC Dan released

 May 29, 2013, 10:06:42 PM View in topic context
 Posted by Ikari  in MVC Dan released(Last update 5/30/2013) (Started by mouser May 29, 2013, 06:27:32 PM
 Board: Your Releases, older Mugen

I noticed that:
-sometimes, when doing Koryuken he blinks, he becomes white, is it intentional?
-infinite with light punch in the corner, if you continue to go forward and press the light punch you can continue to combo.

Dan's uppercut isn't supposed to be invincible like other shotos due to him being a joke character. When it randomly flashes white, that means it is invincible for that uppercut.

And thank you Mouser! Great attention to detail.
    

Re: SF3 Necro (Updated: 04-19-13)

 April 21, 2013, 02:41:17 AM View in topic context
 Posted by Ikari  in SF3 Necro (Updated: 04-19-13) (Started by Palette Jesus April 13, 2013, 12:08:52 PM
 Board: Your Releases, 1.0+

I missed the poll! All are fantastic choices (though I am a .... player)

Just one thing about your Necro, it might be due to the width of chars I am fighting, but I`m finding that his hcf mp off of his b+mk (and to a lesser extent his b+mp, but this has longer horizontal range which makes the hcf mp wiff more often) often wiffs out side of the corner.

This is a pretty big deal as this is a common BnB combo, as the hcf mp doesn`t knock down and sc combos into the magnetic storm and electric snake.

An all around fantastic character! Your custom chars were always very fun, but I really like you trying for accuracy. You have really just nailed the feeling of the sf3 3rd strike fighting system (the all supers option is a great addition, with the penalty of the longer bars), like few have been able to. Thank you!
    

Re: Lady Deathstrike beta by BigPimp & Arkady

 April 10, 2013, 01:35:01 AM View in topic context
 Posted by Ikari  in Lady Deathstrike beta by BigPimp & Arkady (Started by Magma MK-II May 29, 2012, 03:15:40 PM
 Board: Found Releases 1.0+

Just from the video, it looks like her normal special berserker barrage can be punished, even when she hits with it? If you want to make her a bit different from wolverine's version, have you considered maybe adding a command finisher to the move?
    

Re: Hawkman

 April 04, 2013, 04:04:33 AM View in topic context
 Posted by Ikari  in Hawkman (Started by zvitor April 01, 2013, 06:40:51 AM
 Board: Your Releases, 1.0+

I don't have much to say that others already have as far as bugs go. I personally do like the slow hawk helper option, because it helps give you cover for when you rush down the opponent, but maybe different speeds for strength of button pressed could be good?
His lightning mace super d, f, kk, might be a bit TOO useful, seeing as though it can combo off of anything air or ground and even hit one the ground. Seeing as though you kept the damage to a fair level, I don't see a huge problem. I just seem to be abusing that move a lot because it seems to be useful in just about every situation other than full screen.


Great sprites and a really fun character. Thank you!