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Messages by Snowmeow

    

Re: thes Mugen's chars work at th EF-12 ?

 October 11, 2018, 06:56:01 am View in topic context
 Posted by Snowmeow  in thes Mugen's chars work at th EF-12 ? (Started by ynkut September 10, 2018, 09:44:02 pm
 Board: Project EF-12

Nope. EF-12 is full-3D fighting game engine.
    

"Force Five" from Sammy, the origin of EF-12?

 April 22, 2018, 04:38:05 am View in topic context
 Posted by Snowmeow  in "Force Five" from Sammy, the origin of EF-12? (Started by Snowmeow April 22, 2018, 04:38:05 am
 Board: Project EF-12



The sound of fighter being chosen.
The fighting stances.
The moves.
The hit sounds.
The Game Over after each battle.
MAN, THIS IS EF-12!!!
    

Re: Help with modyfiying code

 April 21, 2018, 07:16:53 am View in topic context
 Posted by Snowmeow  in Help with modyfiying code (Started by nothingmore April 20, 2018, 04:56:59 am
 Board: Project EF-12

If there is, may be opening the LOX file, but that's too complicated to a noob like me to mess with.
    

Re: Help with modyfiying code

 April 20, 2018, 07:33:00 am View in topic context
 Posted by Snowmeow  in Help with modyfiying code (Started by nothingmore April 20, 2018, 04:56:59 am
 Board: Project EF-12

Go to Data\Gui\Fight.
You will see ef12fight.ini. It's moddable via notepad. Open it.
In the line that begins with " FIG_SE_KO ", the default value will be 10. I belive that it's in decimal seconds, so, if you put 100, it will last a whole second from the knockout to the sound effect play "K.O."
More down, you will find these lines:

;##Fight message LOX setting##
KO_SLOW_Time            = 180                       
KO_SLOW_Rate            = 0.5       

Changing the numbers will shorten or lenghten the duration of KO message show.

Unfortunately, I didn't find - Yet - a way to make the KO message to show some time after the KO, only the sound effect.
    

Re: Report your progresses here

 April 11, 2018, 12:05:40 am View in topic context
 Posted by Snowmeow  in Report your progresses here (Started by Snowmeow May 31, 2015, 06:02:28 pm
 Board: Project EF-12

Back to the work with Unity-Chan...
Now, she does some dashes, some jab and some kick.
    

Re: Porting XNALara models to EF-12!

 April 08, 2018, 07:48:36 pm View in topic context
 Posted by Snowmeow  in Porting XNALara models to EF-12! (Started by Snowmeow April 08, 2018, 06:01:31 pm
 Board: Project EF-12

Nope, it means that you can use EditMan/EditWoman's moves, like shown in the video.
Now, to remap new animations, I'm still searching for a tuto, I remember of a tuto converting FBX to XSI via Softinage, but I forgot where it is.
    

Porting XNALara models to EF-12!

 April 08, 2018, 06:01:31 pm View in topic context
 Posted by Snowmeow  in Porting XNALara models to EF-12! (Started by Snowmeow April 08, 2018, 06:01:31 pm
 Board: Project EF-12

EF-12 is alive and well, and the proof is that there's always somebody discovering new things.

Through bone renaming, the youtuber "KOF vs Dead or Alive" managed to port a full rigged XNALara female model (With the model's original rigging!) into the EF-12 Fool Viewer.



Now, my question:
If a XNALara full rigged model can be ported into EF-12 through bone renaming, it means that otjer rigged models can be ported too, using the same process?
    

Universal Fighting Engine: Does it worth a look?

 April 06, 2018, 03:13:07 am View in topic context
 Posted by Snowmeow  in Universal Fighting Engine: Does it worth a look? (Started by Snowmeow April 06, 2018, 03:13:07 am
 Board: Project EF-12

So, EF-12 is not the only 3D fighting engine. There is Schwarzerblitz that, despite being a ready game, permits modding, and Universal Fighting Engine, the new hype among fighting game fans that deal with Unity.

Universal Fighting Engine (Or, simply, UFE) started umpretensious, but is gaining more and more visibility, mainly with the new games made with this sub-engine, notably Kings of Kung Fu and its sequel, Shaolin vs. Wutang. The team that was developing a game under 3D Game Studio restarted their project using UFE, and there are more than just a couple of ready games that use this engine that, despite using 3D models and animations, focus more in 2D action, remembering SFIV/SFV. MK9/MKX, Killer Instinct ONE and the incoming Fighting Layer EX.

For the people that is seeking a "3D Mugen" with 2D playability, it worths a look, doesn't it?
    

Re: Another new thing to talk about in Beyond Mugen

 April 06, 2018, 03:11:33 am View in topic context
 Posted by Snowmeow  in Another new thing to talk about in Beyond Mugen (Started by Snowmeow April 05, 2018, 05:40:03 am
 Board: Feedback

Thanks
    

Another new thing to talk about in Beyond Mugen

 April 05, 2018, 05:40:03 am View in topic context
 Posted by Snowmeow  in Another new thing to talk about in Beyond Mugen (Started by Snowmeow April 05, 2018, 05:40:03 am
 Board: Feedback

So, EF-12 is not the only 3D fighting engine. There is Schwarzerblitz that, despite being a ready game, permits modding, and Universal Fighting Engine, the new hype among fighting game fans that deal with Unity.

Universal Fighting Engine (Or, simply, UFE) started umpretensious, but is gaining more and more visibility, mainly with the new games made with this sub-engine, notably Kings of Kung Fu and its sequel, Shaolin vs. Wutang. The team that was developing a game under 3D Game Studio restarted their project using UFE, and there are more than just a couple of ready games that use this engine that, despite using 3D models and animations, focus more in 2D action, remembering SFIV/SFV. MK9/MKX, Killer Instinct ONE and the incoming Fighting Layer EX.

For the people that is seeking a "3D Mugen" with 2D playability, it worths a look, doesn't it?
    

Re: Let's recover the lost EF-12 contents!

 April 05, 2018, 05:11:40 am View in topic context
 Posted by Snowmeow  in Let's recover the lost EF-12 contents! (Started by Snowmeow April 27, 2015, 01:21:07 am
 Board: Project EF-12

    

Re: Let's recover the lost EF-12 contents!

 April 03, 2018, 06:28:29 pm View in topic context
 Posted by Snowmeow  in Let's recover the lost EF-12 contents! (Started by Snowmeow April 27, 2015, 01:21:07 am
 Board: Project EF-12

I will put them to download soon, but first, I need to make proper portraits to them.
    

Re: Let's recover the lost EF-12 contents!

 April 03, 2018, 04:37:22 pm View in topic context
 Posted by Snowmeow  in Let's recover the lost EF-12 contents! (Started by Snowmeow April 27, 2015, 01:21:07 am
 Board: Project EF-12

The "Eyes":

Cat-Eye


Eye Bugs


Madama 7


Protector

The "Hell's Drones":

Purgatorium


Skull


Unknown


Wasp

Now, the Poltergeit foods:

FloaterSS (Escargot?)


Moyashi (String bean?)


Takoyaki

The Sushi, you all already know.

And, finally, the "WTF?'s":

Fish (With missile launchers?)


Fish2 (Apparently, they seem fishes, too...)


Handed (Well... Hands)


Mosquito


Problem (Yeah, it's a problem to definite what the hell is this...)

    

Re: Report your progresses here

 April 03, 2018, 03:48:29 pm View in topic context
 Posted by Snowmeow  in Report your progresses here (Started by Snowmeow May 31, 2015, 06:02:28 pm
 Board: Project EF-12

My EF-12 is reaching its limit... 43 characters till now.
(Yes, I'm using the Mr.Antonio-san's 50 character mod.)
And my first char finally got a portrait!
    

Re: Let's recover the lost EF-12 contents!

 April 03, 2018, 08:28:09 am View in topic context
 Posted by Snowmeow  in Let's recover the lost EF-12 contents! (Started by Snowmeow April 27, 2015, 01:21:07 am
 Board: Project EF-12


Mother Spider. IMHO, she fits better than King Crab.
    

Re: Let's recover the lost EF-12 contents!

 April 02, 2018, 07:08:39 pm View in topic context
 Posted by Snowmeow  in Let's recover the lost EF-12 contents! (Started by Snowmeow April 27, 2015, 01:21:07 am
 Board: Project EF-12

Recovered the original TK-PATTON, including portraits,
the original moveset of VF-KURAMA,
the Mother Spider character based on ASURA/KING CRAB,
and A LOT of characters based on FLOATER/SUSHI.
(Plus some EditMan/EditWoman templates)

PATTON and KURAMA were in the Version Event 1.51 and the chars based on ASURA and FLOATER, and EM/EW templates, were in the  Version BitSummit 1.71
BLESSED BE THE WAYBACK MACHINE!
Download links and images will be posted soon.
    

Re: EF12 screenshots[discussion]

 April 01, 2018, 06:17:04 pm View in topic context
 Posted by Snowmeow  in EF12 screenshots[discussion] (Started by Iced December 06, 2013, 08:33:02 pm
 Board: Project EF-12

I recovered TK-PATTON and VF-KURAMA from a very old alpha of EF-12.



    

Re: Character Creators for EF-12

 April 01, 2018, 05:59:45 pm View in topic context
 Posted by Snowmeow  in Character Creators for EF-12 (Started by Snowmeow February 16, 2014, 05:20:09 am
 Board: Project EF-12

MakeHuman, from MakeHuman team
The Pros and Cons will be edited later, I'm still downloading it, and will test it soon.
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 March 31, 2018, 04:53:37 am View in topic context
 Posted by Snowmeow  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 am
 Board: Project EF-12

Laptops are not the best choice to run EF-12. I have a dual-core desktop vith a 256 Mb Ram video card from the factory (2009 Dell Optiplex 960), and It runs well here (24 fps), despite the minimum Ram recommended be 1 Gb.
    

Re: Report your progresses here

 March 28, 2018, 08:52:36 pm View in topic context
 Posted by Snowmeow  in Report your progresses here (Started by Snowmeow May 31, 2015, 06:02:28 pm
 Board: Project EF-12

Made a video gameplay of my newest rescue, VF-KURAMA.