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XGargoyle

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Messages by XGargoyle

    

Re: Find the way to making sprite sheet by AI

 December 31, 2024, 12:10:54 am View in topic context
 Posted by XGargoyle  in Find the way to making sprite sheet by AI (Started by alongcaca December 30, 2024, 07:18:53 am
 Board: Off-Topic Help

No AI will do that. Either you sprite them manually or pay someone else to draw the spritesheet
    

Re: How can I recreate Morrigan's Astral VIsion?

 December 28, 2024, 03:29:31 am View in topic context
 Posted by XGargoyle  in How can I recreate Morrigan's Astral VIsion? (Started by daonlylonely July 08, 2024, 04:01:48 pm
 Board: M.U.G.E.N Development Help

The code creates a helper which goes to state 790.
Then you have a state 775 that supposedly handles the hitting animations, but you don't have a changestate that goes into that state.
    

Re: Gone but not forgotten: A Seal of Approval/Quality

 November 25, 2024, 12:39:00 am View in topic context
 Posted by XGargoyle  in Gone but not forgotten: A Seal of Approval/Quality (Started by Dai-Manji November 23, 2024, 03:31:40 pm
 Board: M.U.G.E.N Discussion

Me
    

Re: Been working on a new MUGEN Iceberg as of late...

 November 13, 2024, 09:41:36 am View in topic context
 Posted by XGargoyle  in Been working on a new MUGEN Iceberg as of late... (Started by RagingRowen November 09, 2024, 05:57:37 pm
 Board: M.U.G.E.N Discussion

- Zero Hotaru
- Psycho Shredder challenge
    

Re: Can you make contact/redirect your own helper?

 October 25, 2024, 09:24:31 am View in topic context
 Posted by XGargoyle  in Can you make contact/redirect your own helper? (Started by MGMURROW October 21, 2024, 11:22:46 pm
 Board: M.U.G.E.N Development Help

helper(xxx),var(xxx)
    

Re: Can you make contact/redirect your own helper?

 October 22, 2024, 09:54:25 am View in topic context
 Posted by XGargoyle  in Can you make contact/redirect your own helper? (Started by MGMURROW October 21, 2024, 11:22:46 pm
 Board: M.U.G.E.N Development Help

Check C18 Z2's blitz fireball. Her projectile can be hit by P1 and P2.

Basically your hitdefs will need to have the "affectteam = " parameter set as B (Both) or have different hitdef conditions depending if the projectile is on screen or not.
Alternatively, you can have the helper bomb to react different based on P1's stateno, movetype and distance from root. In other words, if P1 makes a low kick at a specific distance that would hit the projectile, then move the projectile forward.
    

Re: How is an author considered active, retired or unknown?

 October 01, 2024, 09:06:59 am View in topic context
 Posted by XGargoyle  in How is an author considered active, retired or unknown? (Started by Colobucci September 26, 2024, 10:14:37 pm
 Board: M.U.G.E.N Discussion

Basically, "retired" means that the author no longer has any ties to the scene and does not want to get involved any more.

Anything else, would be "active", even if that means the author is no longer creating stuff, but could be active by interacting in the chatrooms, or discussing on a forum.

And don't forget this:
 :quit:
    

Re: Street Fighter Xtreme

 September 18, 2024, 10:03:56 am View in topic context
 Posted by XGargoyle  in Street Fighter Xtreme (Started by Diman12371 September 16, 2024, 02:37:21 am
 Board: M.U.G.E.N Discussion

I'd like to note some folders left in the games folder aren't actually used in-game as they had errors with them so I wouldn't advise individually installing characters but rather the full game where the bugged files aren't used.

Dude, why are you forcing people to download KFM and similar other characters if they are not included? At least have the decency to remove the unused folders!

This is a lazy compilation. Anyone can do that
    

Re: Falling projectile problem

 September 11, 2024, 03:20:55 pm View in topic context
 Posted by XGargoyle  in Falling projectile problem (Started by Creamy_Goodness September 10, 2024, 07:53:45 am
 Board: M.U.G.E.N Development Help

Quote
do I need to use a helper for that?
Yes
    

Re: Projectile with multiple hits

 September 07, 2024, 12:15:26 am View in topic context
 Posted by XGargoyle  in Projectile with multiple hits (Started by lusianoproo2011 September 06, 2024, 09:43:05 pm
 Board: M.U.G.E.N Development Help

You have a destroyself after the projectile hits, which makes the helper to hit only once.

To solve it, you will need to keep a variable that increases with the hit, and have a changestate to the same state (as in a loop) while the variable is less than 4. If it's 4 or more, then apply the destroyself
    

Re: AI guards when enemy isn't attacking

 August 23, 2024, 01:06:35 pm View in topic context
 Posted by XGargoyle  in AI guards when enemy isn't attacking (Started by WastedCoder August 09, 2024, 03:48:39 pm
 Board: M.U.G.E.N Development Help

why would a power charge move be marked as movetype=A?
The AI blocks when the enemy is performing an attack, that is movetype=A.

Use the correct movetype flags. That's all
Use Stateypeset if you need to change the type during a state.
    

Re: Explod problem

 August 21, 2024, 11:19:09 am View in topic context
 Posted by XGargoyle  in Explod problem (Started by ihavenoinsight August 19, 2024, 05:16:23 am
 Board: M.U.G.E.N Development Help

don't trust chatGPT
    

Re: what is the best mugen version?

 August 14, 2024, 10:03:57 am View in topic context
 Posted by XGargoyle  in what is the best mugen version? (Started by mapleleafgrappl1ng August 14, 2024, 02:10:15 am
 Board: M.U.G.E.N Discussion

Mugen 1.0, but it's a discontinued and abandoned piece of software.
Ikemen GO is what you need to get, if you want a software 100% compatible with mugen and with constant development and new features
    

Re: Need assistance with Mugen fonts

 August 03, 2024, 07:41:10 pm View in topic context
 Posted by XGargoyle  in Need assistance with Mugen fonts (Started by daonlylonely August 02, 2024, 03:19:38 pm
 Board: M.U.G.E.N Development Help

Quote
open the def and sff file manually in Fighter Factory
    

Re: Need assistance with Mugen fonts

 August 02, 2024, 11:27:35 pm View in topic context
 Posted by XGargoyle  in Need assistance with Mugen fonts (Started by daonlylonely August 02, 2024, 03:19:38 pm
 Board: M.U.G.E.N Development Help

Yes, open the def and sff file manually in Fighter Factory and edit them as usual
    

Re: How can I recreate Morrigan's Astral VIsion?

 July 27, 2024, 03:44:53 pm View in topic context
 Posted by XGargoyle  in How can I recreate Morrigan's Astral VIsion? (Started by daonlylonely July 08, 2024, 04:01:48 pm
 Board: M.U.G.E.N Development Help

Bindtoparent
    

Re: Need help with power charge

 July 22, 2024, 02:55:43 pm View in topic context
 Posted by XGargoyle  in Need help with power charge (Started by Nulo July 22, 2024, 04:16:29 am
 Board: M.U.G.E.N Development Help

Check the power charge code in one of these JUS characters and copy it. Simple as that
    

Re: How can I recreate Morrigan's Astral VIsion?

 July 09, 2024, 03:03:18 pm View in topic context
 Posted by XGargoyle  in How can I recreate Morrigan's Astral VIsion? (Started by daonlylonely July 08, 2024, 04:01:48 pm
 Board: M.U.G.E.N Development Help

inside the helper's state:

[State 6666, 2] ;this will allow the helper to replicate the same animation than the root
type = ChangeAnim
triggerall = SelfAnimExist(root,Anim) ;prevent debug error on custom anims
trigger1 = Anim != (root, anim)
trigger2 = AnimElemNo(0) > (root, AnimElemNo(0))
value = root, anim
elem = root,AnimElemNo(0)
ignorehitpause = 1
    

Re: How can I recreate Morrigan's Astral VIsion?

 July 08, 2024, 09:57:20 pm View in topic context
 Posted by XGargoyle  in How can I recreate Morrigan's Astral VIsion? (Started by daonlylonely July 08, 2024, 04:01:48 pm
 Board: M.U.G.E.N Development Help

Easiest way, you have the helper just replicate the same anim as the root. But the helper will not be able to hit the enemy.

A better but slightly more complex way, have the helper go into the same states as the root. The helper will be able to hit the enemy.
After the period of time ends, have the helper destroy itself.
That's just the base, you will need to add failsafe conditions to the states with "IsHelper" triggers to avoid the helper going into incorrect states such as gethits
    

Re: Is there a way to make a healer character?

 June 20, 2024, 04:08:33 pm View in topic context
 Posted by XGargoyle  in Is there a way to make a healer character? (Started by Matrillex September 05, 2021, 08:58:33 pm
 Board: M.U.G.E.N Development Help

if this is for a full game, then you can also do it on the other way. Have the teammmate react to the healer's move:

Example:
[state heal]
type = Lifeadd
trigger1 = partner, stateno=XXX ;the state the the healer performs the healing move)
value = XXX whatever life brings the movement