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senorfro

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Messages by senorfro

    

Re: Ibuki Released- Blue Mary Updated

 October 10, 2020, 04:51:10 AM View in topic context
avatar  Posted by senorfro  in Ibuki Released- Blue Mary Updated (Started by Infinite Daze October 10, 2020, 01:00:39 AM
 Board: Your Releases, 1.0+

Feedback on Ibuki:
-EX Kaze Kiri doesn't knock the opponent down like the normal versions do.
This version is based off of SF3, which doesn't knock down.

-After doing certain actions, she can suddenly run even when Run/Dash is set to 0 (Which makes this setting pointless if you strictly want her to dash only).
I'm seeing this too.  Though it doesn't look like it affects the running config.


Another thing I'm seeing is that for all versions of Hien including EX (on hit, block or whiff), normal versions of Keze Kiri (block or whiff), and her getting up from being knocked down look to have a 1 or a couple frames of recovery to where she can't do anything.  This is especially bad for her getting up from a knockdown, as she has no wake-up options.




    

Re: wrestling

 May 19, 2020, 03:56:58 AM View in topic context
avatar  Posted by senorfro  in wrestling (Started by Titiln August 28, 2007, 08:49:26 PM
 Board: Entertainment

    

Re: All Chars Update(2018-20) Endless Dream...

 April 27, 2020, 04:11:08 AM View in topic context
avatar  Posted by senorfro  in All Chars Update(2018-20) Endless Dream... (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Oh my God, I can't believe I missed that.  My goof.
    

Re: All Chars Update(2018-20) Endless Dream...

 April 26, 2020, 07:58:55 PM View in topic context
avatar  Posted by senorfro  in All Chars Update(2018-20) Endless Dream... (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Kung Fu Man:
Error message: Trigger not valid for mugenversion of character: ailevel
Error parsing trigger1, 2
Error parsing [State 700, Attack]
Error in [Statedef 700]
Error in Coding/System.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/DivineKFM/DWKFM.def
Error loading p1
Library error message: Died parsing !ailevel && (helper(10371), var(0)) || (helper(10371), var(1)) || (helper(10371), var(2)) || (helper(10371), var(3)) || (helper(10371), var(4)) || (helper(10371), var(5))

Kung Fu Girl:
Error message: Trigger not valid for mugenversion of character: ailevel
Error parsing trigger1, 2
Error parsing [State 700, Attack]
Error in [Statedef 700]
Error in Coding/System.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/DivineKFG/DWKFG.def
Error loading p1
Library error message: Died parsing !ailevel && (helper(10371), var(0)) || (helper(10371), var(1)) || (helper(10371), var(2)) || (helper(10371), var(3)) || (helper(10371), var(4)) || (helper(10371), var(5))
    

Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality

 April 26, 2020, 06:43:09 PM View in topic context
avatar  Posted by senorfro  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I'm glad he doesn't have Max Mode anymore, as he had some high damaging combos with it. 

He still needs some polish for damage dampening, as there are combos where the dampening doesn't go into affect.  For example, J. HP, close HP, Ein Trigger, Second Shell, HP, (Max) Chain Drive goes into the 600s.  Do the same combo, but end in Hyper Chain Drive instead of (Max) Chain Drive gets damage in the 700s.
    

Re: All Chars Update(2018-20) Endless Dream...

 April 26, 2020, 06:04:58 PM View in topic context
avatar  Posted by senorfro  in All Chars Update(2018-20) Endless Dream... (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

So, I re-downloaded the characters to make sure I have the newest versions, and Kung Fu Man and Kung Fu Girl crash mugen
    

Re: wrestling

 April 17, 2020, 03:46:32 AM View in topic context
avatar  Posted by senorfro  in wrestling (Started by Titiln August 28, 2007, 08:49:26 PM
 Board: Entertainment

    

Re: Infinite WIP's- Ibuki

 March 29, 2020, 09:42:18 PM View in topic context
avatar  Posted by senorfro  in Infinite WIP's- Ibuki (Started by Infinite Daze August 29, 2012, 07:01:14 AM
 Board: Projects

One of my all time favorite ninjas.  I hope I did these right
Spoiler, click to toggle visibilty
    

Re: Street Fighter V

 November 18, 2019, 03:57:11 AM View in topic context
avatar  Posted by senorfro  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 PM
 Board: Fighting Games

Not gonna lie, when I first heard the voice, I said " Seth?!?  Why is he here?".  Obviously, I was wrong...and surprised at who it actually was.
    

Re: Infinite WIP's- Kuando

 November 13, 2019, 01:55:00 AM View in topic context
avatar  Posted by senorfro  in Infinite WIP's- Ibuki (Started by Infinite Daze August 29, 2012, 07:01:14 AM
 Board: Projects

    

Re: Infinite WIP's- Kuando

 November 04, 2019, 06:54:08 AM View in topic context
avatar  Posted by senorfro  in Infinite WIP's- Ibuki (Started by Infinite Daze August 29, 2012, 07:01:14 AM
 Board: Projects

Dang, some of Kuando's colors are all over the place.  Oh well, you do with what you got.







-quotes-
"I laugh like who?  Tom Hanks?  Never heard of him."
"Remember my glorious body as I put you out, punk!"
Against E. Honda (or anyone else big) "Man, you're fat...and ugly...I hate that!"
    

Re: Infinite WIP's- Kuando

 October 27, 2019, 06:17:34 PM View in topic context
avatar  Posted by senorfro  in Infinite WIP's- Ibuki (Started by Infinite Daze August 29, 2012, 07:01:14 AM
 Board: Projects

Good thing I didn't make colors yet, as this was just updated.  Can we try our hand at quotes for him as well?
    

Re: New Samurai Spirits announced

 October 25, 2019, 03:54:45 AM View in topic context
avatar  Posted by senorfro  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

    

Re: wrestling

 October 16, 2019, 06:59:44 AM View in topic context
avatar  Posted by senorfro  in wrestling (Started by Titiln August 28, 2007, 08:49:26 PM
 Board: Entertainment

    

Re: New GUILTY GEAR Comming 2020

 October 14, 2019, 05:18:09 AM View in topic context
avatar  Posted by senorfro  in Guilty Gear Strive Comming on April 6 2021 Steam/Play4/5/and Rollback-Netcode (Started by yaret August 05, 2019, 04:39:21 AM
 Board: Fighting Games

I'm probably in the minority, but I'm not really feeling this art style (which is like Xrd).  The designs so far are cool, the colors are great, the animations are nice...when it's during normal gameplay.  The second it zooms in, whether for cut scenes or dramatic points or whatever, it looks ugly.  There's no true curves or circles or smooth continuous lines, as there's jagged lines everywhere.  I almost want to say don't zoom in.  If it's not zoomed in, it looks awesome.  Otherwise, the art zooming in looks rough/unfinished.  I know it's a type of method to animate, but I've been hearing lots of people saying how gorgeous it is, when it kind of isn't at a closer look.
    

Re: wrestling

 October 07, 2019, 05:25:47 AM View in topic context
avatar  Posted by senorfro  in wrestling (Started by Titiln August 28, 2007, 08:49:26 PM
 Board: Entertainment

What the hell was that for Hell-in-a-Cell?!?  The event started great with Becky vs Sasha and the tornado tag match.  Then, it started going downhill throughout the night.  Then ended in a steaming pile that was Seth and the Fiend.  I don't know who was in charge of the main event, but they need to be smacked.
    

Re: Knuckles8864's WiPs - Captaining the Command(o)

 September 11, 2019, 07:30:25 AM View in topic context
avatar  Posted by senorfro  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 AM
 Board: Projects

Same.  Regardless of what may be said, it is yours to make however you wish.  We know it will be good, however you make Captain Commando.
    

Re: Knuckles8864's WiPs - Captaining the Command(o)

 September 02, 2019, 09:13:23 PM View in topic context
avatar  Posted by senorfro  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 AM
 Board: Projects

I also feel that Warusaki's version did it justice (with exception to the shoryuken wanna be) in that it made sense in the grounded cvs-esque scenario.  Considering how over the top, the moves were in MvC in looks, I was fine with them being supers only, especially since the other moves W3 gave him were from NamcoXCapcom. 

Some suggestions, if I may, as I don't use discord.

Make normal Captain Fire air only (as a nod back to his original arcade) while keeping Captain Buster (the move W3 gave him for the fireball motion), and make the super version like W3.  Since Captain Corridor had 2 variations in MvC (one version he does in front of him, the other it surrounds him), make the normal one act like Lightning Upper in front of him, and the other like W3.  I don't believe he should have strikers, as he doesn't need them.  W3 made him pretty viable without them, and DW made Jill viable without her zombie strikers.  It just adds too much.
    

Re: Hanzo (World Heores/NGBC) by KB: CVS/PotS Style Conversion

 August 31, 2019, 05:04:15 AM View in topic context
avatar  Posted by senorfro  in Hanzo (World Heores/NGBC) by KB: CVS/PotS Style Conversion (Started by RagingRowen August 21, 2019, 12:54:52 AM
 Board: Edits & Addons 1.0+

Tried him out.  He, unfortunately, still has some of the issues that were in KB's version, amongst other things.

- Custom Combo is inconsistent, as there are attacks that can't be cancelled out of
- Supers can be done at any point during CC, when they should only be do-able at the end of CC
-  Super Canceling Rekkozan into Okugi Banten Senkoujin looks to not be affected by damage damper at all.  J. HK -> MP -> Tanagokoro ver. 2 -> EX Ninja Leg Lariat -> LK Ninja Leg Lariat -> Rekkozan -> Lvl.2 Okugi Banten Senkoujin = 683
- I should not be able to combo Ducking HP (or any cancel-able normal) into EX Ninja Leg Lariat 7 times.
- LK Ninpo Kohrin Kazan looks to have unlimited juggle points  Ducking LK into LK Ninpo Kohrin Kazan is an infinite
- You can cancel out of the start up of all versions of Kohryuha with LK on hit
    

Re: Iori updated (08/18/2019)

 August 20, 2019, 06:33:38 AM View in topic context
avatar  Posted by senorfro  in Iori updated (08/18/2019) (Started by KarmaCharmeleon August 15, 2019, 07:35:44 PM
 Board: Your Releases, 1.0+

Orochi Iori still has the issue to where, if he's KOd by a move that causes a stumble KO, he can attack before he falls.