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Foobs

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Messages by Foobs

    

Re: Fate Grand Order Stages

 February 05, 2025, 02:28:39 am View in topic context
 Posted by Foobs  in Fate Grand Order Stages (Started by Eiton February 01, 2025, 03:49:36 pm
 Board: IKEMEN Releases

Itching to play with all of these, but going over 3 OST albums with almost all tracks listed exclusively in Japanese for bgm is slowing me down.
    

Re: Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (All Updated 12/2)

 December 03, 2024, 09:56:54 pm View in topic context
 Posted by Foobs  in Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (All Updated 12/15) (Started by K-Fox July 18, 2022, 04:29:07 am
 Board: IKEMEN Releases

    

Re: IDEA: Pre-Round Movement Module for IKEMEN

 November 17, 2024, 06:30:52 pm View in topic context
 Posted by Foobs  in IDEA: Pre-Round Movement Module for IKEMEN (Started by Dudelaser1 November 14, 2024, 04:35:35 pm
 Board: Ikemen General Discussion and Help

    

Re: jaede_ is retired and tired of the MUGEN

 November 10, 2024, 09:05:26 pm View in topic context
 Posted by Foobs  in jaede_ is retired and tired of the MUGEN (Started by jaede_ November 09, 2024, 06:38:20 pm
 Board: M.U.G.E.N Discussion

Another aspect is that I don't feel I have many friends in the community, I am not the best person to get along with,
Nah, you're a cool guy to have around.

Even if you don't change your mind about moogen, drop on the discord server some time so we know you're doing ok.
    

Re: N00BSaibot718

 July 22, 2024, 02:20:09 am View in topic context
 Posted by Foobs  in N00BSaibot718  (Started by Odb718 July 18, 2024, 02:57:28 pm
 Board: Edits & Addons 1.0+

    

Re: N00BSaibot718

 July 21, 2024, 03:38:40 pm View in topic context
 Posted by Foobs  in N00BSaibot718  (Started by Odb718 July 18, 2024, 02:57:28 pm
 Board: Edits & Addons 1.0+

    

Re: How does Mugen "switch" to walk?

 July 15, 2024, 08:38:09 pm View in topic context
 Posted by Foobs  in How does Mugen "switch" to walk? (Started by Eglaios July 15, 2024, 05:29:31 pm
 Board: M.U.G.E.N Discussion

It's hardcoded behavior, and since mugen's source code is not available nobody knows how it works.
    

Re: MUGEN: Make your own Fighter (2.5 concept)

 July 14, 2024, 07:11:36 pm View in topic context
 Posted by Foobs  in MUGEN: Make your own Fighter (2.5 concept) (Started by psilocybe July 14, 2024, 02:03:09 am
 Board: M.U.G.E.N Discussion

Got an even better proposal:

    

Re: Dysentery Intensified (Oregon Trail Stage)

 July 13, 2024, 08:53:55 pm View in topic context
 Posted by Foobs  in Dysentery Intensified (Oregon Trail Stage) (Started by ShiroTori July 13, 2024, 12:51:16 am
 Board: Your Releases, 1.0+

Always enjoy the composition and pixel art on these releases.
    

Re: IKEMEN GO VS Plus Ultra

 July 13, 2024, 08:48:01 pm View in topic context
 Posted by Foobs  in IKEMEN GO VS Plus Ultra (Started by Superjairo July 10, 2024, 08:59:49 am
 Board: Ikemen General Discussion and Help

It's not a really a waste because CD2 (the repo mantainer) doesn't think of Plus Ultra as a "competition" to Ikemen Go, it's his pet project and he enjoys adding new features as a learning exercise.

"The only race is against yourself" and all that.
    

Re: I would like some help on how to get unbanned from SpriteClub

 July 11, 2024, 12:19:01 am View in topic context
 Posted by Foobs  in I would like some help on how to get unbanned from SpriteClub (Started by gohkenytp March 20, 2024, 04:29:00 pm
 Board: Off-Topic Help

Congrats you just added another year to your ban.
    

Re: How to give health on hit

 July 09, 2024, 10:36:15 pm View in topic context
 Posted by Foobs  in How to give health on hit (Started by Snow Estheim July 09, 2024, 02:32:22 pm
 Board: M.U.G.E.N Development Help

On mugen you'd have to hit the opponent, and set the damage to negative in the hitdef; or send p2 to a custom state with lifeadd.

In ikemen you could just use lifeadd with redirect id without hitting the opponent.
    

Re: Is there a way to make a healer character?

 June 20, 2024, 03:21:31 pm View in topic context
 Posted by Foobs  in Is there a way to make a healer character? (Started by Matrillex September 05, 2021, 08:58:33 pm
 Board: M.U.G.E.N Development Help

Hitdef with negative damage, affectteam = f
Quote
I'd prefer if it didn't knock the ally out of their current state and if it didn't effect the enemy but I can live if that can't really be helped
I think this can't be avoided in mugen, except maybe through the reversaldef bug.

    

Adamskie releases Zazie Muhaba 2024-06-16

 June 18, 2024, 02:08:58 am View in topic context
 Posted by Foobs  in Adamskie releases Zazie Muhaba 2024-06-16 (Started by Foobs June 18, 2024, 02:08:58 am
 Board: Found Releases 1.0+

    

Re: Ikemen Go Character Updates

 June 06, 2024, 04:30:21 am View in topic context
 Posted by Foobs  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

Condense your posts in the future, the edit button exists for a reason. There's no need to make 4 when a single one would have been enough.
    

Re: KFM's AI crouching infinetly

 June 04, 2024, 08:02:33 pm View in topic context
 Posted by Foobs  in KFM's AI crouching infinetly (Started by BruceHR June 02, 2024, 08:28:43 pm
 Board: M.U.G.E.N Development Help

-2 is processed before -1, so this block of code fundamentally overrides all ai commands when the conditions are met.

You're pretty much looking at this the wrong way. You shouldn't tell the ai to crouch whenever it can, you should tell it to use crouching attacks, and if your main concern is jus characters, to do so when the opponent's size constant is below a certain threshold.
    

Re: Not understanding how state controllers are updated during run movement

 June 01, 2024, 02:06:29 am View in topic context

Okay, I'm now very certain that the written state controller IDs have zero effect and it's all about the order they're placed in the CNS file.
That is correct. Their labeling is irrelevant, you can name every single block "[state 69, big whoop]" and it won't have any impact. Statedef 101 only ends when you define the next statedef header, not when you name a block "[state 102, whatever]". People frequently copy paste code from different states without bothering to change the numbers.

One thing I'm wondering now is how state overrides work. If I have state 100 in both commons1.cns and king.cns, which controllers will be run? The ones in common1.cns and king.cns, or only the ones in king.cns?
Character specific files take priority over the common files, so in your example the statedef 100 defined in king.cns overrides common1.cns
    

Re: Universal SF3-like shadows module (updated 2024/05/16)

 May 16, 2024, 11:58:33 pm View in topic context
 Posted by Foobs  in Universal SF3-like shadows module (updated 2024/05/16) (Started by Foobs May 01, 2024, 10:54:40 pm
 Board: IKEMEN Releases

Bump.

Updated the module today to address a couple of issues PotS found out. Download is on the same place.
    

Universal SF3-like shadows module (updated 2024/05/16)

 May 01, 2024, 10:54:40 pm View in topic context
 Posted by Foobs  in Universal SF3-like shadows module (updated 2024/05/16) (Started by Foobs May 01, 2024, 10:54:40 pm
 Board: IKEMEN Releases




This is an addon that changes how shadows work in ikemen to match old school Capcom games. The code was originally cribbed from Ink's round shadows code, but I've since added more features taking advantage of Ikemen's tool. This stuff currently only work on the Ikemen nightly build, it won't work on stable 0.99 or any earlier releases. Please check the readme on either my github repository or the included html file.


Download in the "releases" tab
    

Re: fighting games news that dont deserve their own thread

 April 29, 2024, 08:17:17 pm View in topic context
 Posted by Foobs  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

I'm strongly convinced EXA is a front to a money laundering operation. Their business model just doesn't make sense.

They buy dead game IPs that 30-300 people play for free in fightcade, repackage it for thousands of dollars and then we are supposed to believe arcade operators are really bulk purchasing these and their customers are making Black Friday-lenght waiting lines for the privilege of playing romhacks of Breakers Revenge and Rage of the Dragons?