
Board: Graphics
btw nice work fello, but i don't like how the're small :/
Funny!WHAT? it took me a lot to do, anyways i'll still try
But look at the anti-aliasing, not really Kof XII-ish.
It can be a base to re-sprite in another layer.
Attempt...you have many many jaggies on your work+shading doesn't make it completely look CVS-ish, also, this kind of sprite make spriting as easy as pie
if your not addin'it, it least try to delete some highlight from the main frameawesome but the chest and belly needs some highlights, covered by the head or not, they mustn't be all shaded
EDIT:also legs must have more highlight
anothah edit:
fixed the legs for ya
No I pay more attention to lightsource than the style does, so I'm not adding light to the chest.
His left leg doesn't need the highlight during the throw frames because of the position of the shoulder and arm.
Marshall Law alternate (Tekken 6) SFIII styleawesome, i like the way you implied sf3 ryu's palette
Tell me what you think, does it fit SF3?
fixed!
now I m working on kurt
Good luck man.i think you should make diepod vampire only in 2 frames of hit, like demitry, that will be a cool effect!
The last bit of a move.