YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Charles_2011 is Offline
Contact Charles_2011:

Charles_2011

Contributor

Messages by Charles_2011

    

Re: LB2 Style Iori Released!!!

 May 07, 2024, 03:09:28 am View in topic context
 Posted by Charles_2011  in LB2 Style Iori Released!!! (Started by Soy Sauce May 06, 2024, 04:51:37 pm
 Board: Your Releases, 1.0+

Hello Soy Sauce.

I love variations. If someone have a Last Blade project, this could be a really nice guest character.
Congratulations.
    

Training2019

 April 01, 2024, 01:25:24 am View in topic context
 Posted by Charles_2011  in Training2019 (Started by Charles_2011 April 01, 2024, 01:25:24 am
 Board: Your Releases, 1.0+

Hello.

Here you have a new stage:

Metadata:
Parallax: Yes
Music: Yes
Zoom: Yes
Super Jump: Yes
Animation: Yes

I took material of these authors:
- Cirio
- RYO 2005
- MadkaT

Pictures:









Link:
https://1drv.ms/u/s!AhMnWf3J-0MkjWbCHG4uLzs4WhSL?e=V7XQZt

I hope you like the stage, feel free to use it in your personal project.

Enjoy!
    

Re: H" Updated 8 characters (2024/03/03)

 March 04, 2024, 11:47:38 pm View in topic context
 Posted by Charles_2011  in H" Updated 8 characters (2024/03/03) (Started by Foobs March 04, 2024, 05:56:39 pm
 Board: Found Releases 1.0+

Good news, but...

Quote
Notably none of his CvS2 characters are uploaded to his new site yet.
    

KOF 94-99 font/text

 February 22, 2024, 05:39:35 am View in topic context
 Posted by Charles_2011  in KOF 94-99 font/text (Started by Charles_2011 February 22, 2024, 05:39:35 am
 Board: Development Resources

Hello.

Could you help me, please?

Where I can find and download this font?



Or which font is it? Maybe is already added in the classic programs.
    

Re: Training Room2019

 February 22, 2024, 05:01:05 am View in topic context
 Posted by Charles_2011  in Training Room2019 (Started by Charles_2011 February 15, 2024, 06:51:03 am
 Board: Your Releases, 1.0+

Thank you MatreroG for your words, I´m glad you like it.
    

Re: Training Room2019

 February 17, 2024, 05:31:53 pm View in topic context
 Posted by Charles_2011  in Training Room2019 (Started by Charles_2011 February 15, 2024, 06:51:03 am
 Board: Your Releases, 1.0+

Thank you Kamui, enjoy the stage.
    

Re: Training Room2019

 February 16, 2024, 06:30:50 pm View in topic context
 Posted by Charles_2011  in Training Room2019 (Started by Charles_2011 February 15, 2024, 06:51:03 am
 Board: Your Releases, 1.0+

Hello.

Thank you sluigi123 and Vegaz_Parrelli for your kindness.
    

Training Room2019

 February 15, 2024, 06:51:03 am View in topic context
 Posted by Charles_2011  in Training Room2019 (Started by Charles_2011 February 15, 2024, 06:51:03 am
 Board: Your Releases, 1.0+

    

Re: lifebar timer configuration

 February 01, 2024, 06:42:56 pm View in topic context
 Posted by Charles_2011  in lifebar timer configuration (Started by abls1 February 01, 2024, 05:46:55 pm
 Board: M.U.G.E.N Configuration Help

Hello abls1.

Search this inside your fight.def:

[time]
   bg.anim=
   framespercount=7
   counter.font=4,0,0
   counter.offset=0,0

Change that value as your wish.

I hope this help you.
    

Re: SF2_Zangief' Stage(Big Factory) Shiyo Style.

 January 26, 2024, 05:56:32 pm View in topic context
 Posted by Charles_2011  in SF2_Zangief' Stage(Big Factory) Shiyo Style. (Started by Kamui_De_Los_Vientos January 25, 2024, 11:09:03 pm
 Board: Edits & Addons 1.0+

Hello Kamui.

I really like the result, especially the movement of the fence, congratulations.
    

Re: Removing intros after Round 1

 January 25, 2024, 11:41:07 pm View in topic context
 Posted by Charles_2011  in Removing intros after Round 1  (Started by Tiger-Boy January 25, 2024, 11:34:54 pm
 Board: M.U.G.E.N Configuration Help

    

Re: my mugen keep getting error messages

 January 24, 2024, 06:52:51 pm View in topic context
 Posted by Charles_2011  in my mugen keep getting error messages (Started by Echkoe January 24, 2024, 05:07:04 pm
 Board: M.U.G.E.N Configuration Help

Hello Echkoe.

Maybe this is the problem:



The archive Sff and the text inside the def. archive of your character have to be the same.

Example:

Sff archive:


Direction inside Def. file:


I hope this help you.
    

Re: Jubei Yamada in CVS Style

 December 20, 2023, 07:40:43 am View in topic context
 Posted by Charles_2011  in Jubei Yamada in CVS Style (Started by Rabano December 20, 2023, 04:02:39 am
 Board: Sprite Projects

Looks great, Rabano. I hope to see this character in CVS2 style someday.
    

Re: CVS2 Mr. Karate (Mask) W.I.P

 December 10, 2023, 05:53:23 pm View in topic context
 Posted by Charles_2011  in CVS2 Mr. Karate (Mask) W.I.P (Started by Charles_2011 May 06, 2022, 01:28:06 pm
 Board: Projects

    

Re: Capcom vs SNK - W2D - W.I.P.

 December 03, 2023, 04:04:52 am View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

Hello kamui 2.0

Quote
Charles 2011 are you coding the chars ?

Not really, I just made some editions, no more than that.
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 30, 2023, 11:35:25 pm View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

Yes, there are some details that could be fix, I hope Chuchoryu make an update.
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 30, 2023, 01:19:09 am View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

Hello again.

I found this animation in my archives but I don´t know who the author is. Could you help me, please?



Maybe I´ll use this animation.
    

Re: Help making screenpack use OpenGL

 November 29, 2023, 03:28:13 am View in topic context
 Posted by Charles_2011  in Help making screenpack use OpenGL (Started by Soul_Of_S'Wit November 29, 2023, 02:41:34 am
 Board: M.U.G.E.N Configuration Help

Hello.

Did you try this?

;-------------------------------------------------------
[Video]
 ;Screen rendering mode.
 ;OpenGL - Experimental OpenGL renderer (recommended)
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;System and DirectX modes do not support advanced features
 ;such as RGB sprites and window resizing.
RenderMode = OpenGL

You can find this option in Mugen.cfg inside Data folder.
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 28, 2023, 12:41:45 am View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

Hello kamui 2.0.

Quote
it would be amazing if we had final vega with cape

Is there a CVS2 Vega with cape? Or is a wish?
    

Re: Capcom vs SNK - W2D - W.I.P.

 November 27, 2023, 09:40:25 pm View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

Hello.

A new variation is coming: Vega.



It is a variation of the animation made by Chuchoryu:



I made some changes on the face and the cap.