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Re: Silvy Garnet?

 May 26, 2023, 06:22:49 am View in topic context
 Posted by NexusOfInfestation  in Silvy Garnet? (Started by Pin March 02, 2018, 04:34:48 pm
 Board: Sprite Projects

I have been checking back on this thread every so often and seeing the recent progress being made, I’m compelled to make an account here on Mugen Fighters Guild so I can voice my thoughts.

This is all very impressive work and amazing attention to detail! Like, wow! I never thought that someone would dedicate time and effort to give Silvy’s sprites such a complete overhaul in quality. Thank you very much for undertaking this project since she’s one of my favorite characters so it’s definitely a treat seeing all of this progress come together and it's such a pleasant surprise for me since Silvy seems to be a rather obscure character considering her origin as a fan-made Kula edit but I'm glad to see that she's getting more attention and love. It leaves me feeling excited to see what the final product turns out to be.

I do like that Silvy does have her own distinguishing traits that set her apart from being just another Kula clone as, from playing around with her in MUGEN, I can see some influences/similar sprite work from other characters besides Kula such as Zero for Silvy’s idle pose/normal attacks and Athena '97 for some of Silvy’s getting hit sprites/KO pose.

I do like how you reworked the way her normal attacks are with the various punch and kick motions with the subtle differences between them when it comes to light/medium/heavy attacks which really help give Silvy more clarity and “oomph” to her moveset than the original fast blur punches/kicks. That change from your previous punch animation to a quick elbow jab attack is something I would have to get used to seeing but it does at least offer a fresh take for a different sort of attack animation than the traditional punching with a fist motion.

Another thing that stuck out to me is that some sprites you made seem to make Silvy’s hair in the back look super long in some instances and other times the hair looks to be just longer than shoulder length. Though, I suppose it might be something you end up fine-tuning in the final version.

That reworked walking motion is pretty good with the most notable thing to me in that it looks as though her legs seem slimmer which I believe is good considering it matches her original sprite more, though it could also be because the first version of her walking with the way the light/dark shading on her leg stockings are, her legs look a bit on the chunky side to me.

It makes me curious how you will make her energy/beam blade specials look with the focus on the CVS style of spriting.

Looking at the Midnight Bliss sprites you created, I like that you included her school sailor uniform version as one of the potential options besides just making adjustments to that original bat/devil outfit she has though that one is pretty good too. You even went the extra route with making a new outfit with the sexy scientist one so that’s cool too. Though, I give props to you for the 4th one as I recognize that as a nod to Eve Stein who is basically a Silvy edit and being one of the available color palettes for that character. I always did see that particular color palette as Silvy herself considering it has the red hair with green eyes appearance.

Okay, I didn’t expect to write that much but I guess I had more on my mind than I thought! Anyhow, keep up the fantastic work, Pin! I don’t have experience with spriting but I can tell that it takes a lot of time and effort to carefully create and make changes to sprites one by one in addition to making sure everything flows together smoothly so I can see that you have a lot of patience to pull something like this off. Can’t wait to see your next update for Silvy!