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Ness

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Messages by Ness

    

Re: Hoshikuro/Evil Dan - Current Ver: 4.2c Beta

 July 04, 2022, 12:55:01 AM View in topic context
 Posted by Ness  in Hoshikuro/Evil Dan - Current Ver: 4.2c Beta (Started by Nocturnis July 03, 2022, 10:41:04 PM
 Board: Your Releases, 1.0+

trying him now!
    

Re: X-Men : Children of the Atom (PotS Style)

 June 10, 2022, 09:54:06 PM View in topic context
 Posted by Ness  in X-Men : Children of the Atom (PotS Style) + Quicksilver BETA (Started by Emerie The G.O.A.T June 10, 2022, 06:43:34 PM
 Board: Projects

Not to be rude, but to me; it sounds like this is a project, not a release?
    

Re: Everything VS Everything (Proper 1.0/1.1b Support)

 June 04, 2022, 08:22:06 PM View in topic context
 Posted by Ness  in Everything VS Everything (Proper 1.0/1.1b Support) (Started by SumirekoUsami - Outsider Spectacle June 02, 2022, 09:51:30 PM
 Board: Edits & Addons 1.0+

I just moved 3 test rosters into one using this, always wanted to try it back in the day; and now I'm finally using it for something!  Excellent job!
    

Re: Shadow Lady - POTS Style

 May 17, 2022, 04:05:29 AM View in topic context
 Posted by Ness  in Shadow Lady - POTS Style (Started by ItalianStallion May 16, 2022, 04:03:45 AM
 Board: Edits & Addons 1.0+

Looking forward to trying her out!
    

Re: 2022 Character Updates (latest May 14th)

 May 16, 2022, 12:31:47 AM View in topic context
 Posted by Ness  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

I get that, and I didn't mean that you should have used the same font over and over. In fact, I like some of the more individual choices like what you've done for Honda. But okay.

On a less personal level, Pocket Shin Gouki's attacks don't do any damage. Yeah... :P

man, i was wondering if it was a glitch but yes, in vs mode he does absolutely no damage
    

Re: Khan Over Heaven

 April 18, 2022, 04:38:49 AM View in topic context
 Posted by Ness  in Khan Over Heaven (Started by JtheSaltyy April 16, 2022, 08:20:48 PM
 Board: Your Releases, 1.0+

This is just too good, and too damn fun!  You’re on fire my man!
    

Re: JellyBean Pallete for KojirohBADNESS' Makoto

 April 14, 2022, 10:49:00 PM View in topic context
 Posted by Ness  in JellyBean Pallete for KojirohBADNESS' Makoto (Started by WF4123 March 23, 2022, 04:05:25 PM
 Board: Edits & Add-ons

This post made Will Smith smack Chris Rock again.
    

Re: Ryu by Trololo - Remade and Released

 April 04, 2022, 04:43:02 PM View in topic context
 Posted by Ness  in Ryu by Trololo - Remade and Released (Started by Trololo April 01, 2022, 03:19:19 PM
 Board: Your Releases, 1.0+

In this particular case, I think the issue is that your animation timings for close hard punch are wrong. This one is 35 frames total in Normal (around 28 in Turbo), while you have it as 32. I can send you the guidebook where I get this from if you want.

Another thing I just noticed is that close medium or hard punch xx Shoryuken doesn't hit.
I see. Well, I'll try to adjust things for MP to connect Shoryuken. HP doesn't do that though.
And yes, a guide would be good. Any info about SFA3 is really appreciated, especially because of lack of thereof.

Fantastic and thank you for the reply I’m looking forward to seeing the tweaks also questioning whether or not you may one day do Akuma himself or even and bison in the style I absolutely cannot express how awesome these are

There are 3 things you never ask:
-You never ask a woman about her age.
-You never ask a man about his salary.
-You never ask Trololo about what he is going to do next. This guy right here never knows what he'll get a whim to do next, and even more he doesn't know if it will even survive to see a release. Ryu was lucky enough, even though I took several breaks on him.
If we're talking hypothetically though, Bison sounds interesting, but I don't really feel it either. My head tells me I finally need to update Charlie (for him not to be such a leach off P.o.T.S.'s version, kek), my heart tells me that a kinda customized version of Enja from SamSho would be great, but it might end up being something entirely else. So, no expectations from me, OK? xD

Hey fair enough man!  Do you!
    

Re: Warusaki3 Released CvS Feilong, Gen, updated his older characters.

 April 04, 2022, 06:47:52 AM View in topic context
 Posted by Ness  in Warusaki3 Released CvS Feilong, Gen, updated his older characters. (Started by Foobs April 02, 2022, 02:46:09 PM
 Board: Found Releases 1.0+

Really cool to see these conversions, I find it odd he chose Fei-Long’s SF4 art but used the alpha voice (I think?) don’t get me wrong that’s purely a nitpick, but the SFIV voices would’ve worked better just for simple things like the power charge voice clip being the focus attack charge voice … that aside, these feel super solid … need to dump all his older stuff and redos load all these updates now … very cool time to have picked getting back into mugen, pots rerun, warusaki return, all these new creators and their innovative stuff … such a good time missed this community and it’s content!
    

Re: Ryu by Trololo - Remade and Released

 April 04, 2022, 04:12:42 AM View in topic context
 Posted by Ness  in Ryu by Trololo - Remade and Released (Started by Trololo April 01, 2022, 03:19:19 PM
 Board: Your Releases, 1.0+

I don't agree with that way of doing it, but if it's intentional it's cool.
Well, it's not even as intentional, as collateral. I kinda did the same thing with Cody previously, and it did work out, so I didn't see much need to fix it here too.

Sorry but, assuming they came from SFA3 Turbo, I think all those points (except air Hadouken of course) are inaccurate. I'm not trying to be a jerk so I can show it to you if you want.
Yeah, you're right here. I'm referring to Turbo 1 of SFA3 here. I know, it can NOT be entirely accurate because it skips every 7th frame, meaning animations can be different with different moment ot pause and frame skipping used. But, funny, it actually works in out favor here: if I'd refer Normal Speed, all the abovementioned stuff would take even longer. But I'd still like to ask your opinion if referring Normal Speed is actually better than Turbos.

Dust: If Ryu is on P1's side, you can see that the dust is a little to the right compared to Ryu.
Senpu Kyaku xx Tatsumaki: I meant it's weird that he can stay that long in the air. SK XX EX Tatsu works visually, but SK xx Regular Tatsu doesn't IMO
Dust: well, it's funny, because when set on pause it looks fine. I guess, it's looks like that because SFA animation of Tatsumaki isn't as centrical as it is in later games. I still referred here and placed it a bit to his left, I hope the position is good enough.
XX Tatsumaki: you know, thanks for insisting on it being a problem! I just found out that I done goofed with their execution overall: while physics is in the same broken state, I somehow failed to notice it's ALWAYS a 2-hitter, and that only HK version knocks the enemy down, and even there its hitvels are closer to Normal Ryu's Tatsu than by Evil Ryu's/Akuma's. The problem is reviewed.

It's hard to notice in most palettes because of the glove colors, but if you pick Master Ryu you can see some red from the gloves in his hair.
Well, it might look like that because Ryu's hair has the same tones of red as his gloves there. But again, CS palette tells us a whole story. As you can see, in palette with glove colors like THESE they would be easily seen if they would be in the hair.


Well I'm no saint either because I left it unblockable in mine for what, around 17 years? :laugh:
Yes, you sure did. Once again, welcome back aboard. Can't wait to see your next character when the time will come. Any plans on reviving that Ken?
Also, I gave a thought about sounds for Unique Moves and about Metsu Shoryuken stuff. Decided to follow your suggestion about the first one (hope I got the right sound), but I have to refuse for the second one. I KNOW it looks off, but you know, this whole scene not only is a re-state of the fact THAT'S how Ryu put that scar on Sagat, but kinda works like a direct reference to that exact scene from "SF2: the Animated Movie" (and THIS was NOT intended). So, yeah, now that I see it this way I can't bring myself to edit this out... xD

With everything mentioned above; I will say, I've kept your Ken and Ryu respectively in my main roster for quite some time; as thhe "younger variants", what you've done with these updates to me at least, is wonderful so far ... there are those aforementioned bugs and various issues here and there, but overall I'm enjoying this; and I hope to see you continue updating and working on him!  Really cool stuff!

Also, as I did read quite a bit; but not all above ... I will say Evil Ryu's teleports feel ... very fast.

Thanks for kinda words. Good to see some people REALLY use the Alpha versions here. And, well, my work with them will continue for as long as I won't be fine with them (with Ken I'm still not fine, so he will be updated someday, who knows how long will it take with my tempo of work).
And yes, it might be pretty fast. Have to say, here I used the values of DS's Akuma, but after later comparing them to SFA3 Max, I can say they're roughly the same speeds, so, yeah...
At any rate, Ryu is updated again, with small stuff mentioned above.


Fantastic and thank you for the reply I’m looking forward to seeing the tweaks also questioning whether or not you may one day do Akuma himself or even and bison in the style I absolutely cannot express how awesome these are
    

Re: Ryu by Trololo - Remade and Released

 April 02, 2022, 07:22:51 PM View in topic context
 Posted by Ness  in Ryu by Trololo - Remade and Released (Started by Trololo April 01, 2022, 03:19:19 PM
 Board: Your Releases, 1.0+

With everything mentioned above; I will say, I've kept your Ken and Ryu respectively in my main roster for quite some time; as thhe "younger variants", what you've done with these updates to me at least, is wonderful so far ... there are those aforementioned bugs and various issues here and there, but overall I'm enjoying this; and I hope to see you continue updating and working on him!  Really cool stuff!

Also, as I did read quite a bit; but not all above ... I will say Evil Ryu's teleports feel ... very fast.
    

Re: Gouken released

 March 28, 2022, 04:34:43 AM View in topic context
 Posted by Ness  in Gouken updated (01/04/2022) (Started by KarmaCharmeleon March 25, 2022, 06:56:13 PM
 Board: Your Releases, 1.0+

This version is much better coded than Varo_Hades and has updated Gouken sprites.

still think comparing authors is disrespectful man.  you're better than that

Just now realized the context, apologies.
    

Re: KarmaCharmeleon's WIP thread: Ryu

 March 16, 2022, 03:08:54 AM View in topic context
 Posted by Ness  in KarmaCharmeleon's WIP thread: Dudley (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

3 more ...

+  Senpai



+  Ken Lv2



+  Ryu Lv2

    

Re: DIO release (3/2/21)

 March 04, 2022, 04:32:16 PM View in topic context
 Posted by Ness  in DIO release (3/2/22) (Started by JtheSaltyy March 03, 2022, 07:01:23 AM
 Board: Your Releases, 1.0+

I copied and pasted from another character and was able to fix  the said groove selection myself boss, enjoying him immensely!
    

Re: DIO release (3/2/21)

 March 03, 2022, 10:25:51 PM View in topic context
 Posted by Ness  in DIO release (3/2/22) (Started by JtheSaltyy March 03, 2022, 07:01:23 AM
 Board: Your Releases, 1.0+

Not sure if intended but I actually prefer to be able to pick a specific groove to keep him in ; idk if you are scrapping that feature or not ...
    

Re: KarmaCharmeleon's WIP thread: Ryu

 March 03, 2022, 02:53:47 AM View in topic context
 Posted by Ness  in KarmaCharmeleon's WIP thread: Dudley (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Here's 8 more unoriginals...

+  Star


+  Nightmare


+  Toki


+  Raoh


+  Ermac


+  Reptile


+  Sub-Zero


+  Scorpion


    

Re: KarmaCharmeleon's WIP thread: Ryu

 March 02, 2022, 03:50:40 AM View in topic context
 Posted by Ness  in KarmaCharmeleon's WIP thread: Dudley (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

10 more from me1

+  Ace


+  BlackJack



+  Koga



+  Allen Snider



+  SF3 Alexlexus (pretty sure someone above did one very similar; won't be offended if mine isn't included)



+  Dragon



+  Goku



+  Gou Hibiki (N64Mario)



+  Dark



+  Shin Gouki

    

Re: KarmaCharmeleon's WIP thread: Ryu

 March 01, 2022, 03:16:51 AM View in topic context
 Posted by Ness  in KarmaCharmeleon's WIP thread: Dudley (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Here are six more from me!

+  Oni



+  Oro



+  SlayerGratsu SFA



+  Shin Lv2



+  Young I



+  Young II



... more coming tomorrow!
    

Re: KarmaCharmeleon's WIP thread: Ryu

 February 28, 2022, 11:13:35 PM View in topic context
 Posted by Ness  in KarmaCharmeleon's WIP thread: Dudley (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Here are my first 6 of many to come!

Spoiler, click to toggle visibilty
    

Re: 2022 Character Updates (Vega added)

 February 28, 2022, 03:57:41 AM View in topic context
 Posted by Ness  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+