Posted by raooo
in Boss Goenitz KOFXV (4 Aug 2023) (Started by BoyBoyz July 29, 2023, 09:20:01 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
28/07/2023
The Edits section of my page is now archived, wich means i will not support that section anymore, thank you to those people who supported me since the first day.
The reason: I had another problem with my disk, but this time i managed to recover the important archives (Baiken and future projects were saved at least.), but since it was been a long time since i worked with a edit, they weren't saved as i didn't made backups for them, those where:
-King Of Ahoges (Saber by Resentone): the only one who i actually did a lot of progress with 5 Distortion Drives and 3 Astral Heats who will activate randomly, some random Fate memes as attacks, etc.
-Learning with Manga (Mash by Resentone)
-Shadow Kouma (Kouma by Ichida)
-Unlimited Susanoo (Susanoo by OHMSBY)
The one who actually i still have with me: Great Palm Miyako (Miyako by Ichida)
But after reading a lot of comments of the people saying that they only are interested in new releases and said i was just wasting my time, i decided to stop making edits as they're probably right. (I mean, it was a long time since the last edit release as i was busy with the character releases)
This is probably a waste of announcement too, but i still wanted to say this anyway, it was thanks for those edits and the support those received that i actually i'm able to still working in the MUGEN community.
Have a good day / night.
What abhout adding different moveset in another palete like a "legendary samurai" mode?I mainly came to report one issue with Haohmaru, but after more testing, I got further gripes.
1. You should have the Slash FX on his Air Attacks disappear when he hits the ground, as it leads to this if it comes out just before he hits the ground:
2. This is pointed out by someone else (which kinda motivated this feedback posting), but it seems like Heavy Senpuu Retsuzan doesn't cause Invalid like the Light version, resulting in this loop: https://streamable.com/4tb5a5
Gonna assume it's an oversight.
3. Two suggestions for Kougetsuzan: 1. Have more forward movement with longer hitboxes on the Heavy Variant so it has a better chance of connecting with every hit when P2 isn't right up close. 2. Making the Light variant just the jumping slash so that it's faster, and is safer seeing that it only does 1 hit.
4. I'm kinda surprised to see that Resshinzan doesn't OTG, the Force Break version at least...
5. The Big Slash Hitsparks on the likes of Shippusen and Hadansen could benefit from further transparency.
6. I also think the Issen Slash during his Astral Heat could be horizontally flipped to match the animation's slash. The specific slash could also use a stronger sound.
7. My last nitpick would be that his voice lines could do with a slight volume raise.
I think he's passable, but a boost in polish would suit him nicely.
Thanks for the feedback Rowen, i'll take it in mind.Wow, Haohmaruuu
do you plan on adding something to him, like Fuujinzan in future?
even if not the char it's amacing, who is Hina BTW?
I'm not sure, i was more centered in his KOF XV counterpart to make this Haohmaru (considering there is a lot of Samsho versions of Haohmaru i wanted to make something little different), and he already has three Kougetsuzan moves, adding Fuujinzan probably will be a little "redundant".
Hina Hirasaka is from the game Yatagarasu Attack on Cataclysm, from 2015, is a small fighting game i enjoyed to play.