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Messages by LESSARD

    

Re: ONI SFIV By LESSARD

 November 17, 2021, 04:19:29 AM View in topic context
 Posted by LESSARD  in ONI SFIV By LESSARD (Started by LESSARD November 07, 2021, 12:10:08 AM
 Board: Your Releases, 1.0+

    

ONI SFIV By LESSARD

 November 07, 2021, 12:10:08 AM View in topic context
 Posted by LESSARD  in ONI SFIV By LESSARD (Started by LESSARD November 07, 2021, 12:10:08 AM
 Board: Your Releases, 1.0+

Hey people of MFG its me, LESSARD, I want to share you my last character release: ONI from SFIV.

Features:
Color separation/ smart palette
Fireball and FX palette integrated
Original SFIV moveset
2 throw moves
Lots of specials, normals, and Omega variations
Dodge move (can change into a counter attack bay pressing any attack button during)
Focus Attack
Powercharge
Counter moves
4 intro pose
4 win pose
Parry (Stand, air, crouch)
Taunt



Link: www.mediafire.com/file/65ugwzlcyjyve7w/ONI_By_LESSARD.rar/file

Enjoy & have fun, I hope you like it.

LESSARD
    

Re: Sonya Blade POTS/ CVS Style

 October 01, 2021, 08:04:21 AM View in topic context
 Posted by LESSARD  in Sonya Blade POTS/ CVS Style (Started by testament September 29, 2021, 01:41:12 AM
 Board: Your Releases, 1.0+

That´s a nice upgrade,Testament. But you forgot to mention the original Sonya authors: Carnage777 and LESSARD (me). 


Anyways, Good Job!!! I like the palettes a lot  :downsbravo:
    

Re: Street Fighter All-Stars (Character 9: Cammy White)

 September 26, 2021, 11:09:06 PM View in topic context
 Posted by LESSARD  in Street Fighter All-Stars (Character 12: Alex) (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

    

Re: Nature2019

 September 26, 2021, 03:43:40 PM View in topic context
 Posted by LESSARD  in Nature2019 (Started by Charles_2011 September 24, 2021, 10:40:46 AM
 Board: Your Releases, 1.0+

Beautiful stage. I cant wait to try. Thanks for share your magnificient stages.
    

Re: Darun Color Separation

 September 26, 2021, 03:40:20 PM View in topic context
 Posted by LESSARD  in Darun Color Separation (Started by xcheatdeath September 24, 2021, 10:31:58 PM
 Board: Resource Releases

Nice. A small but cool upgrade. Thanks for share.
    

Re: Ken Masters SFIII/SFV

 September 25, 2021, 10:44:15 PM View in topic context
 Posted by LESSARD  in Ken Masters SFIII/SFV (Started by vyn September 25, 2021, 05:22:46 AM
 Board: Your Releases, 1.0+

Very nice job!!!
Im working on a SFV sprited version of KEN. Maybe you can help/guide me with some codes.
    

Re: help speed chars

 September 18, 2021, 11:51:57 PM View in topic context
 Posted by LESSARD  in help speed chars (Started by oscar123 September 18, 2021, 05:34:11 PM
 Board: M.U.G.E.N Configuration Help

I have some jus characters and they move very fast when going from left to right, so they can hardly be seen and you don't have time to know what they do. What should I play so that they go slower when running or walking?


Hola oscar123, para modificar la velocidad de avance, en el archivo "nombre de tu char".CNS, existe un parametro que dice:

[Velocity]
walk.fwd  = 3      ;Walk forward              <<<<<<<<<<<<<<<<<Este valor es la velocidad cuando camina al frente
walk.back = -2.8     ;Walk backward       <<<<<<<<<<<<<<<<<Este valor es la velocidad cuando camina hacia atrás
run.fwd  = 4.75, 0    ;Run forward (x, y)  <<<<<<<<<<<<<<<<<Este valor es la velocidad cuando corre
run.back=-10,0 ;Hop backward (x, y)      <<<<<<<<<<<<<<<<<Este valor es la velocidad cuando hace el "dash" hacia atrás
jump.neu = 0,-11    ;Neutral jumping velocity (x, y)
jump.back = -3.5    ;Jump back Speed (x, y)
jump.fwd = 3.5       ;Jump forward Speed (x, y)
runjump.back = -4.5,-11.85 ;Running jump speeds (opt)
runjump.fwd = 4.5,-11.85      ;.
airjump.neu = 0,-8.1      ;.
airjump.back = -2.55      ;Air jump speeds (opt)
airjump.fwd = 2.5         ;.


Menor valor= menor velocidad y visceversa. Modifícalos a tu gusto, guarda los cambios y prueba a tu personaje hasta que se mueva como quieras. Suerte.

LESSARD.
    

Re: Looking 4 sprites

 September 06, 2021, 12:50:47 AM View in topic context
 Posted by LESSARD  in Looking 4 sprites  (Started by diablo2388 September 05, 2021, 09:08:16 PM
 Board: Requests

    

Re: Cvs2 ?????? Released

 February 21, 2021, 01:09:01 AM View in topic context
 Posted by LESSARD  in Cvs2 Master Of Fist Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 AM
 Board: Your Releases, 1.0+

Thanks. Im making a full upgrade for KAGE. Sprites, animations, A.I. transition frames, air, time. Wait for it. Follow my Youtube channel: https://www.youtube.com/channel/UCzw8dk3HY9Is87-zldbB9hQ
    

Re: Cvs2 ?????? Released

 February 20, 2021, 02:35:52 PM View in topic context
 Posted by LESSARD  in Cvs2 Master Of Fist Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 AM
 Board: Your Releases, 1.0+

Seems very interestig work. I will try it.

Im honored you used my KAGE animation.

    

Re: [SPANISH ONLY] Español solamente V2

 January 03, 2021, 01:58:46 AM View in topic context
 Posted by LESSARD  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Que tal soy LESSARD, actualmente soy Técnico Radiólogo Hemodinamísta en un hospital privado y es increíble que aun existan personas que no creen que el COVID-19 sea real. El diagnostico mediante imágenes tomografías es mas rápido que la prueba PCR ya que muestra prácticamente de inmediato si existe un daño pulmonar y es muy confiable. Estoy en la primera línea de defensa y ha sido extremadamente duro. Ojala todo el mundo fuera mas consciente y menos egoísta. Saludos hermanos.
    

Re: Character of the Month: November 2020 Voting

 January 02, 2021, 02:27:49 AM View in topic context
 Posted by LESSARD  in Character of the Month: November 2020 Voting (Started by 【MFG】gui0007 December 24, 2020, 04:04:42 AM
 Board: Contributions of the Month

Retsu and Eduard Falcon.
    

SFV AKUMA by LESSARD

 January 02, 2021, 01:34:11 AM View in topic context
 Posted by LESSARD  in SFV AKUMA by LESSARD (Started by LESSARD January 02, 2021, 01:34:11 AM
 Board: Your Releases, 1.0+

Geetings!!!!!!

People of MFG.  I bring you my version of SFV AKUMA. I hope to receive comments and feedback about this works.  I hope you like it.

Gameplay preview video.


Features:
Full edited sprites details
Color separation/smart palette
12 palettes
Fireball and power FX integred to the palette.
Full arsenal of SFV
Full moveset sprites based in the SFV version
Ripped voices from SFV
Fun gameplay
Good comboability
Competitive AI



LINK: https://www.mediafire.com/file/oddq9t1xa2cgvev/SFV_AKUMA+by+LESSARD.rar/file

Enjoy and have fun!!!!!!

My NEW Youtube Channel: https://www.youtube.com/channel/UCzw8dk3HY9Is87-zldbB9hQ
    

AKUMA SFV WIP By LESSARD

 December 08, 2020, 02:54:01 PM View in topic context
 Posted by LESSARD  in AKUMA SFV WIP By LESSARD (Started by LESSARD December 08, 2020, 02:54:01 PM
 Board: Projects

Greetings friends of MFG.  Here I bring you this new WIP form the SF universe.

Using the base of my brother chuchoryu, I making my own version of SFV Akuma. I have seen another version of akuma in youtube and the guy  who upload the video says he cannot share it. ::)

Well, im making this version trying to add the original moveset or the more closest, so I can to share with all of the mugen community.

Im making a full revamp to all the sprites, adding the "rope" in the waist instead the classic belt, the "laces" in the hand instead the classic gloves. The beads neclace crossed to the chest instead in the neck. New FX, New moves and animations.  

Here is a preview video:



Sucribe to my Youtube channel, comment and feedback.

https://www.youtube.com/channel/UCzw8dk3HY9Is87-zldbB9hQ

Post update:
-ALL sprites have been retouched to keep the SFV design of Akuma SFV. The belt, the necklace across the chest, the rope/gloves, and a fresh new face. New stand pose, all the arsenal of SFV, better gameplay and a lot of surprises.
Here are some examples



Enjoy, and suscribe to my channel to get the next video preview...Want more good news about this Akuma, well...He is already finished. It will be released later...

Take care.

    

Re: Need AKUMA SFV Japanesse Audio rips

 November 21, 2020, 06:57:21 AM View in topic context
 Posted by LESSARD  in Need AKUMA SFV Japanesse Audio rips  (Started by LESSARD November 17, 2020, 03:52:15 AM
 Board: Development Resources

There you go:

[youtube]https://www.youtube.com/watch?v=iTxBQNNWv_4[/youtube]



Thanks a lot bro. I mean the ripped sounds, but i manage to rip them and added to my WIP. Thanks for the link of the source. You will be mentioned in the read me of this WIP.
    

Need AKUMA SFV Japanesse Audio rips

 November 17, 2020, 03:52:15 AM View in topic context
 Posted by LESSARD  in Need AKUMA SFV Japanesse Audio rips  (Started by LESSARD November 17, 2020, 03:52:15 AM
 Board: Development Resources

Hey, mugenbrothers of the guild!!! Im looking for the rips voices of Akuma SFV. I found some but not full.

For example I cant find the "Go shoryu" voices.

If someone have it. please will be very useful for my last WIP.


Blessings and thanks in advance.
    

Re: RETSU by LESSARD

 November 07, 2020, 12:06:02 AM View in topic context
 Posted by LESSARD  in RETSU by LESSARD (Started by LESSARD November 04, 2020, 10:55:11 PM
 Board: Your Releases, 1.0+

No offense, but I see a lot of issues on this character (And I mean more than just aesthetics). And the readme seems to be very lazy as all you did was copy the same description text on it. Here are some feedback on why:

-Big portrait is over the 120 x 140 ratio.
-Round animation plays in the middle of the intros.
-Standing LK can only be blocked while crouching.
-Certain moves don't have swing sounds or are mistimed.
-Landing effects are not properly aligned.
-Hadouken has no guard sparks when blocked.
-Thrust Kick uses a special projectile hit sound when it hits.
-Guard sounds are inconsistent as strong attacks uses CvS2 while the light and medium use SFA's.
-One of the specials makes the opponent hit state sprites to disappear temporary.
-One hyper will miss if the opponent is too close to him and is unblockable when it connects.
-One hyper uses default hitsparks when it hits successfully.

Can you update with a movelist? Without it, this makes my feedback sound vague and would be a lot easier to point out which moves causes those issues.

Thanks for the feedback, always is important to have a panoramical vision who like a creator sometimes not see that errors.

+The portrait are custom for my screenpack. Will add a standard portrait.
+"-Round animation plays in the middle of the intros." (I dont get this one, maybe you can explain me clearer)
+Standing Lk its hitting objetive its low its a basic move in the shorinji kempo.
+-Certain moves don't have swing sounds or are mistimed. (It would be nice if especifies wich ones to made a faster fix)
+-Landing effects are not properly aligned.    (will be checked)
+-Hadouken has no guard sparks when blocked.  (My fault, I didn´t noticed that)
+-Thrust Kick uses a special projectile hit sound when it hits. (Again My fault, I didn´t noticed that too, almost always coding with lower volume.)
+-Guard sounds are inconsistent as strong attacks uses CvS2 while the light and medium use SFA's. (same problem, low volume wil be check)

+(Next ones must be cleared, Im not the greatest coder, but i will try to fix it. If some one can help is welcome)
+-One of the specials makes the opponent hit state sprites to disappear temporary.
+-One hyper will miss if the opponent is too close to him and is unblockable when it connects.
+-One hyper uses default hitsparks when it hits successfully.
+-One hyper makes the lifebars reappear while the move connects when it's not supposed to and can the opponent to stop blocking in the middle of it due to one of the hits being only blockable when crouching.
+-The red hitbox on one of the hypers doesn't disappear completely and will cause debug flood (Doing the move too much will make the opponent constantly block when moving backwards and will eventually make M.U.G.E.N slow down).

The movelist will be included in the patch. Thanks for the Feedback.
    

Re: RETSU by LESSARD

 November 05, 2020, 03:57:25 PM View in topic context
 Posted by LESSARD  in RETSU by LESSARD (Started by LESSARD November 04, 2020, 10:55:11 PM
 Board: Your Releases, 1.0+

    

Re: RETSU by LESSARD

 November 05, 2020, 03:56:29 PM View in topic context
 Posted by LESSARD  in RETSU by LESSARD (Started by LESSARD November 04, 2020, 10:55:11 PM
 Board: Your Releases, 1.0+