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Diek Stiekem

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Messages by Diek Stiekem

    

Re: Potemkill Sprites

 June 20, 2022, 10:33:10 AM View in topic context
 Posted by Diek Stiekem  in DrPotem Sprites (Started by DrPotem October 26, 2009, 04:42:29 PM
 Board: Graphics

Poison's looking great!
    

Re: Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth!

 June 19, 2022, 08:08:37 AM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth! (Started by Diek Stiekem June 21, 2021, 03:32:16 PM
 Board: Projects

Added links to all the characters release threads in the first post

Plus something new ;)

Great news!
I can't wait to see how it will be... alsso cusrious about how some CVS type palette would look with the gorgeous CPS3 sprites...


Actually, Not a single week without thinking I told you I'm trying to help with some customs for Ivy...
Not sure I can make them so soon. But...

Anyway, keep it up with great projects!

Thanks Momo ^^

Don't worry about those Ivy customs, there is no rush ;)

    

Re: Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth!

 June 18, 2022, 09:42:50 PM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth! (Started by Diek Stiekem June 21, 2021, 03:32:16 PM
 Board: Projects

Added links to all the characters release threads in the first post

Plus something new ;)
    

Re: Poll: Which engine version do you use the most?

 June 15, 2022, 05:48:10 PM View in topic context
 Posted by Diek Stiekem  in Poll: Which engine version do you use the most? (Started by PotS June 15, 2022, 05:42:49 PM
 Board: M.U.G.E.N Discussion

I missed this, I cast me vote rightaway though :)
    

Re: My Fighting Game Art / Portraits

 June 03, 2022, 01:45:35 PM View in topic context
 Posted by Diek Stiekem  in My Fighting Game Art / Portraits (Started by Momotaro November 28, 2021, 12:26:48 AM
 Board: Graphics

Looks neat Momo!
    

Mukai (PotS Style) by Night_Stalker/Laslab Games

 June 01, 2022, 07:45:01 PM View in topic context
 Posted by Diek Stiekem  in Mukai (PotS Style) by Night_Stalker/Laslab Games (Started by Diek Stiekem June 01, 2022, 07:45:01 PM
 Board: Found Releases 1.0+

    

Re: Raiden by KarmaCharmeleon && JtheSaltyy

 May 30, 2022, 09:44:04 PM View in topic context
 Posted by Diek Stiekem  in Raiden by KarmaCharmeleon && JtheSaltyy  (Started by KarmaCharmeleon May 30, 2022, 09:18:39 PM
 Board: Your Releases, 1.0+

Nice! Grats on the release!
    

Re: King of Fighters XV sound and image rips(Update 3: Team Southtown)

 May 21, 2022, 01:43:12 PM View in topic context
 Posted by Diek Stiekem  in King of Fighters XV sound and image rips(Update 3: Team Southtown) (Started by miner600 February 28, 2022, 06:16:46 PM
 Board: Resource Releases

Thank you for all your efforts!
    

Re: Character of the Month: March 2022 Voting

 May 17, 2022, 08:20:25 PM View in topic context
 Posted by Diek Stiekem  in Character of the Month: March 2022 Voting (Started by Bad Mr. Basara May 02, 2022, 07:02:36 PM
 Board: Contributions of the Month

Grats to Karma! Well deserved!
    

Re: Diek Stiekem's Edits

 May 15, 2022, 07:03:22 PM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's Edits (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

    

Re: Dural (Virtua Fighter POTS style) released (version 1.1.4 updated)

 May 15, 2022, 04:49:18 PM View in topic context
 Posted by Diek Stiekem  in Dural (Virtua Fighter POTS style) released (version 1.1.4 updated) (Started by Diek Stiekem December 25, 2021, 02:31:17 PM
 Board: Your Releases, 1.0+

Dural has been updated to version 1.1.4
Minor fixes and cosmetic changes.
Redownload from first post please :)

<Diek Stiekem's Version 1.1.4>
- Fixed loss animation
- Added special intro vs my version of Ancient Ogre
    

Re: Ancient Ogre POTS style edit Version 1.3.4

 May 15, 2022, 04:46:32 PM View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 PM
 Board: Your Releases, 1.0+

Ancient Ogre has been updated to version 1.3.4.
Cosmetic changes, redownload from first post please :)

<Diek Stiekem's Version 1.3.4>
 - Applied proper shading to all "Badaboom" font super finish text
 - Added special intro vs my version of Dural
    

Re: Diek Stiekem's Edits

 May 15, 2022, 08:40:59 AM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's Edits (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

Close HK now hits 2 times and Yosokyaku now has the proper input.
Link in 1st post has been updated :)
    

Re: Command input coding problem

 May 14, 2022, 01:20:24 PM View in topic context
 Posted by Diek Stiekem  in Command input coding problem (Started by Diek Stiekem May 13, 2022, 08:20:14 PM
 Board: M.U.G.E.N Development Help

No, it just comes out by pressing "down".
Applying another command to the code makes it not work, yet I want it to be down + mk


Edit:
Nvm, I am dumb, lol

Thanks for the help!
    

Re: KoF XV

 May 13, 2022, 10:05:34 PM View in topic context
 Posted by Diek Stiekem  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Keep in my that Fatal Fury and KOF both run in a different canon (time)line
    

Command input coding problem

 May 13, 2022, 08:20:14 PM View in topic context
 Posted by Diek Stiekem  in Command input coding problem (Started by Diek Stiekem May 13, 2022, 08:20:14 PM
 Board: M.U.G.E.N Development Help

I'm coding a move that is basically the same as Chun-Li's jumping down + MK (heelstomp)
I want to map it to the same input, however I'm only able to get it working with just the "down" in put


Quote
[State -1, Yosokyaku]
type = ChangeState
value = 641
triggerAll = !AILevel && !NumProjID(131035)
triggerAll = command = "holddown"
triggerALL = StateType = A && (var(20) || var(44) < 3)
trigger1 = ctrl
trigger2 = var(4)

If I change the "triggerAll = command =" line into anything else like:
Quote
triggerall = !AILevel
triggerAll = command = "holddown" && command = "b"
triggerAll = StateType != A

It doesn't work :/
(Code comes from JMM Chun-Li initially to begin with, however I am dumb and probably missing something ^^; )
    

Re: Diek Stiekem's Edits

 May 12, 2022, 07:15:44 PM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's Edits (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

@Aumio VXC
I didn't know you had additional sprites stored away :o
Could you get me them with the current CVS default palette please?

Then I can add some moves in a future update :)
    

Re: Heihachi (PotS Style) by Night_Stalker/Laslab Games (Original by LESSARD)

 May 12, 2022, 08:00:51 AM View in topic context

Interesting, I will definitely test this one out when I got some proper time
    

Re: Diek Stiekem's Edits

 May 09, 2022, 12:21:59 PM View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's Edits (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

Seth has had some additional editing, link is in the first post!

<Diek Stiekem's Update 2>

- Size and CVS palette applied by Aumio VXC
- Added new move, Yosokyaku
- Added additional throw
- Added 2 new intro's
- Added new win pose
- Fixed Turns intro
- Fixed sound on full power charge
- Fixed sound on throw miss
- Corrected animation on standing HK
- Command input for Tandem Stream is now more consistent and lenient
- Added win pose vs Juri Han
- Added win pose vs Weak opponents (Dan, Sean & Shingo)
- Added character multiple character specific win quotes for victory screen
    

Re: eiji by "Koopa901" retouched sff

 May 08, 2022, 10:43:29 PM View in topic context
 Posted by Diek Stiekem  in eiji by "Koopa901" retouched sff  (Started by dampir May 08, 2022, 05:35:59 PM
 Board: Edits & Addons 1.0+

This looks like some nice retouch work, well done!