
Board: Your Releases, 1.0+
-Alex's jump feels super floaty and weird since he's such a big heavy character
-When Alex lands, he must complete his (very long) landing animation before he can move forward or backward. He can jump again, do attacks, etc., but he can't walk forward or backward until the animation is complete
-Someone mentioned it but yeah Dan's stage is very disorienting because the camera follows too close
-Alex seems to be missing a gethit somewhere, he disappears briefly when he hits the ground from Haggar's normal 2P throw (Lift n Toss)
-Speaking of that throw, when Haggar actually throws the opponent away, they seem to be falling from much higher than where he's holding them, plus the camera movement during this throw are pretty wacky. You probably want to add a screenbound sctrl to P2's gethit state
-I would personally suggest changing Final Haggar Buster's command to a 360 like Alex's Hyperbomb for synergy but that might just be me
That's all I got for now. It's got a great look and feel overall though, good job.
PS: This is just the artist in me but Retsu and Batsu really need some extra care in the sprite department, they have some pretty off looking animations compared to the rest of the cast. Cool inclusions though. I have a 99% complete mostly unused spriteset of Joe that would fit right into this game I think.