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zvitor

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Messages by zvitor

    

DC vs Marvel 16bits

 October 14, 2021, 08:41:59 PM View in topic context
 Posted by zvitor  in DC vs Marvel 16bits (Started by zvitor October 14, 2021, 08:41:59 PM
 Board: Projects

    

Violent Ken (Snes sprites)

 January 26, 2021, 01:25:37 PM View in topic context
 Posted by zvitor  in Violent Ken (Snes sprites) (Started by zvitor January 26, 2021, 01:25:37 PM
 Board: Projects

Working on more chars to my SF project with snes sprites...
    

Street Fighter Z

 July 24, 2020, 08:17:14 PM View in topic context
 Posted by zvitor  in Street Fighter Z (Started by zvitor July 24, 2020, 08:17:14 PM
 Board: Your Releases, 1.0+

Street Fighter 16 bits classic sprites, with revamped colors and MVC combo system.




Download at:
www.zvitor.com
    

JUSTICE LEAGUE TASK FORCE 2

 February 07, 2020, 02:03:16 PM View in topic context
 Posted by zvitor  in JUSTICE LEAGUE TASK FORCE 2 (Started by zvitor February 07, 2020, 02:03:16 PM
 Board: Your Releases, 1.0+

    

Robin 16bits

 January 25, 2020, 02:04:15 PM View in topic context
 Posted by zvitor  in Robin 16bits (Started by zvitor January 25, 2020, 02:04:15 PM
 Board: Projects


Full game update coming soon....
    

Lobo 16bits

 January 20, 2020, 04:47:07 PM View in topic context
 Posted by zvitor  in Lobo 16bits (Started by zvitor January 20, 2020, 04:47:07 PM
 Board: Projects



Update of Justice League Task Force 2 are coming soon....
    

Cody Snes Style

 December 13, 2019, 07:49:41 PM View in topic context
 Posted by zvitor  in Cody Snes Style (Started by zvitor December 13, 2019, 07:49:41 PM
 Board: Projects

One more char to my Snes like SF project :)
Coming soon....
    

E.Honda Snes

 August 04, 2019, 07:35:30 PM View in topic context
 Posted by zvitor  in E.Honda Snes (Started by zvitor August 04, 2019, 07:35:30 PM
 Board: Projects

One more char to my Street Fighter Snes style project:

    

Street Fighter Z

 June 15, 2019, 07:14:42 PM View in topic context
 Posted by zvitor  in Street Fighter Z (Started by zvitor June 15, 2019, 07:14:42 PM
 Board: Projects



Doing a spin-off from JLvsSF, we have Task Force 2, and now starting Street Fighter Z... there are some gameplay changes, like no more air block, to be more like snes games, and somes AI adjusts.
Testing it with a Evil Ryu Run....more news soon
(Note: Cody are not ready yet)
    

Marvel Infinity War V2.0

 April 11, 2019, 08:43:50 PM View in topic context
 Posted by zvitor  in Marvel Infinity War V2.0 (Started by zvitor April 11, 2019, 08:43:50 PM
 Board: Gaming



Enjoy :)
    

Shaggy VS Thanos!!!

 April 01, 2019, 03:41:24 PM View in topic context
 Posted by zvitor  in Shaggy VS Thanos!!! (Started by zvitor April 01, 2019, 03:41:24 PM
 Board: Gaming

Other secret char to Marvel Infinity War
    

Robin (Damian Wayne) V1.0 Released

 January 08, 2019, 05:42:11 PM View in topic context
 Posted by zvitor  in Robin (Damian Wayne) V1.0 Released (Started by zvitor January 08, 2019, 05:42:11 PM
 Board: Your Releases, 1.0+

    

Re: Poison Ivy by Harbinger and ZVitor

 January 05, 2019, 10:12:26 PM View in topic context
 Posted by zvitor  in Poison Ivy by Harbinger and ZVitor (Started by zvitor February 22, 2015, 03:37:52 AM
 Board: Projects

Thanks for feedbacks guys, and please bring more, im returning to mugen and forgot some basic stuffs, any feedback is welcome.

---Small change on how plant trap hyper works
fixed-- infinite was spore kiss to trap special, back to kiss, plant summon and so on
fixed-- make CLK faster than CMK
fixed-- fixing sounds channels
fixed-- Ivy doesn't get pushed back if she hits an opponent with her crouching punch normals
fixed-- Crouching LP is an infinite
fixed-- Crouching HP is an infinite and shouldnt be able to do it more than once. Needs to be recoverable in air
fixed-- When plant frenzy is blocked or opponent pushed away grass doesn't appear under the plants
fixed-- If someone blocks her QCB's LP or HP variations the plant kinda just stays there with a hitbox but it doesn't hit the opponent. So it just forces them to block when they try to press back while walking over it
fixed-- Blossoming Cage can be performed in the air
fixed-- Debug flood
fixed-- Super jumping shouldn't be restricted to just pressing Down > Up quickly. You should also be able to press Down > Up-Forward/Up-Back and super jump in the respective direction
fixed-- When the round ends while she is in her vine stance, it takes forever for her to finally go into her win animation.
fixed-- Crouching LP seems to be an infinite in the corner otg
fixed-- the hyper move on state 3200 simple add  triggerall = StateType != A to the command call on the cmd
fixed-- Her pain animations. Looking at her files, I realized that the problem is not exactly the images but the animation code. Instead of being in the frame that shows the strongest damage, it goes back to the starting frame, which gives a weird impression - it seems to receive no damage at all.
fixed-- Can't perform crouching attacks during forward dash.
fixed-- She has absolutely no cancels from what I can tell. So no normals >specials or supers.
fixed-- Why does crouch MK knock p2 into the air? There's no reason I can see, why this is a thing. TBH, it makes any combo involving cr.MK feel janky. It also makes cr.MK not good for spacing/pokes. Although cr.LK is a better option in general, even if cr.MK didn't oddly pop p2 up, still doesn't excuse cr.MK's oddness.
fixed-- her Vine Stance really shouldn't last indefinitely. It should just last for a few seconds if you don't do anything and she just goes back to her normal stance. In fact, if you want to add some 'mind game' like maneuvers to it, add the ability to quick cancel it yourself. Like make any punch cancel the move, instead of having the punches do the same thing as the kicks while in Vine Stance.
fixed-- the hitbox for her grab is really crappy. Since it doesn't go all the way down to the ground, it becomes impossible to grab some smaller/crouching characters.
fixed-- Vine stance - way too slow and way too much start up. Most attacks are too slow
fixed-- Needs the ability to switch sides with her current throw.
fixed-- small portrait not linked to palette
fixed to hypers only------- On stages where the ground moves up and down, many of her flowers stay static.
stand attacks cancel to launcher --- Can't chain from crouching to standing attacks and vice versa

    

Re: Justice League United - Chapter 2

 October 07, 2018, 08:58:28 AM View in topic context
 Posted by zvitor  in Justice League United - Chapter 2 (Started by zvitor September 13, 2018, 05:24:32 PM
 Board: Gaming

    

Re: Justice League United - Chapter 2

 September 19, 2018, 06:53:08 PM View in topic context
 Posted by zvitor  in Justice League United - Chapter 2 (Started by zvitor September 13, 2018, 05:24:32 PM
 Board: Gaming

sry, i have no ideia, after crash you can copy/ paste log (OpenBorLog.txt) here, or send it to zvitor@hotmail.com?
    

Re: Justice League United - Chapter 2

 September 18, 2018, 10:03:33 PM View in topic context
 Posted by zvitor  in Justice League United - Chapter 2 (Started by zvitor September 13, 2018, 05:24:32 PM
 Board: Gaming

try delete JLU.cfg inside of save folder, then execute, it should restart video configs
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 September 18, 2018, 09:51:04 PM View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

    

Re: Justice League United - Chapter 2

 September 18, 2018, 09:48:32 PM View in topic context
 Posted by zvitor  in Justice League United - Chapter 2 (Started by zvitor September 13, 2018, 05:24:32 PM
 Board: Gaming

you are using same JusticeLeagueUnited.exe on download or moving .pak file to other build?
    

Re: Poison Ivy

 September 16, 2018, 04:41:22 PM View in topic context
 Posted by zvitor  in Poison Ivy (Started by Harbinger September 16, 2018, 03:11:00 AM
 Board: Your Releases, 1.0+

thanks for feedback guys.

damn i forgot to  put voice sounds at same channel, will do it,
after all this years on openbor im a bit rusty on mugen.
plz come with more.
    

Re: Justice League United - Chapter 2

 September 15, 2018, 09:44:35 PM View in topic context
 Posted by zvitor  in Justice League United - Chapter 2 (Started by zvitor September 13, 2018, 05:24:32 PM
 Board: Gaming

Oh! I wasn't a fan of the first one but I'm sure this one is much better, I'll try it out! Keep it up bro!
EDIT: The game won't start. It shows the openbor screen and then closes
uploaded game with a new build, try again later