YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

******
O Ilusionista is Offline
Contact O Ilusionista:

O Ilusionista

Contributor

Messages by O Ilusionista

    

Re: Avengers: United Battle Force

 January 27, 2023, 04:43:33 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

New scenario and new boss for Endurance mode: Yelena Belova, the "Dark Black Widow". I (Hercules) took the opportunity to play with my son (Colossus) the 3 stages of this mode.

This stage has something new: Using the amazing stage control features that OpenBOR provides, the stage moves randomly in several directions, including controlling the "rock" setting (which makes the floor shake, in different styles ).




I still need to tweak some things, like the size of the Mockingbird and the groups of enemies - it's working normally for 1 player, but not for 2 players, which makes mixing different types of enemies.

The game should be updated this year
    

Re: Battle Stormer Classics

 January 12, 2023, 04:14:22 PM View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 AM
 Board: Projects

Preview of two new playable characters - Ledger the Wizard (King of Dragons) and Hero (Castlevania: Reincarnation) against some of the new bosses/bonus chars: Pang (Pang), Mutual Alien (Contra Alien Wars) and Clayface (Batman)

    

Re: Spec Ops Red Cyclone + Mugen Anniversary

 December 18, 2022, 04:18:44 PM View in topic context
 Posted by O Ilusionista  in Spec Ops Red Cyclone + Mugen Anniversary (Started by O Ilusionista December 17, 2022, 04:05:24 PM
 Board: Your Releases, 1.0+

Congrats and thanks as well for the 23 years you put into this community. That's an insane amount of time to dedicate to anything, and I am grateful that chose to use that time to entertain all the rest of us. You really have left a massive mark on MUGEN as a whole, and I personally have and use tons of your creations and have for years, including your OpenBor work, all of which is absolutely amazing. Thanks for sharing this update to Red Cyclone also. I've been following this project for at least 10 years now and it's great to see that it's still alive and well. Hopefully this isn't the end of you around here, but if it is, you will be missed and appreciated. Thanks again for everything.

Really thanks for your nice words :)

URGENT UPDATE

I've fixed an error regarding Mounted Tackle, which was using project exclusive animations - thus making the enemies to disappear.

Also:
- New stand (beta)
- Fixed some AI routines

Download: https://brazilmugenteam.com/
    

Re: Spec Ops Red Cyclone + Mugen Anniversary

 December 18, 2022, 03:31:09 AM View in topic context
 Posted by O Ilusionista  in Spec Ops Red Cyclone + Mugen Anniversary (Started by O Ilusionista December 17, 2022, 04:05:24 PM
 Board: Your Releases, 1.0+

    

Spec Ops Red Cyclone + Mugen Anniversary

 December 17, 2022, 04:05:24 PM View in topic context
 Posted by O Ilusionista  in Spec Ops Red Cyclone + Mugen Anniversary (Started by O Ilusionista December 17, 2022, 04:05:24 PM
 Board: Your Releases, 1.0+

To celebrate my 23 years working with Mugen, I'm releasing an update of the Red Cyclone character, which is part of the Street Fighter Spec Ops project, started in 2002.



For those who don't know, it's a project that takes place in an alternative future, after the events of Street Fighter 3. Some features of the project:
- Alternate versions of the characters
- Effects with specific colors for each character
- pretty aggressive AI
- High damage.

Gameplay has been expanded, with new special moves and supers, as well as an alternate mode called "Obsidian Body", our take on MVC's "Mecha Zangief".

It works in Mugen version 1.0 and onwards (although the game uses the 1.1 engine).


Red Cyclone was the first character to use the grab system I created called GrabSys, which simulates the gameplay of wrestling games, triggered by input forward (or backward) + two punch or kick buttons. From there, almost 20 possible moves can be performed (read the manual for more details).

I hope you like it and that another 20 years will come... or not :)

And really thanks for everyone who had supported me for all those years!

Preview and download:

    

PIZZA KID Demo - 2D beat-em-up set in a dark sci-fantasy world

 December 10, 2022, 07:21:31 PM View in topic context
 Posted by O Ilusionista  in PIZZA KID Demo - 2D beat-em-up set in a dark sci-fantasy world (Started by O Ilusionista December 10, 2022, 07:21:31 PM
 Board: Gaming

Kidd Games presents: PIZZA KIDD (ピザキッド) an all new, stylish, combat driven 2-D beat-em-up set in a dark sci-fantasy world—featuring uniquely drawn 16-bit pixel art with an aesthetic heavily inspired by 90's anime, graphic novels, and quarter munching arcade brawlers.



It's the year 22XX... rampant infectious disease and viral contagions have wiped out nearly 2/3 of all living organisms on earth (humans, animals, insects, vegetation, etc). Santos Corps., the most powerful agriculture research and animal food cloning facility in the world, has used its (government funded) state of the art technology to experiment with de-extinction, all while providing decades of manufactured food and water treatment for what’s left of the remaining population. Many years later, both humans and animals began experiencing adverse and horrific side-effects… transforming into the most grotesque monstrosities ever imagined… And now the decimated city of Filadelfia—home to Angela's World Famous Pizzeria—is overrun by hordes of menacing monsters and at the epicenter of chaos.



• custom designed combat system, featuring fast & responsive attack moves, light air juggling and lengthy chain combos
• 2D single plane, side scroll action with an expansive level / stage design
• unique special attacks, using a variety of (fighting game) motion inputs
• gorgeous hand drawn pixel art in a 16-bit comic style: illustrated environments, large sprites and a variety of exuberant visual fx
• tailored sound design to provide players w/ crunchy arcade style impact hits
• authentic Japanese voice acting w/ fantastically composed music soundtrack by Kevin Ripley


Preview and download:

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 December 08, 2022, 04:41:58 PM View in topic context
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

E ae povo, como vcs estão? Nossa, faz um tempão que não passo aqui.
E caracas Ryon, vc na ativa ainda? Que legal ver a galera prehistorica ainda na ativa, rs.

Eu to completanto agora em dezembro 23 anos de Mugen. As vezes, eu nem acredito nisso.
Mas acho que não devo lançar nada pra comemorar.
    

Re: Power Rangers: it's morphing time!

 September 20, 2022, 04:29:09 PM View in topic context
 Posted by O Ilusionista  in Power Rangers: it's morphing time! (Started by O Ilusionista August 28, 2022, 06:40:39 PM
 Board: Gaming

Some more pics:

I think Goldar won't have kids anymore, lol


For our game, we are going to bring several characters that appeared little (or did not appear) in the Power Rangers games, such as King Sphinx (wip)


The Leader. The OG. The First Red Ranger, Jason Lee Scott! Naturally, he was our first character. We took the SNES version and gave him an update. We wanted to really pay tribute to the series as best as possible, so we took his outfit from the Day of the Dumpster and used it for our game. He is ready to lead the rangers into battle to protect Angel Grove from Rita!
    

Power Rangers: it's morphing time!

 August 28, 2022, 06:40:39 PM View in topic context
 Posted by O Ilusionista  in Power Rangers: it's morphing time! (Started by O Ilusionista August 28, 2022, 06:40:39 PM
 Board: Gaming

To celebrate National Power Rangers Day, we're revealing one of our projects: Mighty Morphin Power Rangers - It's Morphing Time!





It's a project made by fans, for fans, free of charge.

Some information about the project:



- Good old beat in up style, with mechanics

- Local co-op up to 4 players.

- Fast paced action, like in classic Konami beat em up games

- Possibility to play with the human form and the Ranger form

- Simple special move inputs (directional + button)

- Unlock new characters as you progress through the story.

- Megazord battles? FOR SURE!



Soon we will give more information.



Please follow all our media here: https://popherogames.com/

Youtube channel https://www.youtube.com/channel/UC8O_0ZLKEMVSTJu2agiiKJA

Instagram https://www.instagram.com/popherogames/

Facebook https://www.facebook.com/popherogames

Twitter https://twitter.com/popherogames}
    

Re: Spec Ops MB-01 stage updated

 August 08, 2022, 09:47:58 PM View in topic context
 Posted by O Ilusionista  in Spec Ops MB-01 stage updated (Started by O Ilusionista May 01, 2021, 02:47:45 PM
 Board: Your Releases, 1.0+

    

Re: Spec Ops MB-01 stage updated

 August 07, 2022, 09:52:34 PM View in topic context
 Posted by O Ilusionista  in Spec Ops MB-01 stage updated (Started by O Ilusionista May 01, 2021, 02:47:45 PM
 Board: Your Releases, 1.0+

@O Ilusionista

Sorry for bump, but the download link in your site don't working?

Yes, all the download links on my are broken for now. I am trying to fix it, but it will take a long time...
    

Re: Street Fighter Spec Ops 2021

 July 16, 2022, 05:27:30 PM View in topic context
 Posted by O Ilusionista  in Street Fighter Spec Ops 2021 (Started by O Ilusionista January 01, 2020, 04:36:22 PM
 Board: Projects

Mystic Fights - Street Fighter Special Operations
Soul Reaper team vs G Project team
    

Re: Avengers: United Battle Force

 July 04, 2022, 05:49:37 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

Spider-man fans: iiiiiiiiit's tiiiiiiiime!*
Jhfer sent me the basic of Spiderman and I loved it.
And he is a 6-in-1 character: each palette has different powers!








*He won't be on the next update
    

Re: O's WIPS

 May 10, 2022, 05:22:23 PM View in topic context
 Posted by O Ilusionista  in O's WIPS (Started by O Ilusionista November 18, 2012, 08:32:25 PM
 Board: Projects

Right from Mega Man 8, here comes a new bonus stage for the Mega Man Robot Master Mayhem project: Big Telly.
You have to beat a certain number of enemies before the time runs off. In the second round, some robots will attack you (does no damage, just to hold you back).

Also there is a new exclusive stage for this battle :)


==| Credits |==
Original base: POTS
Coding and idea: O Ilusionista
Mega Man 8 Stage: O Ilusionista
Big Portrait: Rage
    

Re: Avengers: United Battle Force

 May 09, 2022, 03:57:38 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

I am so glad to see more progress on this, it's looking really good.

Thanks for your support :)

Something I forgot to post here
 This is a challenge that will take place on the way to the Sentinels: Mutant Power Inhibitor.

During this path, the player will not be able to choose any characters with mutant powers, until they face this Sentinel Core.

• If you win, all mutant characters are available to be chosen (and only here will you be able to unlock Colossus and Nightcrawler)
• If you lose, you won't lose a life like in the video, but you'll be thrown into a new path, where you won't be able to choose mutated characters until the end of the game.

I'm still developing the rules for this battle, but it will be necessary to defeat him within the allotted time (45 seconds), which is not very easy.

    

Sonic Brawlers game

 May 09, 2022, 03:30:57 PM View in topic context
 Posted by O Ilusionista  in Sonic Brawlers game (Started by O Ilusionista May 09, 2022, 03:30:57 PM
 Board: Gaming

Sonic Brawlers is a Sonic the Hedgehog beat'em up fangame being developed in OpenBOR by a great friend of mine, Paulo Bender, which is a big Sonic fan.

Here showing some gameplay and shard effects. Each shard grants you abilities, from healing to special moves.


I love his attention to detail - why? :)

==| Credits |==
Idea and programming - Paulo Bender
Announcer voices - Psykai
Beta testing - Psykai and O Ilusionista

Follow the game here:
https://twitter.com/SonicBrawlers
https://www.youtube.com/c/PauloHPBender1988
    

Re: Avengers: United Battle Force

 April 30, 2022, 05:21:19 PM View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 PM
 Board: Gaming

New enemies and progressive lighting
This stage has a cool feature: progressive light - the stage starts dark and gets lighter as you progress on it.
Also there is a new enemy - can you guess from which game it comes from?


Greece path and updates
Greece stages received many updates:
- New enemies
- New obstacles
- New music for each stage (can you guess from where they come from?)
- Bug fixes and other stuff
    

Re: Battle Stormer Classics

 April 28, 2022, 05:23:17 PM View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 AM
 Board: Projects

A new boss arrives on the game: Fire Breath, from Sonic the Hedgehog 3 (Sega Genesis / Mega Drive), courtesy of Supermystery, against some playable characters.
    

Re: Gouken released

 March 31, 2022, 05:47:17 PM View in topic context
 Posted by O Ilusionista  in Gouken updated (01/04/2022) (Started by KarmaCharmeleon March 25, 2022, 06:56:13 PM
 Board: Your Releases, 1.0+

wow, impressive work!
He even beaten Nightwing. What a nice fight!
    

Re: Q, Angel, Haohmaru, and Rugal updated (01/01/2022)

 March 30, 2022, 10:28:13 PM View in topic context
 Posted by O Ilusionista  in Q, Angel, Haohmaru, and Rugal updated (01/01/2022) (Started by KarmaCharmeleon November 30, 2021, 05:43:21 PM
 Board: Your Releases, 1.0+

I've found your stuff randomly while I was browsing here and you have some really good work, buddy.

I've made a video with Killer Croc against Q and it resulted on a cool match.


I never liked Q himself, but you really made a good job, congrats!