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AlexSin

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Messages by AlexSin

    

Re: [Theme Thread] KOF XII Sprite thread

 January 20, 2022, 10:15:30 PM View in topic context
 Posted by AlexSin  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

This is pretty cool work you're displaying! :thumbsup:

The critic in me sees that the animations are slightly jittering (end of the jeans for Kyo, for example) and don't give that 3D to 2D look the original creators of the game had in mind. But this is very minor.
    

Re: The spriters bounty thread. (more details in thread)

 January 20, 2022, 10:10:34 PM View in topic context
 Posted by AlexSin  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 AM
 Board: Graphics

    

Re: Animation Transparency

 January 16, 2022, 10:18:43 PM View in topic context
 Posted by AlexSin  in Animation Transparency  (Started by All-Star Platinum January 16, 2022, 10:02:21 PM
 Board: M.U.G.E.N Development Help

    

Re: Spritesheet Expansion Thread

 January 14, 2022, 07:57:53 PM View in topic context
 Posted by AlexSin  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

It was a full day yesterday and I forgot to write AlexSin
:behead:



Yes, it was me, I tried to convert those frames from SF3 but the end result isn't the nicest. It would need an update... a remake would be better.




Hello.

This is interesting:





Looks like a reference to SVC The match of the Millennium.

It's not. Or maybe it is, but Chamat used Guy's walk animation (from SFA) and edited it to look like Ryu.
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 January 03, 2022, 06:20:41 PM View in topic context
 Posted by AlexSin  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 PM
 Board: Graphics

    

Re: Music before battle - More than one choice

 December 30, 2021, 06:44:46 PM View in topic context
 Posted by AlexSin  in Music before battle - More than one choice (Started by Charles_2011 December 30, 2021, 04:43:31 AM
 Board: M.U.G.E.N Configuration Help

No need for variables for something this simple.

Assuming you're putting each music in group 200, like this:
200,0
200,1
200,2
etc.

you can just put

value = 200,0+random%n

where n is the number of sound clips you have.

Let's say you have three sounds: 200,0, 200,1 and 200,2
your PlaySND would look like this:


Code:
[State 200, Music Round Start]
type = PlaySND
triggerall = RoundNo = 1
trigger1 = !Ttime
value = 200,0+random%3
channel = 22
    

Re: MGMURROW'S WIP's Hulk Released

 December 30, 2021, 10:48:11 AM View in topic context
 Posted by AlexSin  in MGMURROW'S WIP's Hulk Released (Started by MGMURROW December 16, 2020, 02:03:04 AM
 Board: Projects

The standing light punch is an infinite on its own.
Anim 5040 has a missing frame.
    

Re: Alex Kidd Plus - VS style + Games References + Original

 December 28, 2021, 01:55:52 PM View in topic context
 Posted by AlexSin  in Alex Kidd Plus - VS style + Games References + Original (Started by DG October 19, 2021, 02:41:53 AM
 Board: Projects

Are these sprites going to be used for an intro?
    

Re: MGMURROW'S WIP's Hulk Released

 December 27, 2021, 07:16:35 PM View in topic context
 Posted by AlexSin  in MGMURROW'S WIP's Hulk Released (Started by MGMURROW December 16, 2020, 02:03:04 AM
 Board: Projects

    

Re: Black Mage Released 12/25/2021

 December 26, 2021, 11:18:54 AM View in topic context
 Posted by AlexSin  in Black Mage Updated 12/30/2021 (Started by The Magic Toaster December 25, 2021, 08:29:53 PM
 Board: Your Releases, older Mugen

The readme is wrong on a few things.

You didn't write the correct commands for these:
----LEVEL 1----
-Firenado: D, DF, F, D, DF, F, x/y
-Super Dalto: D, DF, F, D, DF, F, a/b

----LEVEL 2----
-Giant Fist: D, DB, B, D, DB, B, x/y
-Final Flare: D, DB, B, D, DB, B, a/b

if you input these nothing will happen.

They're just quarter circles and two buttons.

Also Rider Kick doesn't exist in the character, but it's listed as a move.

The Giant Fist ice cloud doesn't follow the enemy like the actual attack does, so if you release the button and the cloud is far from the enemy, the first will still come out on top of the enemy, showing what I consider a mistake: the fist should come from the cloud, but it doesn't.


This isn't a suggestion nor a bug, I imagined the counter attack to be done with b+y or c and the dodges with a+x or z.
    

Re: Piccolo Shin Butoden

 December 23, 2021, 12:58:29 PM View in topic context
 Posted by AlexSin  in Piccolo Shin Butoden (Started by loutiug December 23, 2021, 04:38:45 AM
 Board: Introductions and Guides

Down, Forward, A+B+C.

I know the answer because I know what you're talking about, but no one else does.

What character is it?
It's Piccolo by SuperMystery.

Piccolo Shin Butouden doesn't say much, be more clear.
Also he doesn't transform into a giant, it's just one hit that uses one sprite in different sizes, before returning to normal.
    

Re: Q, Angel, Haohmaru, and Rugal updated (04/12/2021)

 December 04, 2021, 03:08:36 PM View in topic context
 Posted by AlexSin  in Q, Angel, Haohmaru, and Rugal updated (01/01/2022) (Started by KarmaCharmeleon November 30, 2021, 05:43:21 PM
 Board: Your Releases, 1.0+

Feedback:

- Missing required animation 100.

- Not a fan of easy cancellable crouching light kicks. Not sure if it's intended.
You can cancel the c.lk before it even connects.

- Back standing heavy punch makes the enemy fall: in source it doesn't, so I think it shouldn't in this version.

- Probably intentional, the Dashing Head Attack makes the enemy fall down while it doesn't in the source.

- I think a screenbound state controller in the "falling from above" intro (state 192) should be put there so that when the round starts the camera doesn't move and "get fixed".

- There are many expressions truncated to integer in the "falling from above" intro (state 192) in the debug messages.

- Custom combo:
on p2's side, pressing forward + punch will make him do the dash punch. Remember: just forward + punch, meaning there is no need to press back to do the back,forward motion and then press punch.
I know the custom combo removes the charge aspect of certain attacks and specials, but in this case it completely removes the back portion.
On p2's side.

On p1's side it works correctly.

- Custom combo:
to deal a lot of damage during the custom combo, you can just press back+standing medium punch. It deals a lot more damage than any other combo. Just wanted to mention it.

- If Deadly Double Combination's first attack gets parried, the move stops there. In the source Q continues to attack.

- Speaking of it and its MAX version, there are expressions truncated to integer there too.
In the MAX version, if it gets guarded normally there's debug flood (probably because Q stops there for a while). This debug flood mentions the change to invalid action 3150 (state 3150).

- Even the Capture & Deadly Blow (HCB, any kick) has expressions truncated to integer.

Basically it's all the posadds you added in the moves which are multiplied by the const(size.x scale). Adding ceil or floor should fix that.

- Crouching heavy punch shouldn't be defendable from the idle position, you need to guard low.

- The second attack of the EX Dashing Leg Attack should be guardable from the idle position instead of low.

- You can't go to the taunt from the back standing heavy kick.
- But you can do a Dashing Leg Attack / Dashing Straight from back standing heavy punch. :S
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 December 03, 2021, 07:58:48 PM View in topic context
 Posted by AlexSin  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 PM
 Board: Graphics

Actually this is a sort of adaptation of aof style so i thought it could be consired a sort of cps2/3 graphic style.


It doesn't fit here.
CPS3 games are:
- Street Fighter III (all versions)
- Jojo's Venture/ Jojo's Bizarre Adventure
- Red Earth / Warzard

other games are not CPS3 style.

If you try to make your sprite/s look like something that could come from those games, they fit here.
If you don't, they shouldn't be posted here.
    

Re: Discord Chatroom

 October 23, 2021, 08:48:12 PM View in topic context
 Posted by AlexSin  in Discord Chatroom (Started by Iced June 05, 2017, 07:51:20 PM
 Board: All That's Left

If you click links from bots or compromised accounts that promise free nitro, then you lose access to your account.
    

Re: Variabel Geo (CVS arrange)

 October 16, 2021, 12:50:23 PM View in topic context
 Posted by AlexSin  in Variabel Geo (CVS arrange) (Started by enzopenna October 12, 2021, 10:45:43 PM
 Board: Sprite Projects

Shade the sprites considering the light source from above. CvS has it from straight above, so the abs shouldn't get light.
    

Re: Dragon Gals

 October 13, 2021, 06:09:22 PM View in topic context
 Posted by AlexSin  in Dragon Gals (Started by Tabris666 October 12, 2021, 06:58:09 PM
 Board: Hyper DBZ

For example i wouldn't have problems if balthazar decided to use spanish audio since he is native spanish speaker but going out of the way just to please patreons is ridiculous when he could use something neutral.

Balthazar isn't Spanish. :mlol: He's from the Netherlands.

In the past there were two soundpacks.
In the past.
The reason it's not the case anymore is for these points:
- the game will be less heavy;
- the team wants to have different voice actors to fit the dialogue the team wants: they won't be restricted by the games' only voice clips, but they have more freedom in making new dialogues.

You're telling people to stop complaining but you're the first complaining.
The team does what the team wants. They didn't make 18 because they felt pressured.

Spoiler, click to toggle visibilty
... what the hell is this?

Balthazar thinking in an obsolete way (girls are for queers)???

Also, news flash, the team isn't only Balthazar. As you know, a team is composed of more than one person.
    

Re: How to convert drawings in mugen sprites

 October 11, 2021, 07:23:25 PM View in topic context
 Posted by AlexSin  in How to convert drawings in mugen sprites (Started by demongorne October 06, 2021, 05:49:44 PM
 Board: M.U.G.E.N Development Help

If you resize stuff to be smaller, of course you'll lose details. It's the same exact thing we told you the other time when talking about resizing sprites, it can be applied to scanned drawings too.
You can draw the most beautiful and ultra detailed face, but if you make it smaller it will become a mess.

The only thing you need to do to have relatively less time spent on the sprite is to make the sprite simpler. Less details at a bigger scale, so when resized you'll lose less details.
No shading (or as little as possible), just lineart.
The lineart must be as clean as possible.

This is what I would do then:
- resize that, retrace it on another layer then work on it.
- Set a palette index, the number of colours you want to use for the sprite. If you're trying to make a CvS sprite, use 15 colours in total, not counting the BG colour.
With that restriction you'll learn to understand what colours to use.

Also use the right references!!

Look at how Capcom drew the characters in the old days:



The lines are clean, there's no shading, they're also very simple, no pencil lines.
    

Re: build my MUGEN roster

 October 02, 2021, 03:49:53 PM View in topic context
 Posted by AlexSin  in build my MUGEN roster (Started by Umezono October 02, 2021, 10:01:17 AM
 Board: M.U.G.E.N Discussion

    

Re: DC vs MARVEL 8 bit

 September 24, 2021, 07:50:50 PM View in topic context
 Posted by AlexSin  in DC vs MARVEL 8 bit (Started by isela May 16, 2021, 07:09:29 AM
 Board: Projects

What are you trying to do?
Is it a Mugen full game? Do you have any gameplay to show? I only see images, gifs and videos of gifs, but no mugen progress.

I don't understand. :???:
    

Re: The Next Big Thing in Bloodsports - Zico Silva

 September 16, 2021, 07:39:27 PM View in topic context
 Posted by AlexSin  in The Next Big Thing in Bloodsports - Zico Silva (Started by Sean Altly January 25, 2021, 04:17:38 AM
 Board: Last Bout: Styles Will Clash

He could change the colours when he swaps sides, on his gloves and shorts, like Gill in SF3.