
Board: M.U.G.E.N Configuration Help
I have successfully coded and positioned the timer
Also the infinity logo for when time is set to 0 (infinite)
Now that all of the font related items are complete, I can focus on the
Animated Win icons system.
Go into the CMD and delete everything below the line that says ";AI" and delete every instance of "triggerall = !AIlevel" to revert them back to using the Default AI.
If you want them to just turtle and not attack at all, you can skip the deletion of "triggerall = !AIlevel"
Thanks so much! I'll probably revert to your AI when i get a bit better.
I forgot to mention that each instance of "Triggerall = !ailevel" needs to be deleted in the cmd along with everything below the "AI" line to allow the default AI to make inputs. Mugen's default AI tends to turtle a lot while Ikemen's default AI just constantly makes random inputs, which actually puts up more of a fight because of it. So if you're looking to get the most milage out of Characters that don't use custom AI, then I suggest using Ikemen.
Alternatively, where it saysCode:triggerall = AIlevel && numenemyin the ;AI section in the .cmd file, insert this code --> "triggerall = random <= 30" under it.
like thisCode:triggerall = AIlevel && numenemyinput this for every move that has the ai and numenemy code and then you'll have a easier custom AI.
triggerall = random <= 30
One minor note is that setting the random triggerall value at a bigger number means stronger AI, (EX: <= 60)
and a smaller number means weaker AI (EX: <= 15)
Hope this helps for everyone.
Happy birthday to @DauntlessMonk7: !