In ikemen, is it possible to make each enemy character come out with a stage that I want? For example, when fighting in arcade mode, it shows that I have to fight against Ryu, and I want this character to appear, for example, in a tekken stage. What should I put if possible?
It's a very strange question and I don't know if it's possible. Many people are wishing that there would be a clash of magic in the mugen. I don't know if it would be possible in this way that I am telling you now. As well as through the stages, damage or increased life is produced, or the characters are electrocuted, ectrr. it can be For example, when touching a certain point on the stage (an object, aura, ectrr), would this action be produced? magic attack (it would be mainly for dbz or naruto characters, otherwise you could create a simple sprite in the character with that pose)), and in the center the magic would come out colliding with each other, and depending on how you clicked, you or the i would win one or another-. The aura of magic would move more towards one or the other as he won. The truth is, I don't know if it's possible.) If it could be said that there is already this option in Mugen, it would be something really new and that many would adapt to their type. of game (changing the magic for others, ectrr). Image aba I know how the aura would be more or less (universal for all, but horizontally) https://postimg.cc/zy9YjJ3W
I leave you some very good sprites that recreate a nuclear explosion in a city. It would only be to put them all on a stage as animation and that's it. are over 150 sprites animated.The good thing would be to put the normal city for about 40 seconds and then the attack.is a really good animation.get of game Teardown link: https://www.mediafire.com/file/0u2wirk5b2x52x5/nuclear_sprites_stage.rar/file
I contribute stage of the recent game Hi-Fi RUSH. (a great game, really recommended). There is only one small problem; I can't get the characters to appear right in the center of the stage (they are higher up). This and what happens a small stoppage that the spectators make at the end of the animation. I put the time of all the sprites well but it still goes on. It is only to fix these 2 bugs, I would appreciate it if someone would upload a link to the stage that fixed this.