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Kreuzer

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Messages by Kreuzer

    

Rise of Crustaceans Early Acces

 May 29, 2018, 02:23:37 pm View in topic context
 Posted by Kreuzer  in Rise of Crustaceans Early Acces (Started by Kreuzer May 29, 2018, 02:23:37 pm
 Board: Gaming

First of all I want to thank all MFG community. Its thanks to you that I got interested in game development all these years ago (almost 10 when I was 13-14).

This is first game that is "all mine" and it got on steam. I was lead developer for it with my friend.


https://store.steampowered.com/app/854310/Rise_of_Crustaceans/
    

Re: Show us cool stuff you just bought!

 February 01, 2017, 05:44:44 pm View in topic context
 Posted by Kreuzer  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

Photo shoot after ~2 hours of racing with my brother, I love that they can go for about 20-30 minutes and then are charged full after 5-10 minutes.





Not spamming anymore ;)
    

Re: Show us cool stuff you just bought!

 February 01, 2017, 03:37:52 pm View in topic context
 Posted by Kreuzer  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

These little guys ride very well, needed few adjustments and still require some tweaks, but sure a lot of fun.

    

Re: M.U.G.E.N Screenshots V3

 January 23, 2017, 12:55:24 am View in topic context
 Posted by Kreuzer  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Color separation can be tricky, but works perfectly now (some minor mistakes had to be fixed)
    

Re: so if broly can't become a god...

 January 22, 2017, 05:01:22 pm View in topic context
 Posted by Kreuzer  in so if broly can't become a god... (Started by cheddarsword January 21, 2017, 09:11:38 am
 Board: All That's Left

Lets hope she makes better character than Broly, which is not hard
    

Re: so if broly can't become a god...

 January 21, 2017, 11:45:06 am View in topic context
 Posted by Kreuzer  in so if broly can't become a god... (Started by cheddarsword January 21, 2017, 09:11:38 am
 Board: All That's Left

Broly is too easy to replace, just introduce new big muscle psycho sayian from planet Sadal that would actually be an interesting addition
    

Re: Random Topic V10

 January 21, 2017, 10:42:03 am View in topic context
 Posted by Kreuzer  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

    

Re: Kaiju Wars general thread - Screenpack

 January 20, 2017, 04:44:13 pm View in topic context
 Posted by Kreuzer  in Kaiju Wars general thread - Screenpack (Started by Kreuzer January 09, 2017, 11:08:45 pm
 Board: Projects



Im not sure if I will make 2 movesets or something for Mecha pallete.
    

Re: Animated Portraits

 January 20, 2017, 02:14:23 pm View in topic context
 Posted by Kreuzer  in Animated Portraits (Started by Kreuzer January 20, 2017, 02:01:34 pm
 Board: Tips, Tricks, Tutorials

Its not hard, it just takes some time to adjust the spaces and values so it fits right without errors.



this would be a lot of work...
    

Re: Spectra's WIP Thread - 1.1 Screenpack

 January 20, 2017, 02:10:40 pm View in topic context
 Posted by Kreuzer  in Spectra's WIP Thread - Renegade 1.0 SP (Started by Spectra January 03, 2016, 09:53:18 am
 Board: Projects

Got the name!
Spoiler, click to toggle visibilty
    

Re: M.U.G.E.N Screenshots V3

 January 20, 2017, 02:05:20 pm View in topic context
 Posted by Kreuzer  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Animated Portraits

 January 20, 2017, 02:01:34 pm View in topic context
 Posted by Kreuzer  in Animated Portraits (Started by Kreuzer January 20, 2017, 02:01:34 pm
 Board: Tips, Tricks, Tutorials

NOTE: Works only for "locked" rosters!

My work

Old, but good example, in here its made horizontally instead of vertically:


The whole trick is that these are not really portraits, you use select cursor animation as a way to swap animations, when one character animation is on the screen the next and previous character are hidden out of screen. It works good with Godzilla Domination monsters because they all have the same animation and number of frames in stance.

First you have to set these values select screen proporties:
Code:
rows = 8
columns = 1
wrapping = 1
showemptyboxes = 0
moveoveremptyboxes = 1

Then you prepare a template where characters will all stand:

remember to apply correct values for cursor values:
Code:
cell.size = 0,400       ;x should be 0, y is the height of the cell that character is in (square where monsters are placed in)
cell.spacing = 720        ;Space between each cell, 720 makes the character hide out of screen since the game height is 720 here
cell.bg.spr = -1,0       ;dont use
cell.random.spr = -1,0   ;dont use

Then you crop them into single frames where ALL characters are present:


I gave it position in .sff file x = 368 & y = 6720 and p1/p2.cursor.startcell = 3,1 so the character that appears first is gojira. y pos is multiplier of 720+400 so its locked properly. x is important because if you want to mirror it for 2nd player then you don't want the images to "step" on each other, just set enough space that they don't do it.

The select .def is:
Code:
randomselect
randomselect
randomselect
randomselect
Gojira
Mothra
Kiryu
King Ghidorah
This way when cursor is over other character it displays that character, you have to understand that when cursor is over gojira and I go down the character that appears is the one above current.

This images are used as a cell animations.
Code:
[Begin Action 160] ;P1 active cursor
160,0, 0,0, 10
160,1, 0,0, 7
160,2, 0,0, 5
160,3, 0,0, 7
160,4, 0,0, 10
160,5, 0,0, 5

[Begin Action 170] ;P2 active cursor
160,3, -1,0, 7,H
160,4, -1,0, 10,H
160,5, -1,0, 5,H
160,0, -1,0, 10,H
160,1, -1,0, 7,H
160,2, -1,0, 5,H

and I think that is about it, you lose the character grid, but you can make it with character portraits themselves.
    

Re: M.U.G.E.N Screenshots V3

 January 20, 2017, 11:34:00 am View in topic context
 Posted by Kreuzer  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


I think I will make a tutorial about it, it only works in a full game and you use cursor for those animations, basicly every character you want has his stance animation in a cursor, there is a space between each animation so when you press up it goes out of screen and other character comes in.
    

Re: M.U.G.E.N Screenshots V3

 January 19, 2017, 11:17:54 pm View in topic context
 Posted by Kreuzer  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Animated portraits

Spoiler, click to toggle visibilty
    

Re: Kaiju Wars general thread - Screenpack

 January 19, 2017, 12:10:25 pm View in topic context
 Posted by Kreuzer  in Kaiju Wars general thread - Screenpack (Started by Kreuzer January 09, 2017, 11:08:45 pm
 Board: Projects



On the left and right I will use portraits as a select axis, something like in one of wrestling games I saw once.
    

Re: Kaiju Wars general thread - Meteor X [1.1] stage & Screenpack

 January 18, 2017, 09:14:02 pm View in topic context
 Posted by Kreuzer  in Kaiju Wars general thread - Screenpack (Started by Kreuzer January 09, 2017, 11:08:45 pm
 Board: Projects



All Godzilla Domination monsters have 6 frames of stance animation and pretty much the same time for each frame, so I just prepare all of them animated as the Select Cursor.
    

Meteor X (Godzilla Domination)

 January 18, 2017, 09:03:07 pm View in topic context
 Posted by Kreuzer  in Meteor X (Godzilla Domination) (Started by Kreuzer January 18, 2017, 09:03:07 pm
 Board: Your Releases, 1.0+

    

Re: Kaiju Wars general thread - Meteor X [1.1] stage

 January 18, 2017, 07:17:00 pm View in topic context
 Posted by Kreuzer  in Kaiju Wars general thread - Screenpack (Started by Kreuzer January 09, 2017, 11:08:45 pm
 Board: Projects

Screenpack works with animated portraits for each character, so far: Gojira, Kiryu, Mothra, King Ghidorah
    

Re: Kaiju Wars general thread] - Kiryu [1.1] Released && Gojira [1.1] Update

 January 18, 2017, 02:29:02 pm View in topic context
 Posted by Kreuzer  in Kaiju Wars general thread - Screenpack (Started by Kreuzer January 09, 2017, 11:08:45 pm
 Board: Projects

New WIP - Meteor X



I made it much wider and the ground is higher so it works better as fighting stage and with zoom.
I plan to put dead giant Mecha-King Ghidorah somewhere.

I won't make Mecha-King Ghidorah, it will be a pallete for normal King Ghidorah when you choose palletes with start
    

Re: Kaiju Wars general thread] - Kiryu [1.1] Released && Gojira [1.1] Update

 January 18, 2017, 12:31:35 am View in topic context
 Posted by Kreuzer  in Kaiju Wars general thread - Screenpack (Started by Kreuzer January 09, 2017, 11:08:45 pm
 Board: Projects