AttachedChars seem to break POTS' Ryu and Jmorphman's Ken's intros, both the noogie and the fistbump (Ken stays way too farther behind than he should be). Tested on Ryu and Ken's ST stages included with the SF pack. I play on 1080p so it might be a widescreen issue, so more of a heads up than a proper bug report I guess.
I'm on the very same boat when it comes to being motivated by IKEMEN GO to return to MUGEN after over a decade (in my case, it was 12 years since the last time I actually started downloading characters and stages and playing them instead of just looking at forums). What IKEMEN GO brings to the table is amazing and I can't even fathom going back to the Elecbyte builds.
Re: POTS Takuma by Victorys with fixes by RagingRowen
Thanks for the clarification, upon testing it I quickly found that his winposes work properly now, so the other fixes mentioned by Rowen are probably there too.
Seeing as there's still a live Onedrive link, it would be nice to see it in the first post so new arrivals to the thread can easily find it. Lots of people have been looking for this updated version.
Re: POTS Takuma by Victorys with fixes by RagingRowen
It says "Old Edit" on the file, so I assume it's not the newest version. The fact you didn't update the first post with the link also corroborates with it.
In this old thread (https://mugenguild.com/forum/topics/demongornecvs-sff-patch-takuma-victorys-187662.0.html), there's a dead link for the latest update for the character, after RagingRowen fixed issues such as missing moves and Takuma turning invisible on one winpose. While this character is relatively easy to find elsewhere, all available versions are pre-RR edits, so issues such as the invisible winpose persist. If someone has the updated version of the character available or knows where it's still online, I'd love to see it.
Hey there, I found an issue this Rugal has with IKEMEN GO's tag system (probably happens on other tag systems like Add004 as well, but I didn't test) where cancelling God Press into Gigantic Pressure or Gigantic Pressure into LV2 Gigantic Pressure the moment an opponent is KO'd softlocks the game (basically the super "hits" the dead character who in turn stays in-game but with no control, leaving it in that state). I was able to easily fix this without affecting functionality by adding the following lines into Super.st: