YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
jweezy34 is Offline
Contact jweezy34:

jweezy34

Contributor

Messages by jweezy34

    

Re: Thanos MvCI Commissioned Release

 April 22, 2025, 02:16:37 pm View in topic context
avatar  Posted by jweezy34  in Thanos MvCI Commissioned Release (Started by jweezy34 April 19, 2025, 04:57:28 am
 Board: Your Releases, 1.0+

Nice.

Some very quick feedback.

 - Maybe add in the readme the effects of the Infinity Stone Specials.
 - Up close standing LP, standing HK, crouching MP, all variations of Titan Shield miss.
Spoiler, click to toggle visibilty

 - HK Emperor Stance misses up close too. Dunno if intentional to work as a frontal anti air.
 - Throw (please add in the readme). P2 goes into jumping block animation after the rebounce.
Spoiler, click to toggle visibilty

 - Suggestion... Add the Infinity Stone name as ko finish, when Thanos ko's p2 with one of the Infinity Stone Specials, like in MSH.
 - Can't get Infinity Snap to work.

All tested in MUGEN 1.0 against KFM.
Noted. I will bring that to Kenshiro when I can thanks for the feedback my guy
    

Re: Thanos MvCI Commissioned Release

 April 21, 2025, 03:06:22 am View in topic context
avatar  Posted by jweezy34  in Thanos MvCI Commissioned Release (Started by jweezy34 April 19, 2025, 04:57:28 am
 Board: Your Releases, 1.0+

Hey guys please re-download in the link, Fixed the Snap making the training opponent disappear in training mode.
    

Re: Thanos MvCI Commissioned Release

 April 19, 2025, 06:04:15 pm View in topic context
avatar  Posted by jweezy34  in Thanos MvCI Commissioned Release (Started by jweezy34 April 19, 2025, 04:57:28 am
 Board: Your Releases, 1.0+

Not sure what happened to your post DarkWaifu lol but to answer your post(appreciate the feedback btw) technically the stones are the meter and during gameplay its gonna be hard to get them all off in time while your opponent is rushing you down. Hope that makes sense.
    

Re: Thanos MvCI Commissioned Release

 April 19, 2025, 06:23:25 am View in topic context
avatar  Posted by jweezy34  in Thanos MvCI Commissioned Release (Started by jweezy34 April 19, 2025, 04:57:28 am
 Board: Your Releases, 1.0+

My bad yall lol should be public now
    

Re: Thanos MvCI Commissioned Release

 April 19, 2025, 06:15:33 am View in topic context
avatar  Posted by jweezy34  in Thanos MvCI Commissioned Release (Started by jweezy34 April 19, 2025, 04:57:28 am
 Board: Your Releases, 1.0+

    

Thanos MvCI Commissioned Release

 April 19, 2025, 04:57:28 am View in topic context
avatar  Posted by jweezy34  in Thanos MvCI Commissioned Release (Started by jweezy34 April 19, 2025, 04:57:28 am
 Board: Your Releases, 1.0+

All credit goes to Kenshiro99 for creating this character I commissioned for. This was the surprise I was waiting to give you guys and make public because I always wanted a fresh MvC styled Thanos and who better to do it than the GOAT of MvC Kenshiro99. This isn't a 1:1 MvCI Thanos keep in mind so we went and finessed a little bit with the usage of Infinity Stones. I was gonna wait until my Compilation project was done but fuck it early christmas lol enjoy it, find any issues let me know so I can hit up Kenshiro about it.



https://drive.google.com/file/d/1mR9bZHfd8jGSewiCS7rgSxBXAgJe2URa/view?usp=drive_link
    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 April 17, 2025, 08:43:12 pm View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

Update:

So yes this is still alive, my only issue I have now is possibly having to revamp the roster because I finally got a hold of the guy the MvCX chars where made by, asked him if its cool for this project he sorta gave me a vague answer or I just didnt understand what he meant fully lol Basically he said he was planning on making chars public....but the game is....already public by him already and said he'll think about it? Not entirely sure I get what he meant but out of respect I'll likely have to cut out a majority of these characters in this compilation project. I wasnt sure if crediting would be enough or not so I just told him i wont do it then.
    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 18, 2025, 12:17:33 pm View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help



Forgot to post this. Leon and Chris showcasing with New custom voices for leon to make it sound more official.

That being said I wanna reiterate this is not a fullgame nor did I create these characters they are simply edited ever so slightly or highly depending. All of these characters are made by FGC_D3v0 with his MvCX 3.0 to kenshiro99/Beximus/Gladiiscloud, the point of this compilation is to not make it feel like some compilation of random chars slapped together but to feel like a full game somewhat. I wanted that same aesthetic feel for all the characters and the screenpack, which credit to OroCrimson for making Infinite Legacy X.  I'm still learning things about ikemen/mugen coding and I wanted to learn how to adjust the screenpack for 4:3 aspect but idk how yet so the release might be the way you see in the videos unfortunately.
    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 15, 2025, 04:45:58 am View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

Update: Beerus and Beast being tackled now along with stage bgms that I mixed myself to make it sound like background noises are present too. Beerus I had to edit slightly with ticks and made sure his gameplay matches everyone else. His english dub isnt 100% yet but I like it so far.

Now Beast was a doozy and not even finished because I actually gave him a thorough re-dubbing to his voice to make him sound like he could be in a mvc game. Working on his volume balancing making his tag callouts as we speak(Why do I do this to myself?  :mcry: )

Im going through alphabetical order too and Im only.....on B lol



    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 12, 2025, 03:38:44 am View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

The announcer has been chosen and solidified. Dragonball FIghterZ Announcer showcase for the character select screen completed(Except sakura lol). This took longer than I thought but again I want it to feel like somewhat of a real game. Custom sounds by me, added the echo effect, adjusted the sounds to remove noise and muffled sounds, balanced volumes as much as possible, I think that part is done finally. Now back to the characters, to reiterate some characters that you see in this video will not be included because they are private but you can get them from Kenshiro99.
Those characters not included are:
Yusuke
Kratos
Kazuya
Jiren
Vergil
Amateratsu
Taskmaster
Frank West
Megaman Zero(X version)
    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 09, 2025, 10:43:51 pm View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

Lol yeah Kenshiro's goku will always be in my roster. I want guest characters that make sense though.
    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 09, 2025, 06:40:49 pm View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

So I'm taking it even further with the sounds, now with the help of AI someone like Goku can specifically call for someone like Captain america or spiderman via their actual name. Also Im working on the announcer sounds for the select screen as well.


    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 09, 2025, 01:41:23 am View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

So I didn't know this was a thing you can do in Ikemen. Having an announcer call out names when you select them so I'm definitely gonna be implementing that in this as well lol I will likely edit the announcer voices so they kinda sound similar too.
    

Re: Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 08, 2025, 02:36:52 am View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

Thank you Mods for moving to right spot lol
    

Ikemen Go MvC Infinite Legacy X Compilation Project 20% done

 March 07, 2025, 10:52:34 pm View in topic context
avatar  Posted by jweezy34  in Ikemen Go MvC Infinite Legacy X Compilation Project 20% done (Started by jweezy34 March 07, 2025, 10:52:34 pm
 Board: Ikemen General Discussion and Help

Yo, first and foremost I don't know where this would go as far as topics go so I apologize in advance. Also it's been a LONG time since I touched Mugen in general so I don't know how the rules are with compilations these days but I did try to hit up the creators of the chars being used but got no answer so I assume a simple credit shall suffice hopefully? If a cease n desist is warranted then I totally understand.

Ok, thats out the way. The point of this project is to make a compilation that feels, sounds and sorta looks like it could be a full-game. I've always wanted a sorta cohesive feel to most compilations that ive ran into but never got that, not knocking those guys who worked hard on them but I've always noticed there almost never a cohesiveness feel to the compilations if that makes sense? Like "heres a bunch of meltyblood, mvc, chibi chars,ect smacked together with a edited 2000+ slot screenpack" which again im not knocking because essentially thats what a compilation is. So I wanted to do something different, using my personal preference roster of 53 MvC styled chars + a few MVC guest characters. The gameplay is mimicking Kenshiro99's awesome K-Style via 5 button layout. Z button being the launcher and using LP,HP,LK,HK. C-Button will be the Tag Switch button and D or W will be the assist buttons. Also the gameplay is mimicking MvCX3.0 with the ground bouncing ect. I am Making the hitsparks, effects and sounds all match, cleaning up the sounds, adding new sounds, characters will call out names when tagging out(Still trying to figure out how to make them taunt after an assist on ikemen). Movelists will be implemented in game pause screen. I'm going as far as learning and editing animation timings for some chars who I feel felt "Too fast" or just off. Im ripping a majority of sounds myself because I have problems with some resources online with errors and stuff so I said fuck it lol I had 2v2 tag in mind, idk if i'll redo the sounds for 3v3 regarding the callouts yet.

Characters being used are all MvC styled. Some characters you see in some videos of mine WILL NOT BE INCLUDED IN THE COMPILATION because I've commissioned them for myself and respectfully cannot make them public like Megaman Zero X version for example or taskmaster or amateratsu. All Credit goes to Marvelous MUGEN Corner for MvCX 3.0(Download original game on his page or twitter), Kenshiro99, Beximus, JJKoolaid, FGC_D3v0, RaCE AKIRa, REDHOT, and BIG SHOUT OUT and credits to OroCrimson for creating the most aesthetically appealing screenpack for MvC imo. If I forget anyone else I do apologize. So yeah thats the gist of this, it's literally just me working on it so this os gonna take a bit but I've gotten back into mugen/ikemen and I wanted to do more than just be a sound guy lol

Also forgot to mention the tag system Im using is by OrochiKyo to which I modified to my liking.

Any ideas or tips will be greatly appreciated too. Help a brotha out mayne.

Idea of what im doing
Spoiler, click to toggle visibilty

That ingame movelist in the end here
Spoiler, click to toggle visibilty

Just some progress vids
Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 February 28, 2025, 08:30:39 pm View in topic context
avatar  Posted by jweezy34  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Ikemen Infinite Legacy X compilation project progress. Still wet behind the ears with editing but im learning.

    

Re: MUGEN Video thread

 February 24, 2025, 07:39:22 am View in topic context
avatar  Posted by jweezy34  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

My love for mugen is coming back. The biggest thing I've ever worked on and not even done lol editing is a bih
    

Re: MUGEN Video thread

 February 15, 2025, 08:29:08 pm View in topic context
avatar  Posted by jweezy34  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

MVC Infinite Legacy X Compilation Project Im working on I guess.
    

Re: Help with taunt after tag assist in ikemen

 January 05, 2025, 02:16:29 am View in topic context
avatar  Posted by jweezy34  in Help with taunt after tag assist in ikemen (Started by jweezy34 January 02, 2025, 09:28:04 pm
 Board: Ikemen General Discussion and Help

Anyone had an idea of what I'm talking about??
    

Help with taunt after tag assist in ikemen

 January 02, 2025, 09:28:04 pm View in topic context
avatar  Posted by jweezy34  in Help with taunt after tag assist in ikemen (Started by jweezy34 January 02, 2025, 09:28:04 pm
 Board: Ikemen General Discussion and Help

Sup guys? So im still getting back into the mugen/ikemen thing and literally forgot how to do everything lol but slowly coming back. So im using Orochi tag on ikemen, I got finally got the specific character callouts to work cool yay right? My last issue is getting all the characters to taunt and say something after an assist or leaving the stage and I feel like I've seen this accomplished without the need of a fullgame? Is this possible? If so what would be the right coding and would it go in the tag constant or each character cns file?

Code:
#===============================================================================
#StateTagLeavingScreen
#===============================================================================
[Statedef 56100; type: S; movetype: I; physics: N; anim: Const(AnimRunFwdOrHopForward); sprpriority: -2; velset: 0, 0; ctrl: 0; facep2: 1;]

if map(COOLDOWN) > 0 {
mapset{map:"COOLDOWN";value:0}
}

NotHitBy{value: SCA; time: 2}

persistent(0) {
Turn{}
}

if !Standby {
TagOut{}
}

VelSet{x: Const240p(15); y: 0}

if time > const(TagAssistCooldown)/2 {
ChangeState{value: Const(StateTagWaitingOutside)}
}
This is the code in the orochi tag that apparently is the state for when the partner leaves, Ive used Ikemens handy debug mode to confirm it as well, seems like it is. So what would be the code for it and where would it go specifically? Any help would be greatly appreciated.