
Board: Your Releases, 1.0+
I would presume it’ll be fine to use the sprites as long as DV is credited in the readme.
Still, probably wouldn’t hurt to ask them via direct message, just in case.
Ah, Kyo_SS is pretty cool. I’m really loving all the modes you gave him, Soy Sauce.Thanks!!!
I was wondering, though: would you have any plans to do Tales of Ash Kyo at some point?I'm working for it.
I've found a bug, if you fight against Cyber Ryu Kyo does his intro against normal Ryu.
This one is not related to Kyo, but I've saw that you updated your other characters and I've found a error in Ken and a bug in the 2 Robert.
Ken: He closes the game if I select him, it is a problem with state 5150
Robert: If he get hit his colors change.
Ah, I am using Mugen 1.0 so maybe this doesn't happen with winmugen.
Thank you for the great chars btw
I love this character. Kudos to you and the spriter. There's not much to complain about because he's very well made, but here are some things:
- State 1350 needs statetype = A
- I feel like you should be able to combo after a properly spaced Tenma Kujin Kyaku
- Tenma Kujin Kyaku has no weak/strong variation. You could make the weak one have less startup, and the strong one have more frame advantage
- It's weird that close light kick hits low, but far doesn't. I'd leave them both at mid but it's just my opinion
- Hadouken is unblockable in the air at some distances. Leaving Ryu in movetype = A a bit longer would fix this
- Rocket Seiken Tsuki could use a better kiai voice, I think
- I think damage scaling should be more severe. Jumping Hard Punch, Standing Hard Punch xx Tatsumaki, Shoryuken xx Rocket Punch is a basic combo and does 516 damage
- I feel like he gains meter a bit too slowly
- Maybe your code could be optimized to not need 5 permanently active helpers. Not a big issue though
- You could use the C and Z buttons for shortcuts as many KOF creators do
- His win poses only work if you hold a button
Debug messages encountered:
- [State 1010, Explod] needs a ceil or floor in the explod position
- State 1810 uses invalid animation 1811
- State 3000 uses invalid animation 3001
- State 3100 uses invalid animation 3101
(Tested in Mugen 1.0)
https://youtu.be/vkrK4TF4K1MThank you for video and report, Gui!
Tested, totally approved. Damn, this Iori plays so damn great. Thanks Soy Sauce.
But only one thing.
- During second round announce, Orochi Iori is with Normal Iori's stand animation, not his usual one.
I'm not sure if the sprites are the same, but Iori definitely have xiv aoihana in the kof wing full game, try asking Vanny by dm.Thank you!!