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R@CE AKIR@

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Messages by R@CE AKIR@

    

Re: "History of PotS" video?

 July 23, 2021, 06:59:26 AM View in topic context
 Posted by R@CE AKIR@  in "History of PotS" video? (Started by RagingRowen July 07, 2021, 03:01:26 PM
 Board: Idea Engineering

Excellent idea bro. I was recently playing with gladiacloud’s choujin system characters and I noticed how mechanically similar pots’ creations are to choujin’s releases. Ki charge = manual meter charging, teleport = invincible roll, and from reading pots’ changelogs he’s mentioned that his sf chars used to be able to do ground chaining. It went full circle years later when infinite re-implemented it (but this time with air combos!!) on his own takes. I don’t want to put words in his mouth but he I think he was probably more inspired by duracelleur’s six-button edits than pots older releases.

Anyway this thread you were on is very informative to me: https://mugenguild.com/forum/topics/an-explainer-pots-style-187886.0.html If you’re interested you might want to extend your video a bit by taking a look at pots’ influences and the creators he’s influenced in turn.

Dura started his To-Six edits in 2011 while Infinite started the SvK style and patches in 2009, with the PotS-Infinite style we know today starting in 2012 (Not quite sure) so I'm pretty sure he was just inspired by MvC style in general.

Already aware of that thread, though. Have no fear.

Actually I started the patches and taught Infinite things that I knew prior to all that and he took it and made it better and did his own thing with SvK style then he went Super Saiyan 3 on me while I was just still Super Saiyan and started the Infinite Pots thing lol
    

Re: (UPDATE)MUGEN SVK-I Character Edits DarkZemX DL!

 July 20, 2021, 05:33:02 AM View in topic context
 Posted by R@CE AKIR@  in (UPDATE)MUGEN SVK-I Character Edits DarkZemX DL! (Started by ZSniper July 18, 2021, 10:48:44 AM
 Board: Your Releases, 1.0+

Awesome work dude! I helped with some of the SvK characters myself and some stuff just never got released. If you plan on doing more revisions just let me know so I can send you what I have or what not. But I love what you've done

Feel free to post this at Infinite's website as well if you want @ infinitefightingforum.com Thanks man
    

Re: batsu CS and graphic retouch(2020 edits) by "R@CE AKIR@"

 May 15, 2021, 10:53:09 AM View in topic context
 Posted by R@CE AKIR@  in batsu CS and graphic retouch(2020 edits) by "R@CE AKIR@" (Started by dampir April 02, 2021, 05:12:28 AM
 Board: Edits & Addons 1.0+

This edit is not for RR's edit of my character. Its for the my version of Batsu that I made. If you want to use it to help edit his version then feel free but i just wanted to clarify things so you all will know.

Also I'm letting you kno that I have an big update for Batsu that I'm working on so the version of RRs will be obsolete anyway afterwhile.

I plan on Making Vastu mode eventually. Having trouble getting his voice overs but if i cant get them I have an alternative.
    

Re: batsu CS and graphic retouch(2020 edits) by "R@CE AKIR@"

 May 13, 2021, 11:18:02 AM View in topic context
 Posted by R@CE AKIR@  in batsu CS and graphic retouch(2020 edits) by "R@CE AKIR@" (Started by dampir April 02, 2021, 05:12:28 AM
 Board: Edits & Addons 1.0+

    

Re: Grandmaster Subzero MVC2

 March 08, 2021, 05:08:50 AM View in topic context
 Posted by R@CE AKIR@  in Grandmaster Subzero MVC2  (Started by JJkoolaid March 06, 2021, 10:10:09 AM
 Board: Your Releases, 1.0+

Awesome JJ! Glad to see your still pushing things out!

1 thing I noticed was that his stance is misaligned but I think I have the fix for you. On Group 2 Index 0 Try X axis : 45 & Y axis : 107 and see how you like it. Seemed to fix the issue for me
    

Tianjay's Soundoff

 February 28, 2021, 08:01:13 AM View in topic context
 Posted by R@CE AKIR@  in Tianjay's Soundoff (Started by R@CE AKIR@ February 28, 2021, 08:01:13 AM
 Board: Entertainment

Hey guys! So Skeletor EX wanted me to start posting his new Video reviews on different TV shows, Movies & etc.

Check it out! He brings up valid points amongst other things as well. Maybe also you'll get a good laugh or two lol. Enjoy Guys! If you like it and want more, hit that like & subscribe button. Thanks!













    

Re: Dcat's TMNT WIP Thread

 February 23, 2021, 03:18:51 AM View in topic context
 Posted by R@CE AKIR@  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 AM
 Board: Projects

Awesome work guys! I'm so impressed! Definitely gonna be worth the wait!
    

Re: Zazie Stage by Vegaz

 December 16, 2020, 05:34:10 PM View in topic context
 Posted by R@CE AKIR@  in Zazie Stage by Vegaz (Started by Vegaz_Parrelli December 16, 2020, 05:22:13 PM
 Board: Your Releases, 1.0+

Awesome! Keep'em comin
    

Re: Jean Stage by Vegaz

 November 05, 2020, 03:44:47 PM View in topic context
 Posted by R@CE AKIR@  in Jean Stage by Vegaz (Started by Vegaz_Parrelli November 05, 2020, 03:31:38 PM
 Board: Your Releases, 1.0+

Thank you! Happy to see more stages from the game being remade
    

Re: Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020

 November 05, 2020, 03:00:56 AM View in topic context
 Posted by R@CE AKIR@  in Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020 (Started by R@CE AKIR@ November 01, 2020, 01:01:57 AM
 Board: Your Releases, 1.0+

    

Re: Jean Pierre by R@CE AKIR@ Updated 11/3/20

 November 03, 2020, 11:36:30 AM View in topic context
 Posted by R@CE AKIR@  in Jean Pierre by R@CE AKIR@ Updated 11/3/20 (Started by R@CE AKIR@ December 10, 2018, 06:33:07 AM
 Board: Your Releases, 1.0+

Jean Pierre Updated Again


Also, right before I posted, I realized these were missed (I edited it a little bit to make a little more sense):
-Frankensteiner Throw can only be thrown backwards regardless of direction.
-There is no strong ground shockwave and sound when the opponent hits the ground by his Flying Throw.
-There is no landing effect when he touches the ground after his forward/backwards rolls, Frankensteiner Throw and Double Maximum Flash Kick.
So I had mentioned it before and must have forgotten.

-Fixed
-Shake & sound Added  I tried everything I could think of to make it show up but it just wont. Idk might have to recode it or get some assistance with it
-Fixed
    

Re: Jean Pierre by R@CE AKIR@ Updated 11/3/20

 November 03, 2020, 08:41:10 AM View in topic context
 Posted by R@CE AKIR@  in Jean Pierre by R@CE AKIR@ Updated 11/3/20 (Started by R@CE AKIR@ December 10, 2018, 06:33:07 AM
 Board: Your Releases, 1.0+

Jean Pierre Updated 11/3/20 Minor Fixes & Tweaks

Got some feedback on this update:
-His run has an off-placed super jump sound effect when he starts running.
-The swing sound on his jumping WK plays after he hits the opponent.
-Envshake happens a second later after the opponent is hit by Super Shooting Star Kick when they are lying on the ground.
-The hitsparks and guard sparks on jumping LP and MP are slightly misaligned.
-Ultimate Hell Driver Kick could use a landing effect after he touches the ground.

-Fixed
-Fixed
-I cant seem to replicate that, but even still its just a second. Not really that big of a deal
-Fixed
-I don't have a move with that name but if your referring to his Lvl 3 its pointing to state where it indeed has landing FX
    

Re: Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020

 November 02, 2020, 06:58:17 PM View in topic context
 Posted by R@CE AKIR@  in Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020 (Started by R@CE AKIR@ November 01, 2020, 01:01:57 AM
 Board: Your Releases, 1.0+

    

Re: Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020

 November 02, 2020, 03:18:51 PM View in topic context
 Posted by R@CE AKIR@  in Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020 (Started by R@CE AKIR@ November 01, 2020, 01:01:57 AM
 Board: Your Releases, 1.0+

Ray McDougal Updated 11/2/20
    

Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick

 November 02, 2020, 03:15:17 PM View in topic context
 Posted by R@CE AKIR@  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

 On the Zangied, if your still working on him

If you use anything from the old Infinite Versus characters. Remember to turn the shake code down.

If you need the certain values to make it so its reasonable, let me know
    

Re: Ray McDougall by R@CE AKIR@ & Dampir Updated 11/1/2020

 November 01, 2020, 07:32:13 PM View in topic context
 Posted by R@CE AKIR@  in Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020 (Started by R@CE AKIR@ November 01, 2020, 01:01:57 AM
 Board: Your Releases, 1.0+

Tweaked some more stuff guys! Redownload if you want. That's all im going to do for today
    

Re: Ray McDougall by R@CE AKIR@ & Dampir Updated 11/1/2020

 November 01, 2020, 06:33:38 PM View in topic context
 Posted by R@CE AKIR@  in Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020 (Started by R@CE AKIR@ November 01, 2020, 01:01:57 AM
 Board: Your Releases, 1.0+

Ray Updated Again

Some feedback:

- I can understand the super tackle going full screen, & maybe the EX variant,
but why does the special version go full screen, even when the light & medium variants are used?
Shouldn't it only go a certain distance depending on the button used?

- Some of the hitboxes don't look right to me.
The normal fireball hitboxes look a bit too big,
namely when compared to similar POTS style characters, such as POTS's Ryu, Jmorph's Ken, etc.
It's a bit better for the super fireball, but even then i think the red part is a little too big.

And some of the normal hitboxes don't look all that great ether,
such as jumping HP & some of the kick normals having multiple red hitboxes,
others having red hitboxes that seem a bit too big, etc.

- Super Round Kick feels really redundant, especially since it's basically feels like the normal version but it does like 10-15 hits.

- Speaking of Round Kick, i get that EX Round Kick is supposed to be advantageous/safe on block,
but i think it being +10 frames on block is too much.

-Adjusted although I thought what I had was fine.
-Tweaked a little
-How? Kamekaze and everybody else that has made Ray has done the same thing. Its stays
-Maybe, idk I'll look into it


Apologies but I forgot to tell you the first time that EX Wheel Kick gives meter on Hit.

- EX moves only requiring half a meter is way too cheap,
especially since with how fast Ray can gain meter with Power Charging,
it makes it way too easy to spam them.
I think they should at least cost at least 1 full bar.

- Same with Custom Combo only requiring 1 bar,
where in Street Fighter Alpha 2 & 3, it required the entire meter to use
(I think).

These are both features of Modern PotS and Infinite Style, the Half a Meter of EX Moves anyways.

-Basically what he said.
-Fixed

Thanks for the feedback guys





    

Re: Jean Pierre by R@CE AKIR@ Updated 11/1/20

 November 01, 2020, 03:53:06 PM View in topic context
 Posted by R@CE AKIR@  in Jean Pierre by R@CE AKIR@ Updated 11/3/20 (Started by R@CE AKIR@ December 10, 2018, 06:33:07 AM
 Board: Your Releases, 1.0+

OH! FINALLY you addes my run animation sprites to Jean!
Time to test him again! :D

No, Thank you dude! It wouldn't have been possible without you

Redownload him tho. I had to fix his landing animation for the run

    

Re: Jean Pierre by R@CE AKIR@ Updated 11/1/20

 November 01, 2020, 03:19:45 PM View in topic context
 Posted by R@CE AKIR@  in Jean Pierre by R@CE AKIR@ Updated 11/3/20 (Started by R@CE AKIR@ December 10, 2018, 06:33:07 AM
 Board: Your Releases, 1.0+

Jean Pierre Updated 11/1/20 Minor Fixes with a running animation now added and the option to choose between a run or a dash

the first vertion of jean pierre was just magniphique I really like to play with
thank you very much for this update it's always a great pleasure to play with your characters  :)

Thank you!
    

Re: Ray McDougall by R@CE AKIR@ & Dampir Updated 11/1/2020

 November 01, 2020, 03:14:36 PM View in topic context
 Posted by R@CE AKIR@  in Ray McDougal by R@CE AKIR@ & Dampir Updated 11/2/2020 (Started by R@CE AKIR@ November 01, 2020, 01:01:57 AM
 Board: Your Releases, 1.0+

Wow, this is pretty awesome! Yet another oldschool modernization from the great, the best. Thank you!

Nice Release ! :)

Awww yeah.

Wohoo! Finally this old school great character have his release in your style!
It can only be awesome!

Again, I'm very glad you give the oldchool kind of more "obscure" fighters a chance to be upgraded.
Thnaks for sharing your work!

this is some good shit.

i'll definitely test this.

THANKS GUYS!