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Hades666

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Messages by Hades666

    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 31, 2022, 05:58:34 pm View in topic context
avatar  Posted by Hades666  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Thank you anyways.

What a pity...

I have Kokaku's other MB's chars (I especially like his V.Akiha).
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 31, 2022, 12:16:44 am View in topic context
avatar  Posted by Hades666  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does anyone know if there's a Ciel or a Kouma Kishima (both from Melty Blood) with the POTS/Infinite system please?
    

Re: Kung Fu Man (POTS/Infinite) Released & All Character Updated

 July 19, 2020, 02:08:39 pm View in topic context
avatar  Posted by Hades666  in Kung Fu Man (POTS/Infinite) Released & All Character Updated (Started by Sennou-Room July 18, 2020, 04:00:35 pm
 Board: Edits & Addons 1.0+

Nice releases and updates.
It's good to have KFM with that style and an AI, too.
I hope you'll release other Melty Blood chars (we need Ciel and Kishima with this style) ;)
    

Re: Dhalsim

 July 10, 2017, 01:06:56 pm View in topic context
avatar  Posted by Hades666  in Dhalsim (Started by Knuckles8864 May 30, 2017, 11:21:05 am
 Board: Your Releases, 1.0+

I'm thinking of either making Yamazaki or Raiden right now. Any thoughts?

I prefer Yamazaki as a character, but R@CE AKIR@ already did a good "P.O.T.S." Yamazaki.

But no one did a good Raiden yet. So go for him ;)

    

Re: OMG! A cute POTS/Infinite char, wanting to receive a hug...

 March 21, 2017, 02:57:25 pm View in topic context
avatar  Posted by Hades666  in Falcon Rapper WIP: Mr. Big (I need of palettes) (Started by Falcon Rapper March 21, 2017, 12:21:24 am
 Board: Projects

WOW! Now the (un)holy trinity Rugal-Omega Rugal-God Rugal in POTS/Infinite style will be complete! XD
    

Re: N00BSaibot718 - Custom Noob Saibot WIP

 July 23, 2016, 01:08:28 pm View in topic context
avatar  Posted by Hades666  in N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE (Started by Odb718 July 21, 2016, 12:51:24 pm
 Board: Projects

That could be an excellent option: since he'll be a 6 button char, we'd have the three perfect variation for the special move (a good rule for every mugen char is that special move with weak and medium punch/kick should be something more than "lesser" version of the special with fierce).
    

Re: N00BSaibot718 - Custom Noob Saibot WIP

 July 22, 2016, 02:55:43 pm View in topic context
avatar  Posted by Hades666  in N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE (Started by Odb718 July 21, 2016, 12:51:24 pm
 Board: Projects

Noob Saibot's disabler (his ghost fireball) is a pretty iconic move (and the one that mades him the cheapest character in MKT).

MKT version imho would be too cheap (disabling both opponent moves and blocks), while MK 2011 version, which disables just blocks, can be fine imho.

Even his MKT Shadow Throw (Noob sends out a shadowy construct that grabs and throws his opponent into the air) could be added as a move.
    

Re: Jedah by Izumo AI patch by KELN

 September 04, 2015, 05:09:59 pm View in topic context
avatar  Posted by Hades666  in Jedah by Izumo AI patch by KELN (Started by Hades666 September 04, 2015, 03:45:50 pm
 Board: Requests

Thank you :)
    

Jedah by Izumo AI patch by KELN

 September 04, 2015, 03:45:50 pm View in topic context
avatar  Posted by Hades666  in Jedah by Izumo AI patch by KELN (Started by Hades666 September 04, 2015, 03:45:50 pm
 Board: Requests

Hi. I'm looking for this AI patch, or just a version of this Jedah that already has KELN's AI patch on.

Thank you.
    

Add bonus stages on IMT

 September 02, 2015, 05:28:23 pm View in topic context
avatar  Posted by Hades666  in Add bonus stages on IMT (Started by Hades666 September 02, 2015, 05:28:23 pm
 Board: M.U.G.E.N Configuration Help

Hi.

I use the International Mugen Tournament Screenpack (the one for mugen 1.0, and the select screen with 336 chars), and I'd like to add some bonus stage like Strength Training. I tried to follow this tutorial but with no results

https://www.youtube.com/watch?v=dPWvAmYivk8

May be that bonus stages just can't work with the IMT screenpack? Can you help me, please?

Thanks in advance.
    

Re: You must beat SHENG LONG to stand a chance!

 June 10, 2015, 03:46:15 pm View in topic context
avatar  Posted by Hades666  in You must beat SHENG LONG to stand a chance! (Started by Mr.Karate JKA October 01, 2013, 02:40:07 am
 Board: Projects

Also, like the joke maybe i can add the air flame hadouken.

The air flame hadouken could be his EX air hadouken.

And to have another callback from the joke (from the '92 joke actually), one of his intro could be "Dictator appears and Sheng Long throws him off of the edge screen"
    

Re: Characters of varo_hades (Sodom template)

 October 09, 2014, 06:44:24 pm View in topic context
avatar  Posted by Hades666  in Characters of varo_hades  (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

I dunno if his char are open source, but Kain R. Heinlein by Infinite has a lvl 3 super combo called "Himmlischer Heilige Lichts", that works like Rose's soul satellite. I hope that looking at that move code may help ;)
    

Re: Basara's WIP thread (Restarting with Rose, "B-kun a la POTS" is no more)

 September 29, 2014, 04:08:20 pm View in topic context
avatar  Posted by Hades666  in Basara's WIP thread (Coming back to my normal projects) (Started by Basara Lapis October 12, 2010, 08:33:06 pm
 Board: Projects

Making mugen chars should be "fun", not "work". So, even if I like POTS-style VERY much (atm my mugen roster is 100% with POTS-styled chars), do what you like more, Basara :)
    

Re: SFZero Juri Han/CvS Juri Han 1.12

 September 08, 2014, 12:06:53 am View in topic context
avatar  Posted by Hades666  in CvS Juri Han 3.12 (Started by chuchoryu September 05, 2014, 06:59:11 pm
 Board: Your Releases, older Mugen

Another small feedback for you.

Fireballs from Fuharenjin super move gives her back power.

Really looking forward with your update ;)
    

Re: Characters of varo_hades (pots gameplay) 7 character are coming

 September 06, 2014, 12:15:06 am View in topic context
avatar  Posted by Hades666  in Characters of varo_hades  (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

Glad that you're back, varo_hades.

I really look forward over all your works. So far they all look amazing!
    

Re: SFZero Juri Han/CvS Juri Han 1.12

 September 06, 2014, 12:10:03 am View in topic context
avatar  Posted by Hades666  in CvS Juri Han 3.12 (Started by chuchoryu September 05, 2014, 06:59:11 pm
 Board: Your Releases, older Mugen

Wow, you really improved, chuchoryu. She's so far your best char. ATM she's already very fun to play :)

Other fedback, when her fireballs hit another fireball, they "spawn" a little Juri.

XCB gave you a great feedback, so just update her following that and she'll became truly an amazing char.

I hope that you'll plain to update even your other char soon ;)
    

Re: Jago

 September 05, 2014, 01:45:17 am View in topic context
avatar  Posted by Hades666  in Jago By Shin Mako/Gartanham UPDATE No. 2 (Started by Nexus Games September 04, 2014, 02:01:51 am
 Board: Your Releases, 1.0+

Thank you! I was looking forward to play with him!

He's pretty good so far. It's interesting to see that the blend of "POTS - style" and KI combos flows well. Nice touch about the "combo breaker" sound and "ultra combo".

Trying to give some feedback.. I agree with Taybear & MIghtyKombat. Supers seems impossible to do with those commands. Changing them into "D,DF,F,D,DF,F, x" makes them doable.

Just "visual" but... I think that super will look better with the classic afterimage (transparent for level 1, blue for level 2 and red for level 3).

And about the Ultra Combo Finish, It would be more epic (and more in line with KI) if Jago is able to do full animation and then the opponent goes KO'ed. A lot of "rushdown" super (Ryo's Ryuuko Ranbu for example) work this way.

Dunno if it's intended, but Jago seems to be able to do his ultra combo only once per round. I'd also tweak the damage. His shadow Tiger fury (lev 2) does 348 damage on KFM, while ultra (lev 3) does only 370 damage. I'd change the ultra to 420-450-ish damage.
    

Re: AI + Few Edits Patch For Victorys Cyborg

 August 23, 2014, 06:13:48 pm View in topic context
avatar  Posted by Hades666  in AI + Few Edits Patch For Victorys Cyborg (Started by ShinSmoke August 22, 2014, 09:14:35 pm
 Board: Edits & Addons 1.0+

Thank you for the AI! :)
    

AI patch for Mr.Karate by Víctorys

 June 23, 2014, 01:56:24 am View in topic context
avatar  Posted by Hades666  in AI patch for Mr.Karate by Víctorys  (Started by Hades666 June 23, 2014, 01:56:24 am
 Board: Requests

Hi.

Victorys just updated his Mr Karate. A truly solid char done in "POTS style".

Do you know if anyone has made an AI for him (or wanna do it?). He's really a great char, but he lacks AI. And I think that, since Serious Mr. Karate is a "boss" char, he DESERVES to have a competitive AI. I'd like to use him as one of my bosses in arcade mode.

Thanks in advance :)
    

Re: Terry Bogard P.o.t.S Style Open beta 5/29/2014

 May 29, 2014, 11:35:28 pm View in topic context
avatar  Posted by Hades666  in Terry Bogard wip thread (Started by Memo May 01, 2014, 01:23:04 am
 Board: Projects

Very cool char! I love how you wanna make him customizable :)

Just a little feedback: If you do a Round Wave (ex power wave) to an opponent in the corner, you can do an infinite, just juggling him with heavy punch ;)

It works also with EX Burn Knuckle and other "wall bounce" attacks.